Dalek Zek
2011-06-11, 05:49 AM
Sylven
Medium fey (forest dweller)
HD : 9d8-18 (27HP)
Initiative: -2
Speed : 30 ft (6 squares)
Armour class : 8 (-2 dex)
Base attack/grapple : +4/+1
Attack: punch +1 1d3-3
Full attack: +1 1d3-3
Space/reach: 5ft/5ft
Special attacks: none
Special qualities: spell-like abilities, low light vision, wild empathy
Saves: fort +1, ref+1, will+12
Abilities: str 4, dex 6, con 6, int 10, wis 22, cha 18
Skills: heal +23, handle animal +16, profession(herbalist) +18, hide +10 (+14 in forest)*
Feats: run (B); spell focus conjuration; augment summoning; skill focus heal.
Environment : tempered forest
organization : solitary
Cr: ?
Treasure: none
Alignment: usually neutral
Level adjustment : -
*Sylven get a +4 racial bonus to hide in forest
Combat
Sylven rarely fight, they use tree stride to flee as soon there could be danger. They will go heal every living thing in the forest , even those who would harm it.
Spell-like abilities :
at will: cure minor wounds (dc 17), pass without trace (dc16), speak with animals* , tree stride, entangle (dc16), sanctuary (dc16), death watch;
3/day: cure serious wounds (dc18), summon monster 3, summon natures ally 3, remove disease (18), neutralize poison (dc18), speak with plants*, commune with nature;
1/day heal, summon monster 5, summon natures ally 6, restoration, liveoak, stone tell*, transport via plants. The save DCs are wisdom based.
*Sylven can only commune with wild animals and plants and natural stone.
Medium fey (forest dweller)
HD : 9d8-18 (27HP)
Initiative: -2
Speed : 30 ft (6 squares)
Armour class : 8 (-2 dex)
Base attack/grapple : +4/+1
Attack: punch +1 1d3-3
Full attack: +1 1d3-3
Space/reach: 5ft/5ft
Special attacks: none
Special qualities: spell-like abilities, low light vision, wild empathy
Saves: fort +1, ref+1, will+12
Abilities: str 4, dex 6, con 6, int 10, wis 22, cha 18
Skills: heal +23, handle animal +16, profession(herbalist) +18, hide +10 (+14 in forest)*
Feats: run (B); spell focus conjuration; augment summoning; skill focus heal.
Environment : tempered forest
organization : solitary
Cr: ?
Treasure: none
Alignment: usually neutral
Level adjustment : -
*Sylven get a +4 racial bonus to hide in forest
Combat
Sylven rarely fight, they use tree stride to flee as soon there could be danger. They will go heal every living thing in the forest , even those who would harm it.
Spell-like abilities :
at will: cure minor wounds (dc 17), pass without trace (dc16), speak with animals* , tree stride, entangle (dc16), sanctuary (dc16), death watch;
3/day: cure serious wounds (dc18), summon monster 3, summon natures ally 3, remove disease (18), neutralize poison (dc18), speak with plants*, commune with nature;
1/day heal, summon monster 5, summon natures ally 6, restoration, liveoak, stone tell*, transport via plants. The save DCs are wisdom based.
*Sylven can only commune with wild animals and plants and natural stone.