Johnny H
2011-06-11, 07:09 AM
So my D&D group recently started a new campaign. We've got four party member (all but one with a lot of gaming experience):
Human Evocator 4/ Sorcerer 1/ Ultimate Magus 2 (that's me :smallsmile:)
Elf Warrior 5/ Divinator 2
Human Rogue 4/ Warrior 2/ Invisible Blade 1
Halfling Druid 6 (new player).
We are playing in the Faerun setting, with clearly not optimized characters. Our DM had this mad idea of incorporating us into a tournament organized by this weird organization (as far as we know, they're the Time Dancers or smthing, but it's still unclear as to what it is they do). The decision to play less-than-optimal classes was our own, and we are paying dearly for it now. The tournament hosts invited such prominent figures as Gerti (her we even managed to fight off, believe it or not), Obould, and a team of high lvl Menzoberanzan (not sure how that's even spelled) Drows, amongst many others, to give my little lvl 7 party nightmares.
As the leader of this doomed group I need to be prepared for pretty much anything our crazy DM will throw at us. The campaign is supposed to go on into epic lvls, and any 3.0 and 3.5 book is acceptable. (?)-All my book are in Polish and I'm translating names on the fly, so if I'm not sure of a name I'll mark it with this sign.
Here are my stats:
NG Human Evocator 4/ Sorcerer 1/ Ultimate Magus 2, 30 hp, initiative +6,
BAB + 3, AC 12 (w/o spells and the like)
Str 8 (14 with sword)
Dex 15
Con 10 (12 with toad familiar)
Int 19 (21 with tiara of intelligence)
Wis 13
Cha 16
Feats:
1. Improved Initiative
1. Extended Spell
1. Scribe Scroll
3. Practiced Spellcaster
6. Spell Focus (Evocation)
Skills:
Alchemy 10 ranks
Concentration 10 ranks
Knowledge:
(arcane) 10 ranks
(geography) 10 ranks
(Silver Marches) 10 ranks
(nature) 8 ranks
Spellcraft 10 ranks
Use Magic Device 2 ranks
Spells:
Wizard:
0. Everything from the PH minus conjuration
1. Magic Missile, Identification, Shield, Charm Person, True Strike, Ray Of Enfeeblement, Locate City, Understand Languages (?),
2. Combustion, Invisibility, Shatter (?), Cat's Grace
3. Fireball, Fly, Blacklight, Chain Missile
Sorcerer:
0. Ray Of Frost, Detect Magic, Light, Prestidigitation, Resistance
1. Mage Armor, Burning Hands (?), Understand Languages (?)
Items:
Tiara of Intelligence (int +2)
Protective Coat (+1 to all ST)
Everlasting Torch
Magic Longsword (campaign item, all I know for now is that it gives +6 Str :smallbiggrin:)
Soul Cage (campaign item, no idea what it's for)
We're not quite sure as to how we're supposed to develop from this point. I guess my role will be to have high DPS and I'll also be responsible for faster transportation and de-buffing enemies. Getting new magic items is really hard in this adventure, and there's no time to create my own.
I was thinking I'd invest heavily in metamagic, cause that goes nicely with the UM's abilities... Fell drain Fireball and stuff like that should be good. If you guys and girls have any ideas as to which feats/skills/spells/class lvls I should invest in, I'm all ears (or eyes, depending how you look at his:smalltongue:).
Human Evocator 4/ Sorcerer 1/ Ultimate Magus 2 (that's me :smallsmile:)
Elf Warrior 5/ Divinator 2
Human Rogue 4/ Warrior 2/ Invisible Blade 1
Halfling Druid 6 (new player).
We are playing in the Faerun setting, with clearly not optimized characters. Our DM had this mad idea of incorporating us into a tournament organized by this weird organization (as far as we know, they're the Time Dancers or smthing, but it's still unclear as to what it is they do). The decision to play less-than-optimal classes was our own, and we are paying dearly for it now. The tournament hosts invited such prominent figures as Gerti (her we even managed to fight off, believe it or not), Obould, and a team of high lvl Menzoberanzan (not sure how that's even spelled) Drows, amongst many others, to give my little lvl 7 party nightmares.
As the leader of this doomed group I need to be prepared for pretty much anything our crazy DM will throw at us. The campaign is supposed to go on into epic lvls, and any 3.0 and 3.5 book is acceptable. (?)-All my book are in Polish and I'm translating names on the fly, so if I'm not sure of a name I'll mark it with this sign.
Here are my stats:
NG Human Evocator 4/ Sorcerer 1/ Ultimate Magus 2, 30 hp, initiative +6,
BAB + 3, AC 12 (w/o spells and the like)
Str 8 (14 with sword)
Dex 15
Con 10 (12 with toad familiar)
Int 19 (21 with tiara of intelligence)
Wis 13
Cha 16
Feats:
1. Improved Initiative
1. Extended Spell
1. Scribe Scroll
3. Practiced Spellcaster
6. Spell Focus (Evocation)
Skills:
Alchemy 10 ranks
Concentration 10 ranks
Knowledge:
(arcane) 10 ranks
(geography) 10 ranks
(Silver Marches) 10 ranks
(nature) 8 ranks
Spellcraft 10 ranks
Use Magic Device 2 ranks
Spells:
Wizard:
0. Everything from the PH minus conjuration
1. Magic Missile, Identification, Shield, Charm Person, True Strike, Ray Of Enfeeblement, Locate City, Understand Languages (?),
2. Combustion, Invisibility, Shatter (?), Cat's Grace
3. Fireball, Fly, Blacklight, Chain Missile
Sorcerer:
0. Ray Of Frost, Detect Magic, Light, Prestidigitation, Resistance
1. Mage Armor, Burning Hands (?), Understand Languages (?)
Items:
Tiara of Intelligence (int +2)
Protective Coat (+1 to all ST)
Everlasting Torch
Magic Longsword (campaign item, all I know for now is that it gives +6 Str :smallbiggrin:)
Soul Cage (campaign item, no idea what it's for)
We're not quite sure as to how we're supposed to develop from this point. I guess my role will be to have high DPS and I'll also be responsible for faster transportation and de-buffing enemies. Getting new magic items is really hard in this adventure, and there's no time to create my own.
I was thinking I'd invest heavily in metamagic, cause that goes nicely with the UM's abilities... Fell drain Fireball and stuff like that should be good. If you guys and girls have any ideas as to which feats/skills/spells/class lvls I should invest in, I'm all ears (or eyes, depending how you look at his:smalltongue:).