ExtravagantEvil
2011-06-11, 12:07 PM
Hey, I'm probably going to play in a Mutants and masterminds campaign relatively soon, and it seems as if there is a bit of rules debate going on with myself and the GM. This isn't a vast issue, but mainly a discussion on Build efficiency that has come up.
Game/Character Details
In essence, I'm making a roboticist type for a Cyber Punk World. He specializes in combining his Robotic skills and explosives, basically Making Kamikaze Bots, and artillery machines, While also constructing machines for reconaissance and patrol work. I'm designing said machines in 2 fashions.
For the Ephemeral Robots and Explosives, I'm using Gadgetry (found in Ultimate Power), so that I can just pull a small explosive out of my pocket and go to town.
Ex.
Jitters: Flight 1 (Gliding), Blast +2 (Area: Explosion)
This Mechanical Art piece appears to be a beautifully crafted butterfly, it’s wings are smoothly wrought as it moves them with slow grace as it flutters before your eyes, and dances in the wind as it hovers gently towards you. Suddenly, much to your surprise, the dainty Butterfly Explodes in a fiery ball of death and chaos.
Now, for the more permanent Robots, I planned on using Minion and building them all individually or as I need them. I'd using the Power set
Minions with the Type (+1, Robot) Extra to add versatility to my robotic creations that I conjure.
Minion Ex.
Reconnaissance Drone
Str: 10 Dex: 20 Con:--- Int: 3 Wis: 20 Cha:---
F: --- W: +5 R: +5 T: 2
AB: +2
DeB: +5(+3 Dodge Focus, 2 Size Bonus)
Skills: Notice +9, Search +9, Stealth +13
Feats: Eidetic Memory (Video Recording), Move By Action, Fearless, Dodge Focus +3
Powers: Flight +3, Immunity (Fort) 30, Protection +2, Shrinking +8 (Innate, Permanent)
Super-senses: Com-link: Jordan (Video Feed), X-Ray Vision, Ultra-vision, Infra-vision, and Extended: Vision 1, Distance Sense, Microscopic Vision (1), Low Light Vision, Dark-vision
The Robot before you is a sphere, hovering with a helicopter Propeller at the top of the circular structure, with a small propulsion system near the back. It seems designed with many camera lenses constantly switching between them, as it is performing a diagnostic before its next mission.
The Main Point of the Discussion is this, the DM says that I can just give the Gadgetry Power to My summoned minions so I don't need to write up the minions, a Swiss Army Knife of robots basically. I would like this as much as the next guy, but the way the rules say it, I feel as if this isn't correct.
My Argument for the matter:
Okay, from the way I've found the rules to Connect together is as such.
1. Gadgetry and Device are the same thing, one just allows spontaneous switching around. Basically, shapeshift for devices.
2. Constructs do not follow the Device power, but are using Summon Minion, ANimate Object, or the Minions Feat.
3. Device is basically, an Object with certain traits applied to it. Magical Staffs, Ray Guns, Jet Packs, etc. etc.
4. The important thing about these powers (Device and Gadgetry) is how easily they can be lost, and should be able to be lost at some level. Why the Bionic Arm does not count as a device is an example.
5. Since, the powers given to the robots are a matter of their key structure, and are not say, Sonic Screwdrivers. They need to be built not as devices, but as constructs.
Note: I am in fact using 2nd Edition Mutants and masterminds
To cut a long story short, I don't think I could use Gadgetry as the main base for All The Powers that my Minions would have, i.e., using Gadgetry alone to give them the flight, And all other powers, when the fluff based rule of gadgetry is about magically having items.
Does anyone here more versed in the rules than me have any ideas on this? And how to make the write ups a little easier, if at all possible.
Thank you guys (and Gals) for being helpful in all this :smallsmile:.
Game/Character Details
In essence, I'm making a roboticist type for a Cyber Punk World. He specializes in combining his Robotic skills and explosives, basically Making Kamikaze Bots, and artillery machines, While also constructing machines for reconaissance and patrol work. I'm designing said machines in 2 fashions.
For the Ephemeral Robots and Explosives, I'm using Gadgetry (found in Ultimate Power), so that I can just pull a small explosive out of my pocket and go to town.
Ex.
Jitters: Flight 1 (Gliding), Blast +2 (Area: Explosion)
This Mechanical Art piece appears to be a beautifully crafted butterfly, it’s wings are smoothly wrought as it moves them with slow grace as it flutters before your eyes, and dances in the wind as it hovers gently towards you. Suddenly, much to your surprise, the dainty Butterfly Explodes in a fiery ball of death and chaos.
Now, for the more permanent Robots, I planned on using Minion and building them all individually or as I need them. I'd using the Power set
Minions with the Type (+1, Robot) Extra to add versatility to my robotic creations that I conjure.
Minion Ex.
Reconnaissance Drone
Str: 10 Dex: 20 Con:--- Int: 3 Wis: 20 Cha:---
F: --- W: +5 R: +5 T: 2
AB: +2
DeB: +5(+3 Dodge Focus, 2 Size Bonus)
Skills: Notice +9, Search +9, Stealth +13
Feats: Eidetic Memory (Video Recording), Move By Action, Fearless, Dodge Focus +3
Powers: Flight +3, Immunity (Fort) 30, Protection +2, Shrinking +8 (Innate, Permanent)
Super-senses: Com-link: Jordan (Video Feed), X-Ray Vision, Ultra-vision, Infra-vision, and Extended: Vision 1, Distance Sense, Microscopic Vision (1), Low Light Vision, Dark-vision
The Robot before you is a sphere, hovering with a helicopter Propeller at the top of the circular structure, with a small propulsion system near the back. It seems designed with many camera lenses constantly switching between them, as it is performing a diagnostic before its next mission.
The Main Point of the Discussion is this, the DM says that I can just give the Gadgetry Power to My summoned minions so I don't need to write up the minions, a Swiss Army Knife of robots basically. I would like this as much as the next guy, but the way the rules say it, I feel as if this isn't correct.
My Argument for the matter:
Okay, from the way I've found the rules to Connect together is as such.
1. Gadgetry and Device are the same thing, one just allows spontaneous switching around. Basically, shapeshift for devices.
2. Constructs do not follow the Device power, but are using Summon Minion, ANimate Object, or the Minions Feat.
3. Device is basically, an Object with certain traits applied to it. Magical Staffs, Ray Guns, Jet Packs, etc. etc.
4. The important thing about these powers (Device and Gadgetry) is how easily they can be lost, and should be able to be lost at some level. Why the Bionic Arm does not count as a device is an example.
5. Since, the powers given to the robots are a matter of their key structure, and are not say, Sonic Screwdrivers. They need to be built not as devices, but as constructs.
Note: I am in fact using 2nd Edition Mutants and masterminds
To cut a long story short, I don't think I could use Gadgetry as the main base for All The Powers that my Minions would have, i.e., using Gadgetry alone to give them the flight, And all other powers, when the fluff based rule of gadgetry is about magically having items.
Does anyone here more versed in the rules than me have any ideas on this? And how to make the write ups a little easier, if at all possible.
Thank you guys (and Gals) for being helpful in all this :smallsmile:.