Darth Stabber
2011-06-12, 03:37 AM
If you are a player in my Thursday game ->:smallfurious:GTFO:smallfurious:.
Okay, now that we have that settled, I need some help converting two NPCs from L5R 3e to D&D.
First is a Rank 3 hida wrestler of the hiruma family. He has a history of grappling big demons and winning. He is a very tall man (6' 3" in a setting were the average 5'5") lean and wiry wirey wiery... ??? can't spell it. He is also a borderline alcoholic, and a lout to boot. Mechanically he needs to be non-magical, approximately lvl 8, and able to wrestle huge things successfully.
The other is a nezumi of the hiruma scout school. He is ideally lvl 14ish, stealthy, also not a magical (he does possess a major artifact, but that is niether here nor there). He was raised by humans, and frequently acts as though he were a perfectly normal human. He has a fairly short memory, and is likely to forget anything non-vital in couple weeks, as a consequense he tends write down a lot of notes and reread his notes every morning. He carries an artifact of immense power, and he thinks nothing of it's power, and wonders why other people think it's odd when he pulls anachronistic objects from it. Mechanically I was thinking 14-16 mundane thrown weapon based fighter type, wields a javelin in his main hand, while wielding a shortsword in the other. Throwing javelins until the enemy closes, then. Two weapon fighting (3 if you count racial bit attack). Also very skillful (my players seem to think he is a timelord)
The fighting styles aren't negotiable (as they are a direct port from another game) but optimization with in those roles is important. They both also receive an extra feat from flaw (the wrestlers alcoholism and the rats short memory), and no other flaws. Incarnum, psionics, Magic, and ToM are off the table, but ToB is acceptable, also no setting specific material except OA. Magic items should be no more than WBL. These are not really to oppose the players but they might be involved in a fight along side them, necessitating statistics.
Okay, now that we have that settled, I need some help converting two NPCs from L5R 3e to D&D.
First is a Rank 3 hida wrestler of the hiruma family. He has a history of grappling big demons and winning. He is a very tall man (6' 3" in a setting were the average 5'5") lean and wiry wirey wiery... ??? can't spell it. He is also a borderline alcoholic, and a lout to boot. Mechanically he needs to be non-magical, approximately lvl 8, and able to wrestle huge things successfully.
The other is a nezumi of the hiruma scout school. He is ideally lvl 14ish, stealthy, also not a magical (he does possess a major artifact, but that is niether here nor there). He was raised by humans, and frequently acts as though he were a perfectly normal human. He has a fairly short memory, and is likely to forget anything non-vital in couple weeks, as a consequense he tends write down a lot of notes and reread his notes every morning. He carries an artifact of immense power, and he thinks nothing of it's power, and wonders why other people think it's odd when he pulls anachronistic objects from it. Mechanically I was thinking 14-16 mundane thrown weapon based fighter type, wields a javelin in his main hand, while wielding a shortsword in the other. Throwing javelins until the enemy closes, then. Two weapon fighting (3 if you count racial bit attack). Also very skillful (my players seem to think he is a timelord)
The fighting styles aren't negotiable (as they are a direct port from another game) but optimization with in those roles is important. They both also receive an extra feat from flaw (the wrestlers alcoholism and the rats short memory), and no other flaws. Incarnum, psionics, Magic, and ToM are off the table, but ToB is acceptable, also no setting specific material except OA. Magic items should be no more than WBL. These are not really to oppose the players but they might be involved in a fight along side them, necessitating statistics.