Jerthanis
2011-06-12, 06:58 AM
Anyone else played this yet? I was a huge fan of the original and pretty much devoured this one in a matter of days. The story and the characters receive a lot more attention, and I found I actually kind of cared about them by the end. In the first game, Cole was such a blank slate that he was impossible to see as anything other than the player. Trish was your garden variety love interest and Moya and John were just kind of 'mission commanders', telling you where to go and didn't have much personality themselves. Zeke and Kessler were the only characters with real substance to them and Zeke was just aggravating. In the second, Zeke hits the right balance between trusted confidante and comic relief, and he shows growth. New characters are quirky, interesting, and have actual personalities.
The villains, however are a lot less stylish and... I dunno, iconic, than Psychic Trash Robots or the Reapers were. The main villain for a large part of the game is kind of an uninspired bible-thumping good ol' boy with a motivation which skirts uncomfortably close to real world intolerance issues at times, and isn't handled expertly enough for me to forgive that. The presaged Beast is also in the game, but you barely ever see him except at the very beginning and very end.
Gameplay wise it's very similar to the original, with a few little shifts here and there, but it's definitely a case of more of the same. Parkour, Grinding on power lines, shooting lightning (and now some token ice or fire) in various flavors. I didn't notice nearly as many situations where doing the bad karma thing made things easier like in the first game... mostly it just shifted around what you need to do or who comes to your aid based on your choice. I rather liked the fact that doing the right thing was sometimes harder than acting selfishly in iF1... that there was the high, hard road and the quick and easy road.
The story begins rather strong, with actual subtext and themes it begins developing. About halfway through it starts getting kind of muddled when the third major villain group shows up around the end of the first island and aren't explained well enough. The ending...
Well, Massive Spoilers:
The ending may go down in gaming history as one of the most frustrating, and is perhaps a reason why really weighty choices in videogames might not be a great idea after all. The player must choose to activate the Ray Field Inhibitor, a plot device which will kill all Conduits (super-powered people) on the planet, including both Cole and the Beast, or he can allow all regular humans to die and have the world be populated only by Conduits... in which case he would survive. Either ending seems to end the story with such a firm finality that it's almost painful, especially since I actually cared about these characters now! I would almost describe Kuo's final scene as heart-wrenching. Somehow death is easy to get desensitized to in videogames, so when a character in a videogame really treats it appropriately it's almost shocking.
Just before the picture faded to credits, a lightning bolt struck Cole's coffin, so it's possible they'll revive him for a third installment, but I'd actually bet dollars to donuts that this is the end of Cole, and of the inFamous storyline with him. I'd guess the lightning bolt was just a thematic sign off for the character. Unfortunately.
The villains, however are a lot less stylish and... I dunno, iconic, than Psychic Trash Robots or the Reapers were. The main villain for a large part of the game is kind of an uninspired bible-thumping good ol' boy with a motivation which skirts uncomfortably close to real world intolerance issues at times, and isn't handled expertly enough for me to forgive that. The presaged Beast is also in the game, but you barely ever see him except at the very beginning and very end.
Gameplay wise it's very similar to the original, with a few little shifts here and there, but it's definitely a case of more of the same. Parkour, Grinding on power lines, shooting lightning (and now some token ice or fire) in various flavors. I didn't notice nearly as many situations where doing the bad karma thing made things easier like in the first game... mostly it just shifted around what you need to do or who comes to your aid based on your choice. I rather liked the fact that doing the right thing was sometimes harder than acting selfishly in iF1... that there was the high, hard road and the quick and easy road.
The story begins rather strong, with actual subtext and themes it begins developing. About halfway through it starts getting kind of muddled when the third major villain group shows up around the end of the first island and aren't explained well enough. The ending...
Well, Massive Spoilers:
The ending may go down in gaming history as one of the most frustrating, and is perhaps a reason why really weighty choices in videogames might not be a great idea after all. The player must choose to activate the Ray Field Inhibitor, a plot device which will kill all Conduits (super-powered people) on the planet, including both Cole and the Beast, or he can allow all regular humans to die and have the world be populated only by Conduits... in which case he would survive. Either ending seems to end the story with such a firm finality that it's almost painful, especially since I actually cared about these characters now! I would almost describe Kuo's final scene as heart-wrenching. Somehow death is easy to get desensitized to in videogames, so when a character in a videogame really treats it appropriately it's almost shocking.
Just before the picture faded to credits, a lightning bolt struck Cole's coffin, so it's possible they'll revive him for a third installment, but I'd actually bet dollars to donuts that this is the end of Cole, and of the inFamous storyline with him. I'd guess the lightning bolt was just a thematic sign off for the character. Unfortunately.