gregunderscorem
2011-06-12, 05:53 PM
Ok, so long story short:
Gladiator Gestalt game.
Me: lvl2 Swashbuckler/Rogue (whisper gnome)
Ally: lvl3 Fighter/Rogue (human)
Enemy: Rhino. 104 HP. Death Incarnate.
After it became apparent that we were doomed (which was immediately), We started having some fun with the rules. One jump, climb, and ride check later, I am latched on to the back of a very angry and confused 6,000 pound death machine.
My ally is a well built trip-monkey, wielding a spiked chain. My question to you, gentle playground, is what do I do next?
I'm probably not going to be able to attack without falling off, and my small weapon and piddling sneak attack is not worth that. So I'm stuck holding on with both hands.
So far, I've thought of a few things. First, I could simply hang on. That might distract the beast for a couple of rounds, allowing my ally to attack a few times without getting gored (she did actually trip it once already but those were some lucky rolls).
Second, I've got 4 racial spell-like abilities: Silence, Mage Hand, Message, and Ghost Sound. I figure I should be (relatively) safe using these since I don't need to let go of the rhino.
I can't think of a use for Silence or Message, but Mage Hand and Ghost Sound present interesting opportunities. Dangle something in front of the rhino? Pull it's tail? Stick a ghostly finger up it's bum? Or some creative use of illusory sound?
Clearly, we are outside of the written rules here and in the realm of Rule of Cool. So please, be creative. And in addition to my next few rounds, what should my "long term" goals be? Sooth the beast? Ram it into some walls? (We are in a flat, featureless 100x100 ft pit) Charge it into the stands? befriend it, train it, awaken it, and start a crime fighting duo? The sky's the limit!
Any help is appreciated.
Gladiator Gestalt game.
Me: lvl2 Swashbuckler/Rogue (whisper gnome)
Ally: lvl3 Fighter/Rogue (human)
Enemy: Rhino. 104 HP. Death Incarnate.
After it became apparent that we were doomed (which was immediately), We started having some fun with the rules. One jump, climb, and ride check later, I am latched on to the back of a very angry and confused 6,000 pound death machine.
My ally is a well built trip-monkey, wielding a spiked chain. My question to you, gentle playground, is what do I do next?
I'm probably not going to be able to attack without falling off, and my small weapon and piddling sneak attack is not worth that. So I'm stuck holding on with both hands.
So far, I've thought of a few things. First, I could simply hang on. That might distract the beast for a couple of rounds, allowing my ally to attack a few times without getting gored (she did actually trip it once already but those were some lucky rolls).
Second, I've got 4 racial spell-like abilities: Silence, Mage Hand, Message, and Ghost Sound. I figure I should be (relatively) safe using these since I don't need to let go of the rhino.
I can't think of a use for Silence or Message, but Mage Hand and Ghost Sound present interesting opportunities. Dangle something in front of the rhino? Pull it's tail? Stick a ghostly finger up it's bum? Or some creative use of illusory sound?
Clearly, we are outside of the written rules here and in the realm of Rule of Cool. So please, be creative. And in addition to my next few rounds, what should my "long term" goals be? Sooth the beast? Ram it into some walls? (We are in a flat, featureless 100x100 ft pit) Charge it into the stands? befriend it, train it, awaken it, and start a crime fighting duo? The sky's the limit!
Any help is appreciated.