Amechra
2011-06-15, 01:33 PM
Alright! I'm already working on the underlying maths (I plan to have a mix of FATE 2e and your system, with 4 main underlying statistics, with 4 dice spread between them (1d6-1, 1d6, 1d6, and 1d6+1). Essentially, you roll as with FATE, but you alter the die up or down depending on which is your strong statistic (1d4-1d6-1d6-d8 resulted in too much variance). In essence, let's take Dr. Thomas White from above; if he tried to do something related to machismo, he would roll 4d6, and subtract 1 from the amount shown on each die, and calculate his fate +/- based off of that.
I'll be keeping Steam and Pipes (with suitably altered names, of course), using them to replace Fate points. Gimmicks in your system will be replaced with Aspects (or whatever they are called in FATE), and the skill pyramid concept.
The culture/profession creation method would, in essence, be the same as chargen in FATE (because I love it so), but with a predetermined range of Aspects and Skills (however, you do get to pick others beyond the small amount that are forced onto you, so you will be able to customize your character quite well.)
Burns will be used as a way to move up and down the scale. For example, if you are Mediocre at Fisticuffs, and someone bashes you in the arm, your Fisticuffin' ability drops down to Poor.
So, in essence, I'm not using your system as-is. However, you will definitely get a lot of the essence of your system coming through (for one thing, Burns are far more elegant than that table of scaling MoS that you need for combat/skill checks, and Steam is much, much more elegant (and awesome) than Fate Points.)
Anyway, kudos on the great system. My obsessive tweaking will pervert it into forms that no man has ever seen the like of before! (Or something.)
Anyway, to understand these changes/suggestions, take out your copy of Fate 2e and Tales of Bohemian Metal. Mix them up like the above. How would this affect the maths?
I'll be keeping Steam and Pipes (with suitably altered names, of course), using them to replace Fate points. Gimmicks in your system will be replaced with Aspects (or whatever they are called in FATE), and the skill pyramid concept.
The culture/profession creation method would, in essence, be the same as chargen in FATE (because I love it so), but with a predetermined range of Aspects and Skills (however, you do get to pick others beyond the small amount that are forced onto you, so you will be able to customize your character quite well.)
Burns will be used as a way to move up and down the scale. For example, if you are Mediocre at Fisticuffs, and someone bashes you in the arm, your Fisticuffin' ability drops down to Poor.
So, in essence, I'm not using your system as-is. However, you will definitely get a lot of the essence of your system coming through (for one thing, Burns are far more elegant than that table of scaling MoS that you need for combat/skill checks, and Steam is much, much more elegant (and awesome) than Fate Points.)
Anyway, kudos on the great system. My obsessive tweaking will pervert it into forms that no man has ever seen the like of before! (Or something.)
Anyway, to understand these changes/suggestions, take out your copy of Fate 2e and Tales of Bohemian Metal. Mix them up like the above. How would this affect the maths?