Godskook
2011-06-15, 04:50 PM
So, I've been a necromancy kick lately, and here's something I came up with:
Cleric 5
Domains:
-Necromancy
-Deathbound
Feats:
F:Extra Turning
F:Chain Spell
1:DMM(chain)
3.Extra Turning
Items:
Ruby Skull of Wee Jas(350gp, only needed to do this at level 5)
Needs access to huge sized corpses, freshly slain.
A large supply of black onyx.
Trick: Since normally, HD is capped for how many undead you can control, reading Command Undead got me thinking. That's the only undead related spell I know of that doesn't specify HD. Combine that with Bloodhulks and Chain spell, and you've got an army that's as big as you can afford it to be, yielding at least 378 bloodhulks under your control(3+Cha+2*4 turning attempts allows for at least 3 chained command undeads, and for necromancy spells, his CL is 7, saving one day as a 'spare' so that he doesn't have to worry about the spells running out as he's recasting them).
TLDR: I've got an ECL 5 cleric who can have over 378 CR 8 minions under his control. Pretty cool, eh?
Cleric 5
Domains:
-Necromancy
-Deathbound
Feats:
F:Extra Turning
F:Chain Spell
1:DMM(chain)
3.Extra Turning
Items:
Ruby Skull of Wee Jas(350gp, only needed to do this at level 5)
Needs access to huge sized corpses, freshly slain.
A large supply of black onyx.
Trick: Since normally, HD is capped for how many undead you can control, reading Command Undead got me thinking. That's the only undead related spell I know of that doesn't specify HD. Combine that with Bloodhulks and Chain spell, and you've got an army that's as big as you can afford it to be, yielding at least 378 bloodhulks under your control(3+Cha+2*4 turning attempts allows for at least 3 chained command undeads, and for necromancy spells, his CL is 7, saving one day as a 'spare' so that he doesn't have to worry about the spells running out as he's recasting them).
TLDR: I've got an ECL 5 cleric who can have over 378 CR 8 minions under his control. Pretty cool, eh?