Ravens_Wing
2011-06-15, 05:53 PM
First off the concept for a dirty trick combat maneuver is awesome!
My question is how long does it take for the target to get rid of it? The Dirty Trick is introduced in the Pathfinder Advanced Players Guide and it allows a player to hinder a foe by applying a one of a series of conditions to said foe. Example: throw dirt in their eyes and they are blinded for a short period of time.
The problem is that the target of the dirty trick can undo this negative condition but the amount of time that is required to do so is contradictory. The write up on the CM itself has this line at the end of the description.
"In addition, removing the condition requires the target to spend a standard action."
This would be fine except the Advanced Players Guide also has feats pertaining to this CM and the write up for the "Greater, Dirty Trick" contradicts this.
Here is that feat:
Greater Dirty Trick (Combat)
When you pull a dirty trick, your foe is truly hindered.
Prerequisites: Int 13, Combat Expertise, Improved
Dirty Trick, base attack bonus +6.
Benefit: You receive a +2 bonus on checks made
to attempt a dirty trick. This bonus stacks with the
bonus granted by Improved Dirty Trick. Whenever you
successfully perform a dirty trick, the penalty lasts for
1d4 rounds, plus 1 round for every 5 by which your attack
exceeds the target’s CMD. In addition, removing the
condition requires the target to spend a standard action.
Normal: The condition imposed by a dirty trick lasts
for 1 round plus 1 round for every 5 by which your attack
exceeds the target’s CMD. Removing the condition
requires the target to spend a move action
So which is right? The errata published for this book missed this error.
Should it be standard action normally and full rnd action with the feat or
Move action normally and standard with the feat.
Thoughts?
My question is how long does it take for the target to get rid of it? The Dirty Trick is introduced in the Pathfinder Advanced Players Guide and it allows a player to hinder a foe by applying a one of a series of conditions to said foe. Example: throw dirt in their eyes and they are blinded for a short period of time.
The problem is that the target of the dirty trick can undo this negative condition but the amount of time that is required to do so is contradictory. The write up on the CM itself has this line at the end of the description.
"In addition, removing the condition requires the target to spend a standard action."
This would be fine except the Advanced Players Guide also has feats pertaining to this CM and the write up for the "Greater, Dirty Trick" contradicts this.
Here is that feat:
Greater Dirty Trick (Combat)
When you pull a dirty trick, your foe is truly hindered.
Prerequisites: Int 13, Combat Expertise, Improved
Dirty Trick, base attack bonus +6.
Benefit: You receive a +2 bonus on checks made
to attempt a dirty trick. This bonus stacks with the
bonus granted by Improved Dirty Trick. Whenever you
successfully perform a dirty trick, the penalty lasts for
1d4 rounds, plus 1 round for every 5 by which your attack
exceeds the target’s CMD. In addition, removing the
condition requires the target to spend a standard action.
Normal: The condition imposed by a dirty trick lasts
for 1 round plus 1 round for every 5 by which your attack
exceeds the target’s CMD. Removing the condition
requires the target to spend a move action
So which is right? The errata published for this book missed this error.
Should it be standard action normally and full rnd action with the feat or
Move action normally and standard with the feat.
Thoughts?