Gandolfi Feesh
2011-06-15, 11:30 PM
Like most of you I've played my fair share of all basic classes, most of which have been based around the 6-13 bar height.
So when my friend agrees to DM a 17-20 campaign I jump at the chance to get the creative juices flowing. I would like to make it perfectly clear I'm not looking for anyone to turn round and tell me that a pure class seriously outguns me, I'm simply looking for ideas on how to round off an imaginative concept.
So far I've settled on the following:
Captain Corelli
Bard1/Barb1/Fighter4/Exotic Weapons Master2/Dread Pirate 9
(and yes, he owns a mandolin)
Noted Feats:
Combat Reflexes/Robilar's Gambit
Combat Expertise
Noted Weapon:
Vorpal Gyrspike
Class Abilities:
Barb - (CCh) Trade fast movement for Pounce ability
EWM - (CW) Flurry of Strikes (Emulates monk's FoB)
Pirate - (CAd) Rally the Crew (party buff - +5 att/dmg [item's included and it stacks with inspire courage], +15 temp HP and a +5 dodge bonus to AC... I like to buff the party.
Now with a near perfect BaB (-1 for Bard level) I'm able to dish out 4 attacks/round. Combine that with the Flurry of Strikes ability and I'm up to 5 and Haste or WRotF hits for 6.
Now combine that with the 2 free trip attempts I have from TWF bonus feat from Dread Pirate and the Gloves of the Balanced hands for a free ITWF.
The kicker is with a Dex of 20 I'm entitled to 5 a/o/o per round, for those of you unfamiliar with Robilar's Gambit it allows your foe a +4 att/dmg against you and in return you get an a/o/o "every time they swing at you"
In essence that allows me 11 vorpal attempts/round against a foe that full rounds me with 2 trip attempts for flavour.
AC:
10 base + 5 dex + 5 armour + 2 natural + 3 deflection + 5 combat expertise + 1 EWM + 1 Defending weapon property + 6 dodge (Dodge and Rally the Crew) = 38
Is there any way to improve my AC? My UMD is high enough for a shield wand but that's another round I'm not swinging my beautiful sword.
Also there are items to allow you to sneak attack/critical undead and constructs... If these were utilised would it become possible to vorpal these creatures???
Any hints or tips welcomed, thanks.
So when my friend agrees to DM a 17-20 campaign I jump at the chance to get the creative juices flowing. I would like to make it perfectly clear I'm not looking for anyone to turn round and tell me that a pure class seriously outguns me, I'm simply looking for ideas on how to round off an imaginative concept.
So far I've settled on the following:
Captain Corelli
Bard1/Barb1/Fighter4/Exotic Weapons Master2/Dread Pirate 9
(and yes, he owns a mandolin)
Noted Feats:
Combat Reflexes/Robilar's Gambit
Combat Expertise
Noted Weapon:
Vorpal Gyrspike
Class Abilities:
Barb - (CCh) Trade fast movement for Pounce ability
EWM - (CW) Flurry of Strikes (Emulates monk's FoB)
Pirate - (CAd) Rally the Crew (party buff - +5 att/dmg [item's included and it stacks with inspire courage], +15 temp HP and a +5 dodge bonus to AC... I like to buff the party.
Now with a near perfect BaB (-1 for Bard level) I'm able to dish out 4 attacks/round. Combine that with the Flurry of Strikes ability and I'm up to 5 and Haste or WRotF hits for 6.
Now combine that with the 2 free trip attempts I have from TWF bonus feat from Dread Pirate and the Gloves of the Balanced hands for a free ITWF.
The kicker is with a Dex of 20 I'm entitled to 5 a/o/o per round, for those of you unfamiliar with Robilar's Gambit it allows your foe a +4 att/dmg against you and in return you get an a/o/o "every time they swing at you"
In essence that allows me 11 vorpal attempts/round against a foe that full rounds me with 2 trip attempts for flavour.
AC:
10 base + 5 dex + 5 armour + 2 natural + 3 deflection + 5 combat expertise + 1 EWM + 1 Defending weapon property + 6 dodge (Dodge and Rally the Crew) = 38
Is there any way to improve my AC? My UMD is high enough for a shield wand but that's another round I'm not swinging my beautiful sword.
Also there are items to allow you to sneak attack/critical undead and constructs... If these were utilised would it become possible to vorpal these creatures???
Any hints or tips welcomed, thanks.