Cipher Stars
2011-06-16, 10:26 PM
Essence Eater
http://i592.photobucket.com/albums/tt7/xxdeadmuffinxx/anime/killer.jpg
Essence Eaters are people who were infected by a Vampire Lord, but were saved and did not become a vampire. In such cases there is a 1% chance the subject becomes an Essence Eater 1d3 years later. From then, the Essence Eater can create more of its kind by draining a body of blood and transfusing its own blood, Most don't survive, and it must be done quickly or else the body will be too dead for it to work.
Essence Eaters are rare, Natural enemies to the Vampire. They prey on the vampires prey and the vampires themselves. Nothing tastes better to an Essence Eater then the life force of blood sucking creatures as its a jumbled mix of so many stolen lives. And Vampire are a good fight as well, Essence Eaters are thrill seekers by nature, believing themselves immortal. and indeed, they might as well be, similar to the Vampire Lord in they're persistence. Essence Eaters are perfectly sane, They're just driven by a lust for life energy. The Essence eater need not bite anyone, they just need prolonged contact with more then 20% of they're body for at least 6 seconds to drain a bit of another's energy. As such many infiltrate brothels and pose as prostitutes, Draining only a little from individual clients. Enough to be mistaken for a tiring night and satisfy they're need for energy while not being enough to raise suspicion in most. Of course, many still are savages completely driven by the need and kill they're victims in dark allies.
As stated above, any bitten by a Vampire Lord and survived can become an Essence Eater.
Balance point: Vampire Lord.
Type: Changes to Deathless, retaining Constitution.
Features:
+8Str, +8Dex, +10Con, +4Int. +4wis, +6Cha, +6Appearance
Base Land Speed:
As base creature +20ft
Special Qualities:
Damage reduction 10/adamantine
Fast healing 10
Regeneration 10/Water. ([water] descriptor spells that deal slashing or bludgeoning damage.)
Spell/Power immunity.
Immunity to falling damage.
+20 Jump, Tumble, Climb, Swim, Balance, and Move Silently.
Deathless: The Essence Eater can only be killed by severing the head, burning both separately inside Hallowed and Consecrated areas, burying the body's ashes in a sealed case of holy water, burying the head's ashes in a sealed case of holy water, tied to a gold holy symbol, and sunk at the bottom of a body of water at least 10ft per Essence Eater's Character Level.
If any of these conditions are broken, the Essence Eater returns to life in the place of its birth in the form of a crystalline cocoonlike sphere that hatches in one week of its appearance.
If these conditions weren't met in the first place, the Essence Eater regenerates/heals as normal after 10 minutes per point of damage over -9hp.
Special Attacks:
Steal Life: Every round you maintain a pin you may deal 1 negative level. For each negative level you deal, You gain 1 Temporary level (opposite effects of a negative)You lose 1 temporary level per hour.
Give Life: If you have Temporary Levels on you, You can bestow them, or any number of them, to another. This can be used to resurrect a person long enough they can haul they're own dead buttox to an actual healer, or simply give a critter some power boost.
Pheromone Boost: You give off a scent that attracts others of similar species. (HumanXElf, or ElfxHalf-Orc) that works just like Charm Person with a caster level equal to the Essence Eater's character level, it only achieves full potency at a range of 10ft, beyond that you just smell nice.
Vengeful Blood: Your blood is deadly. Those who deal melee damage through your Damage Reduction take 1 point of Acid damage per 2 points of damage dealt to you as your own spilled blood arcs out to make an attack at them. If a creature Bites you or otherwise ingests some of your flesh or blood, they take a fortitude save DC = Essence Eater character level +15 or die. if they succeed, they take 1d6 negative level drain and are rendered unconscious for Essence Eater character levels = minutes.
Works against all melee or ranged within 15 ft.
Weaknesses:
Life force dependency:
The Essence Eater must drink the blood of a sentient creature at least once every 24 hours, or suffer from a -4 Ability damage per hour over drawn. (4 hours after 24 hours they would have a -16 to all ability scores) If they die from this, they return 12 hours later as a mindless creature that searches for prey (Becoming a monster under DM control) slaughtering everyone in sight, and using memories from when it was sane to seek out and destroy. Creature can be returned to sane thought by consuming blood of a willing subject who had some sort of powerful tie (Whether it be emotional or magical)
Special: After drinking Vampire blood, the Essence Eater need not drink more blood for 72 hours.
Magicless:
Essence Eater cannot use magic or psionics, They can however cast Divine spells as they work through the power of a deity.
Damned:
the Essence Eater becomes a creature blocked from natural progress after death, should they be destroyed somehow they are stuck in a void existence of pain at the mercy of the Void until a Deity manages to find them, take pity or decide to use them.
LA: +10
http://i592.photobucket.com/albums/tt7/xxdeadmuffinxx/anime/killer.jpg
Essence Eaters are people who were infected by a Vampire Lord, but were saved and did not become a vampire. In such cases there is a 1% chance the subject becomes an Essence Eater 1d3 years later. From then, the Essence Eater can create more of its kind by draining a body of blood and transfusing its own blood, Most don't survive, and it must be done quickly or else the body will be too dead for it to work.
Essence Eaters are rare, Natural enemies to the Vampire. They prey on the vampires prey and the vampires themselves. Nothing tastes better to an Essence Eater then the life force of blood sucking creatures as its a jumbled mix of so many stolen lives. And Vampire are a good fight as well, Essence Eaters are thrill seekers by nature, believing themselves immortal. and indeed, they might as well be, similar to the Vampire Lord in they're persistence. Essence Eaters are perfectly sane, They're just driven by a lust for life energy. The Essence eater need not bite anyone, they just need prolonged contact with more then 20% of they're body for at least 6 seconds to drain a bit of another's energy. As such many infiltrate brothels and pose as prostitutes, Draining only a little from individual clients. Enough to be mistaken for a tiring night and satisfy they're need for energy while not being enough to raise suspicion in most. Of course, many still are savages completely driven by the need and kill they're victims in dark allies.
As stated above, any bitten by a Vampire Lord and survived can become an Essence Eater.
Balance point: Vampire Lord.
Type: Changes to Deathless, retaining Constitution.
Features:
+8Str, +8Dex, +10Con, +4Int. +4wis, +6Cha, +6Appearance
Base Land Speed:
As base creature +20ft
Special Qualities:
Damage reduction 10/adamantine
Fast healing 10
Regeneration 10/Water. ([water] descriptor spells that deal slashing or bludgeoning damage.)
Spell/Power immunity.
Immunity to falling damage.
+20 Jump, Tumble, Climb, Swim, Balance, and Move Silently.
Deathless: The Essence Eater can only be killed by severing the head, burning both separately inside Hallowed and Consecrated areas, burying the body's ashes in a sealed case of holy water, burying the head's ashes in a sealed case of holy water, tied to a gold holy symbol, and sunk at the bottom of a body of water at least 10ft per Essence Eater's Character Level.
If any of these conditions are broken, the Essence Eater returns to life in the place of its birth in the form of a crystalline cocoonlike sphere that hatches in one week of its appearance.
If these conditions weren't met in the first place, the Essence Eater regenerates/heals as normal after 10 minutes per point of damage over -9hp.
Special Attacks:
Steal Life: Every round you maintain a pin you may deal 1 negative level. For each negative level you deal, You gain 1 Temporary level (opposite effects of a negative)You lose 1 temporary level per hour.
Give Life: If you have Temporary Levels on you, You can bestow them, or any number of them, to another. This can be used to resurrect a person long enough they can haul they're own dead buttox to an actual healer, or simply give a critter some power boost.
Pheromone Boost: You give off a scent that attracts others of similar species. (HumanXElf, or ElfxHalf-Orc) that works just like Charm Person with a caster level equal to the Essence Eater's character level, it only achieves full potency at a range of 10ft, beyond that you just smell nice.
Vengeful Blood: Your blood is deadly. Those who deal melee damage through your Damage Reduction take 1 point of Acid damage per 2 points of damage dealt to you as your own spilled blood arcs out to make an attack at them. If a creature Bites you or otherwise ingests some of your flesh or blood, they take a fortitude save DC = Essence Eater character level +15 or die. if they succeed, they take 1d6 negative level drain and are rendered unconscious for Essence Eater character levels = minutes.
Works against all melee or ranged within 15 ft.
Weaknesses:
Life force dependency:
The Essence Eater must drink the blood of a sentient creature at least once every 24 hours, or suffer from a -4 Ability damage per hour over drawn. (4 hours after 24 hours they would have a -16 to all ability scores) If they die from this, they return 12 hours later as a mindless creature that searches for prey (Becoming a monster under DM control) slaughtering everyone in sight, and using memories from when it was sane to seek out and destroy. Creature can be returned to sane thought by consuming blood of a willing subject who had some sort of powerful tie (Whether it be emotional or magical)
Special: After drinking Vampire blood, the Essence Eater need not drink more blood for 72 hours.
Magicless:
Essence Eater cannot use magic or psionics, They can however cast Divine spells as they work through the power of a deity.
Damned:
the Essence Eater becomes a creature blocked from natural progress after death, should they be destroyed somehow they are stuck in a void existence of pain at the mercy of the Void until a Deity manages to find them, take pity or decide to use them.
LA: +10