Person_Man
2011-06-17, 11:22 AM
So someone over on another thread (http://www.giantitp.com/forums/showthread.php?t=203489) asked for a running based prestige class. I wasn't happy with our current options, so I whipped up a new one.
Does anyone have any other running based ideas that they can think of, or suggestions on how I can make this a better PrC? Should I just dump the bonus feats and make it a 5 level PrC? Add more abilities? Add bonus feats to my list? Change stuff?
The Runner
http://ology.com/sites/default/files/imagecache/post-image/logans-run-michael-yorke.jpg
"Run Runner!"
Requires: Jump 8 Ranks, base land speed of 40 ft or higher.
Hit Die: d8
Skill Points at Each Level: 6 + Int modifier.
Class Skills: The runner's class skills are Balance, Climb, Escape Artist, Hide, Jump, Knowledge (Architecture), Knowledge (Local), Knowledge (Geography), Knowledge (Nature), Listen, Move Silently, Perform, Profession, Sleight of Hand, Spot, Swim, and Tumble.
Weapon and Armor Proficiency: The runner does not gain any additional weapon or armor proficiency.
{table=head]Level | BAB | Fort | Ref | Will | Special | Fast Movement
1st | + 1 | + 2 | + 2 | + 0 | Run, Endurance, Quick Reactions | +10
2nd | + 2 | + 3 | + 3 | + 0 | Parkour | +20
3rd | + 3 | + 3 | + 3 | + 1 | Bonus Feat| +30
4th | + 4 | + 4 | + 4 | + 1 | Running Skills | +40
5th | + 5 | + 4 | + 4 | + 1 | Bonus Feat | +50
6th | + 6 | + 5 | + 5 | + 2 | Momentum | +60
7th | + 7 | + 5 | + 5 | + 2 | Bonus Feat | +70
8th | + 8 | + 6 | + 6 | + 2 | Tireless | +80
9th | + 9 | + 6 | + 6 | + 3 | Bonus Feat | +90
10th | + 10 | + 7 | + 7 | + 3 | Freedom of Movement | +100
[/table]
Class Features:
Bonus Feats: At 1st level the runner gains Run and Endurance as bonus feats, even if he otherwise does not qualify. If he already has either of these feats, he may choose any other feat from the list below in it's place.
At every odd runner level thereafter, the runner gains an additional bonus feat from the following list, even if he does not otherwise qualify for it (he is not required to take Dodge before taking Mobility or Shot on the Run, for example): Brachiation (Comp Adv), Combat Acrobat (PHBII), Cunning Sidestep (Draconomicon), Dash (Comp War), Dodge, Evasive Reflexes (ToB), Fleet of Foot (Comp War), Roofwalker (Races of Destiny), Mobility, Shot on the Run (Comp Adv), Sidestep (Miniatures Handbook), or Spring Attack.
Quick Reactions (Ex): The runner gains a bonus to his Initiative equal to his runner class level (max 10 at 10th level). This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Fast Movement (Ex): The runner gains a bonus to his base land speed equal to 10 times his runner class level (max 100 at 10th level). This bonus stacks with Fast Movement bonuses from all other sources. This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Parkour (Ex): The runner may move, run, or charge through difficult terrain of any type (undergrowth, stairs, rubble, caltrops, and even terrain created by magic or other effects) at his normal speed without taking damage or having his movement slowed or impaired in any way. His movement does not spring traps that he is aware of (though if he may still spring and suffer from traps he is not aware of). He does not take damage from falling any distance equal to his class level times 10 feet (the same as his Fast Movement bonus). The runner can move on walls and other surfaces as if he had the Up the Walls (http://www.dandwiki.com/wiki/SRD:Up_the_Walls) feat, as if he is always psionically focused. In addition, he does not suffer any penalties for moving at full speed when using the Balance, Climb, Tumble Skills. The runner is still effected by magic or other effects that otherwise reduces movement without effecting the terrain, such as Solid Fog.
This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Evasive Skitter (Ex): The runner gains the Evasion ability. If he already has the Evasion ability, he instead gains Improved Evasion. In addition, whenever the runner successfully avoids all of the damage from an area of effect attack (such as a fireball or dragon's breath), as an Immediate action the runner may move to any unoccupied space of his choice which borders the outside of the area of effect. This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Momentum (Ex): The runner gains the Pounce ability. In addition, on the first melee attack roll of his turn the runner gains a Circumstance bonus equal to the number of feet he has moved since the beginning of that round divided by 25. (This includes any movement from Evasive Skitter, Evasive Reflexes, etc). For example, if the runner had Charged 100 feet to attack his target, he would gain a +4 Circumstance bonus to-hit on his first attack roll, and could then complete his full attack with his Pounce ability.
Tireless (Ex): The runner has run for so long that he never tires. He becomes immune to all Fatigue, Exhaustion, and Sleep effects. He no longer needs to sleep, although he must still rest/meditate if he wishes to regain spells, power points, etc. In addition, he has reached such perfect consistency in his Parkour Skills that he may Take 10 on all Balance, Climb, Jump, and Tumble checks, even while threatened or rushed.
Freedom of Movement (Ex): The runner is effected by a continuous Freedom of Movement (http://www.d20srd.org/srd/spells/freedomOfMovement.htm) effect. Because it is extraordinary it is always in effect and cannot be suppressed.
Does anyone have any other running based ideas that they can think of, or suggestions on how I can make this a better PrC? Should I just dump the bonus feats and make it a 5 level PrC? Add more abilities? Add bonus feats to my list? Change stuff?
The Runner
http://ology.com/sites/default/files/imagecache/post-image/logans-run-michael-yorke.jpg
"Run Runner!"
Requires: Jump 8 Ranks, base land speed of 40 ft or higher.
Hit Die: d8
Skill Points at Each Level: 6 + Int modifier.
Class Skills: The runner's class skills are Balance, Climb, Escape Artist, Hide, Jump, Knowledge (Architecture), Knowledge (Local), Knowledge (Geography), Knowledge (Nature), Listen, Move Silently, Perform, Profession, Sleight of Hand, Spot, Swim, and Tumble.
Weapon and Armor Proficiency: The runner does not gain any additional weapon or armor proficiency.
{table=head]Level | BAB | Fort | Ref | Will | Special | Fast Movement
1st | + 1 | + 2 | + 2 | + 0 | Run, Endurance, Quick Reactions | +10
2nd | + 2 | + 3 | + 3 | + 0 | Parkour | +20
3rd | + 3 | + 3 | + 3 | + 1 | Bonus Feat| +30
4th | + 4 | + 4 | + 4 | + 1 | Running Skills | +40
5th | + 5 | + 4 | + 4 | + 1 | Bonus Feat | +50
6th | + 6 | + 5 | + 5 | + 2 | Momentum | +60
7th | + 7 | + 5 | + 5 | + 2 | Bonus Feat | +70
8th | + 8 | + 6 | + 6 | + 2 | Tireless | +80
9th | + 9 | + 6 | + 6 | + 3 | Bonus Feat | +90
10th | + 10 | + 7 | + 7 | + 3 | Freedom of Movement | +100
[/table]
Class Features:
Bonus Feats: At 1st level the runner gains Run and Endurance as bonus feats, even if he otherwise does not qualify. If he already has either of these feats, he may choose any other feat from the list below in it's place.
At every odd runner level thereafter, the runner gains an additional bonus feat from the following list, even if he does not otherwise qualify for it (he is not required to take Dodge before taking Mobility or Shot on the Run, for example): Brachiation (Comp Adv), Combat Acrobat (PHBII), Cunning Sidestep (Draconomicon), Dash (Comp War), Dodge, Evasive Reflexes (ToB), Fleet of Foot (Comp War), Roofwalker (Races of Destiny), Mobility, Shot on the Run (Comp Adv), Sidestep (Miniatures Handbook), or Spring Attack.
Quick Reactions (Ex): The runner gains a bonus to his Initiative equal to his runner class level (max 10 at 10th level). This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Fast Movement (Ex): The runner gains a bonus to his base land speed equal to 10 times his runner class level (max 100 at 10th level). This bonus stacks with Fast Movement bonuses from all other sources. This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Parkour (Ex): The runner may move, run, or charge through difficult terrain of any type (undergrowth, stairs, rubble, caltrops, and even terrain created by magic or other effects) at his normal speed without taking damage or having his movement slowed or impaired in any way. His movement does not spring traps that he is aware of (though if he may still spring and suffer from traps he is not aware of). He does not take damage from falling any distance equal to his class level times 10 feet (the same as his Fast Movement bonus). The runner can move on walls and other surfaces as if he had the Up the Walls (http://www.dandwiki.com/wiki/SRD:Up_the_Walls) feat, as if he is always psionically focused. In addition, he does not suffer any penalties for moving at full speed when using the Balance, Climb, Tumble Skills. The runner is still effected by magic or other effects that otherwise reduces movement without effecting the terrain, such as Solid Fog.
This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Evasive Skitter (Ex): The runner gains the Evasion ability. If he already has the Evasion ability, he instead gains Improved Evasion. In addition, whenever the runner successfully avoids all of the damage from an area of effect attack (such as a fireball or dragon's breath), as an Immediate action the runner may move to any unoccupied space of his choice which borders the outside of the area of effect. This ability only function when the runner is wearing no armor or light armor, and is not encumbered.
Momentum (Ex): The runner gains the Pounce ability. In addition, on the first melee attack roll of his turn the runner gains a Circumstance bonus equal to the number of feet he has moved since the beginning of that round divided by 25. (This includes any movement from Evasive Skitter, Evasive Reflexes, etc). For example, if the runner had Charged 100 feet to attack his target, he would gain a +4 Circumstance bonus to-hit on his first attack roll, and could then complete his full attack with his Pounce ability.
Tireless (Ex): The runner has run for so long that he never tires. He becomes immune to all Fatigue, Exhaustion, and Sleep effects. He no longer needs to sleep, although he must still rest/meditate if he wishes to regain spells, power points, etc. In addition, he has reached such perfect consistency in his Parkour Skills that he may Take 10 on all Balance, Climb, Jump, and Tumble checks, even while threatened or rushed.
Freedom of Movement (Ex): The runner is effected by a continuous Freedom of Movement (http://www.d20srd.org/srd/spells/freedomOfMovement.htm) effect. Because it is extraordinary it is always in effect and cannot be suppressed.