Sir Enigma
2011-06-18, 06:56 AM
As the thread title says, I'm going to be running War of the Burning Sky (the 3.5e version) for my group, starting in a couple weeks. I've seen a lot of people proposing re-workings of the Red Hand of Doom to shore up weak points of the module - has anyone done anything like that for WotBS? Or does anyone who's run it before have suggestions on things to watch out for, bits that could use re-working, etc? I'm also open to general DMing advice - I've only run a few games and I could always improve :smallsmile:
A couple of specific questions:
Other than obviously broken material, is there any 3.5 stuff that will cause trouble in this module?
The first module suggests the possibility of starting the campaign at level 2 instead of 1. Is this a good or bad idea for a party of 5? If I do advance them, should I give extra money or just normal starting cash?
The first module also suggests re-working the trillith-possessed characters (Kathor and Crystin) to be psionic characters rather than sorcerers - good or bad idea? Any tips on good ways to do so?
Can anyone suggest a good pre-existing pantheon of gods to use? The module just uses generic descriptions, and I'd rather use an existing pantheon than try to write my own
A couple of specific questions:
Other than obviously broken material, is there any 3.5 stuff that will cause trouble in this module?
The first module suggests the possibility of starting the campaign at level 2 instead of 1. Is this a good or bad idea for a party of 5? If I do advance them, should I give extra money or just normal starting cash?
The first module also suggests re-working the trillith-possessed characters (Kathor and Crystin) to be psionic characters rather than sorcerers - good or bad idea? Any tips on good ways to do so?
Can anyone suggest a good pre-existing pantheon of gods to use? The module just uses generic descriptions, and I'd rather use an existing pantheon than try to write my own