rokurei
2011-06-19, 10:16 PM
So I absolutely adore the Shadowdancer prestige class for its flavor and play style - though as I'm sure you're all totally aware , the class is MORE than lacking in power.
undeFEATable was (still is?) a Paizo mini project that released a series of .PDFs that contained class specific feats. They're all around 3 bucks or so if I remember right.
I currently own #10 ( Rogues ) , #9 (Monks), and of course #20 (Shadowdancers) .
On to the main topic, I want to see what people can think of for making a sub/full optimized Shadowdancer .
I can't post straight from the .pdf as that would be... illegal . But seeing as there are hundred of already existing sites that list the " Short " versions of 3.5 and Paizo content I see no problem listing some of the ones I found interesting in undeFEATable 20.
I'll start with just the names, and update later today:
EDIT: Ones that interested me in blue.
Dance of Shadows and Mystery
Dreaded Shadowdancer
Extra Shadow Jumping
Extra Shadow Power
Greater Shadow Crafting
Improved Hide in Plain Sight
Legendary Shadow Master
Master of Light and Shadow
Master of Shadow Tactics
Master Shadow Caller
Shadow Crafting
Shadowdancer's Companion
Shadowdancer's Darkvision
Shadowdancer's Familiar
Shadow Roll
Shadow Scrying
Shadowy Critical
Shadowy Mind
Shadow Moves
Shadowy Spring Attack
Shadowy Stalker
Spawn of the Shadows
Summon Greater Shadow
Summon Twin Shadows
Swift Shadow Jump
EDIT:
You know I'll just go ahead and post the full descriptions - if someone asks me to I'll take them down right away.
Dance of Shadows and Mystery (Reqs Shadowdancer 3 and Some Skills Ranks):
While you are located in an dimly lit (or darker) area, as a standard action, you are able to begin dancing to initiate any one of several different magical effects. This effect lasts as long as you continue to dance and remain within a dimly lit area, and you can maintain it each round as a free action. You can use this ability a total number of rounds per day equal to twice your shadowdancer level. You may choose from the following effects: gain 5% concealment per level of shadowdancer you possess; cause a single target chosen when the ability is initiated to become confused (as confusion) unless it makes a successful Will save (which it may remake each round in order to break the effect); gain a 5 foot enhancement bonus to your speed for each level of shadowdancer you possess; double the range of your darkvision; create a mirror image of yourself (as with the mirror image spell); or gain a +1 bonus to Stealth checks for each level of shadowdancer
you possess. Your caster level for this effect is equal to your shadowdancer level, and the Difficulty Class of any saving throws made against these effects is equal to 10 + your shadowdancer level + your Charisma modifier.
Master Shadow Caller (Reqs Shadowdancer 6) :
You are able to use your shadow call class ability a number of times per day equal to your shadowdancer level instead of the normal amount. In addition, whenever you use a shadow conjuration or greater shadow conjuration spell and its effects are located at least partially in an area of dim light, its effects are considered 5% more real and 5% more likely to work per level of shadowdancer you possess. Normal: Normally you can use your shadow illusion ability once per day at 4th level and one additional time per day per 2 additional levels of shadowdancer you possess, and the effects of the spell are 20% real (for shadow conjuration) or 60% real (for greater shadow conjuration).
Does that mean with 8 levels in Shadowdancer - Greater Conjurations generates 100% real conjuration spell effects?
undeFEATable was (still is?) a Paizo mini project that released a series of .PDFs that contained class specific feats. They're all around 3 bucks or so if I remember right.
I currently own #10 ( Rogues ) , #9 (Monks), and of course #20 (Shadowdancers) .
On to the main topic, I want to see what people can think of for making a sub/full optimized Shadowdancer .
I can't post straight from the .pdf as that would be... illegal . But seeing as there are hundred of already existing sites that list the " Short " versions of 3.5 and Paizo content I see no problem listing some of the ones I found interesting in undeFEATable 20.
I'll start with just the names, and update later today:
EDIT: Ones that interested me in blue.
Dance of Shadows and Mystery
Dreaded Shadowdancer
Extra Shadow Jumping
Extra Shadow Power
Greater Shadow Crafting
Improved Hide in Plain Sight
Legendary Shadow Master
Master of Light and Shadow
Master of Shadow Tactics
Master Shadow Caller
Shadow Crafting
Shadowdancer's Companion
Shadowdancer's Darkvision
Shadowdancer's Familiar
Shadow Roll
Shadow Scrying
Shadowy Critical
Shadowy Mind
Shadow Moves
Shadowy Spring Attack
Shadowy Stalker
Spawn of the Shadows
Summon Greater Shadow
Summon Twin Shadows
Swift Shadow Jump
EDIT:
You know I'll just go ahead and post the full descriptions - if someone asks me to I'll take them down right away.
Dance of Shadows and Mystery (Reqs Shadowdancer 3 and Some Skills Ranks):
While you are located in an dimly lit (or darker) area, as a standard action, you are able to begin dancing to initiate any one of several different magical effects. This effect lasts as long as you continue to dance and remain within a dimly lit area, and you can maintain it each round as a free action. You can use this ability a total number of rounds per day equal to twice your shadowdancer level. You may choose from the following effects: gain 5% concealment per level of shadowdancer you possess; cause a single target chosen when the ability is initiated to become confused (as confusion) unless it makes a successful Will save (which it may remake each round in order to break the effect); gain a 5 foot enhancement bonus to your speed for each level of shadowdancer you possess; double the range of your darkvision; create a mirror image of yourself (as with the mirror image spell); or gain a +1 bonus to Stealth checks for each level of shadowdancer
you possess. Your caster level for this effect is equal to your shadowdancer level, and the Difficulty Class of any saving throws made against these effects is equal to 10 + your shadowdancer level + your Charisma modifier.
Master Shadow Caller (Reqs Shadowdancer 6) :
You are able to use your shadow call class ability a number of times per day equal to your shadowdancer level instead of the normal amount. In addition, whenever you use a shadow conjuration or greater shadow conjuration spell and its effects are located at least partially in an area of dim light, its effects are considered 5% more real and 5% more likely to work per level of shadowdancer you possess. Normal: Normally you can use your shadow illusion ability once per day at 4th level and one additional time per day per 2 additional levels of shadowdancer you possess, and the effects of the spell are 20% real (for shadow conjuration) or 60% real (for greater shadow conjuration).
Does that mean with 8 levels in Shadowdancer - Greater Conjurations generates 100% real conjuration spell effects?