Gahrer
2011-06-21, 06:35 AM
My players, you know the drill. No looking.
I'm planning my upcoming campaign, a steampunk setting where the PC:s will be normal people turned into immortal guardians of a noble house and it's bloodline. A new age are coming and it's vital that the bloodline survives if humanity are going to live through the dark times that is to come. The campaign will revolve around the PC:s getting summoned time and again to protect the house from other houses (with their own guardians pursuing different and conflicting goals beliving their way is the only way to save mankind), natural disasters and other things.
Anyway. The thing is that magic is almost non-existing in the world apart from some magitech that allows creation of clockwork golems (anyone played Rise of Legends will know where I'm going) and such. The other aspects of magic "slumbers beneath the earth". The PC:s will have the possibility to awaken some aspects if they want, others will awaken on their own during the course of the campaign. The aspects are currently:
Blood magic
Necromancy
Earth magic
Life magic
Time magic
Each aspect will, when awakened, change the rules in world fundamentally. They might give new options (like raising undead for necromancy) and most importantly also cause changes that needs no human intervention to happen. I consider having Time magic turning the entire world "turn based" like in Erfworld and having Earth magic completly change the landscape, but aside from that I'm a little short on ideas. If anyone comes up with something, please tell! :smallsmile:
I'm planning my upcoming campaign, a steampunk setting where the PC:s will be normal people turned into immortal guardians of a noble house and it's bloodline. A new age are coming and it's vital that the bloodline survives if humanity are going to live through the dark times that is to come. The campaign will revolve around the PC:s getting summoned time and again to protect the house from other houses (with their own guardians pursuing different and conflicting goals beliving their way is the only way to save mankind), natural disasters and other things.
Anyway. The thing is that magic is almost non-existing in the world apart from some magitech that allows creation of clockwork golems (anyone played Rise of Legends will know where I'm going) and such. The other aspects of magic "slumbers beneath the earth". The PC:s will have the possibility to awaken some aspects if they want, others will awaken on their own during the course of the campaign. The aspects are currently:
Blood magic
Necromancy
Earth magic
Life magic
Time magic
Each aspect will, when awakened, change the rules in world fundamentally. They might give new options (like raising undead for necromancy) and most importantly also cause changes that needs no human intervention to happen. I consider having Time magic turning the entire world "turn based" like in Erfworld and having Earth magic completly change the landscape, but aside from that I'm a little short on ideas. If anyone comes up with something, please tell! :smallsmile: