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View Full Version : [3.x, Pathfinder] Sanity Effects



Alchemistmerlin
2011-06-22, 08:24 AM
So my campaign world contains a number of dead gods and starborn horrors which tug on the edge of the mind and warp the world around them into an incomprehensible mess.


As such I've been looking at what may happen to my players when they eventually stumble upon these beings. The Pathfinder Sanity rules are fairly...poor. They rely on a Mental score being reduced to 0, which then causes a random sanity effect.

This doesn't really account for the slow, methodical loss of mind that one associates with eldritch horrors. On top of that, it's quite a lot more punishing to magic users than to smashy types (though I guess that makes some bit of sense).


I was more looking for something like "Sanity Points" that decrease over time, and was wondering if anyone had some suggestions.

Yora
2011-06-22, 08:45 AM
The standard Sanity rules include something called sanity points: http://www.d20srd.org/srd/variant/campaigns/sanity.htm

But given the length of the rules, I've never got to read completely through them.