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View Full Version : Couple of questions about Pounce.



Metahuman1
2011-06-22, 04:51 PM
As the title says, I'm wondering some things about pounce and how it interacts with a couple of game mechanics.

First, would pounce allow a character using a Bow or thrown weapons to move and full attack in the same round?

Example: My Catfolk Scout with the Catfolk Pounce feat, a short bow, and the archery feat line, charges, moving past the enemy up too the limit of his movement speed in what ever the environment is, and uses his Bow to full attack as he's moving, either shooting one (Or two with Manyshot), arrows per square moved, or at a desired square just unloads the full attack and then keeps moving?

Second, would pounce allow a character with the spring attack feat too Charge, full attack, and then move past the target following the normal spring attack rules except for the one attack limit?

Example: My 12th lvl Human Spirit Lion Totem Barbarian using a couple of flaws for extra feats and having Spring attack and the TWF feat path Charges his opponent, closes the distance with him, full attacks for all six attacks he's allowed, and then keeps moving past the target till he runs out of movement speed.


Do I have this right, or does pounce not work in one or both of these situations? If so, which one does it not work in?

Thank you for your assistance.

Keld Denar
2011-06-22, 04:57 PM
Pounce doesn't work like that.

Charging is specific with melee attacks. If its not a melee attack, you can't make it during a charge. If you get multiple attacks on your charge, that doesn't change the fact that charging requires you to make melee attacks.

Also, Charging can't be combined with Spring Attack in any way. Both are seperate full round actions. If you do one, you can't do the other. Contrast that with say, making a trip attack during a Spring Attack. Tripping is an attack action. When you Spring Attack, you get an attack action as part of your movement. That attack action can be any of several choices of attack actions, including tripping, disarming, attacking, or starting a grapple. You can't cast a spell, because casting a spell is not an attack action, and you are out of action because you spent your full round action Spring Attacking.

Make sense?


Charge
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.

Movement During a Charge
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)

If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.

You can’t take a 5-foot step in the same round as a charge.

If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.

See bolded text. Charging is a full round action, and requires a melee attack. If you get to make more attacks, they still have to be melee attacks because it doesn't say otherwise.

Metahuman1
2011-06-22, 05:12 PM
Thank you, that cleared it up nicely for me. :smallsmile:

Boci
2011-06-22, 05:44 PM
Bloodstorm Blade may be able to do that, since they can treat ranged attacks as melee.