smashbro
2011-06-23, 10:05 PM
so, in my campaign, the PC's are supposed to be looking into getting a job with a Count. Now, they are only supposed to meet a representative of the Count, and be tested before they get the job. But...
in the last adventure, they screwed up royally. So, to help them, they needed to go off script and teleport. They paid a guy to do it. Now, at the end of the adventure, they blew up the town. Like, everything. Aside from those in the party with them.
This wizard is included. But if he can teleport, what is to stop the party from teleporting right to the Count's mansion? suggestions? as of now, he is acting as a wizard for hire for them; if they want him to do something, it'll either have to benefit him too, or they have to pay him.
also, our druid decided that he wanted to make a hobo army. he has 3 hobos with him. I want them to be kinda crappy for most of the adventures, but if they keep the hobos and train them, they could be good support in battle. What should their base stats be? any suggestions?
also, if it matters, the party consists of 1 Rogue, 2 Archer-Rangers, 1 Dual Wielding Ranger, and 1 Druid
in the last adventure, they screwed up royally. So, to help them, they needed to go off script and teleport. They paid a guy to do it. Now, at the end of the adventure, they blew up the town. Like, everything. Aside from those in the party with them.
This wizard is included. But if he can teleport, what is to stop the party from teleporting right to the Count's mansion? suggestions? as of now, he is acting as a wizard for hire for them; if they want him to do something, it'll either have to benefit him too, or they have to pay him.
also, our druid decided that he wanted to make a hobo army. he has 3 hobos with him. I want them to be kinda crappy for most of the adventures, but if they keep the hobos and train them, they could be good support in battle. What should their base stats be? any suggestions?
also, if it matters, the party consists of 1 Rogue, 2 Archer-Rangers, 1 Dual Wielding Ranger, and 1 Druid