nonsi
2011-06-25, 09:19 AM
Since Vulcans were mentioned just a few days back (http://www.giantitp.com/forums/showthread.php?t=203965), I felt like giving it a shot at adapting this race to D&D settings.
Vulcans physically resemble a crossbreed between an Indian (native american) warrior and an elf. They’re slender, as tall as humans and have small pointy ears and an ever tan skin.
They originate from a volcanic land with radical weather shifts, frequent earthquakes, toxic fumes and other natural disasters.
Racial Traits:
* STR +2, INT +2, WIS +2, CHA -2. Vulcans are exceptionally strong. They have exceptional memory and an analytical mind. This stems from their recluse nature, which hinders their force of personality.
* Vulcan base land speed is 30ft.
* Cold & Heat Resistance: 5
* +2 to save vs. mind affecting effects. Vulcan's have strong minds.
* +2 to save vs. magical sleep. Vulcan's can go without sleep for [1 + CON-mod] days.
* +2 to resist fear, poison & disease.
* +2 to Autohypnosis and Concentration. Vulcans are exceptionally contemplative and can easily recuperate from mental strain, distractions and physical pain.
Instability: Inherently, vulcans have much more intense emotions that any other species. During their adolescence they develop their recluse nature to keep their emotions under control. However, they never totally overcome this weakness. While enraged, a Vulcan is automatically confused (no save). They stop being confused as soon as their rage dies out. Such condition is always accompanied with a sense of guilt that results in a -2 penalty to initiative and Ref saves for 24 hours.
So, what do you think, did I come close ?
Vulcans physically resemble a crossbreed between an Indian (native american) warrior and an elf. They’re slender, as tall as humans and have small pointy ears and an ever tan skin.
They originate from a volcanic land with radical weather shifts, frequent earthquakes, toxic fumes and other natural disasters.
Racial Traits:
* STR +2, INT +2, WIS +2, CHA -2. Vulcans are exceptionally strong. They have exceptional memory and an analytical mind. This stems from their recluse nature, which hinders their force of personality.
* Vulcan base land speed is 30ft.
* Cold & Heat Resistance: 5
* +2 to save vs. mind affecting effects. Vulcan's have strong minds.
* +2 to save vs. magical sleep. Vulcan's can go without sleep for [1 + CON-mod] days.
* +2 to resist fear, poison & disease.
* +2 to Autohypnosis and Concentration. Vulcans are exceptionally contemplative and can easily recuperate from mental strain, distractions and physical pain.
Instability: Inherently, vulcans have much more intense emotions that any other species. During their adolescence they develop their recluse nature to keep their emotions under control. However, they never totally overcome this weakness. While enraged, a Vulcan is automatically confused (no save). They stop being confused as soon as their rage dies out. Such condition is always accompanied with a sense of guilt that results in a -2 penalty to initiative and Ref saves for 24 hours.
So, what do you think, did I come close ?