Innis Cabal
2011-06-26, 06:36 PM
An old project of mine that's fallen well past the Necromancy line. Stumbled on it while cleaning up my computer, and thought I might get some more help refining it further.
PAPER MAGIC
Most practitioners of this school of magic are sorcerer’s though several wizards have been known to use the school. Casters, known as Paper Masters, tend to be emotional individuals who champion reading among all people and who will sacrifice their lives for a single book, even if it is worth next to nothing. Most Paper Masters work as scribes or translators, and most know at least 2 or three languages. Though Paper Masters can be of any alignment most tend towards neutral, though there is no large number of law or chaos. Evil Paper Masters tend to be cold, brutal people who use the knowledge they gain from books to further their ideals and power while good champion reading, large scale printing operations and translation of ancient texts to common languages.
Paper Magic School
Much like literature, Paper Magic is subtle and yet, at the same time full of power and meaning. Each spell works with paper, and in some small way inks and other writing materials. The nature of Paper Magic restricts the environments in which its spells can be cast in. Paper magic can not be cast underwater, nor can it be cast into water without becoming useless. Paper magic can not be cast in heavy rain or powerful storm like conditions and can not be cast in area’s that have a temperature that exceeds 300 degrees. Paper Magic spells that fail due to spell resistance crumple into its base components. This paper can be salvaged unless it comes in contact with fire, water, or other substances that could destroy paper.
Level 0 (CANTRIPS)
Create Paper
Paper magic (Creation)
Level: Wizard/Sorcerer 0
Components: V,S
Casting Time: One Standard Action
With a simple gesture and some words a small pile of paper comes into being.
The most basic Paper Magic spell is the ability to create the source and the focus of every other spell of at a paper master’s disposal. When you cast this spell 15 sheets of paper come into existence.
Draw Paper
Paper magic
Level: Wizard/Sorcerer 0
Components: S
Casting Time: One Standard Action
Range: Medium (20 feet plus 10 per caster level)
As you open your hand, all paper in the area flies to your open hand neatly and cleanly.
All paper in the area that is whole and undamaged flies to your hand. Walls and other obstacles block the paper and interrupts its travel to you.
Journey to the West
Paper magic
Level: Wizard/Sorcerer 0
Components: S, M
Casting Time: One swift action
As you place the folded piece of paper on the tip of your middle finger it points true north.
This spell allows a Paper Master, and her allies, to know true north no matter their condition. This spell works on other planes that have true norths.
Material Component: A piece of paper folded into an arrow.
LEVEL 1
Sharpen Paper
Paper magic
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Personal
Target: One piece of paper
Duration: 1 round/level, see text
Saving Throw: None
Spell Resistance: No
As you invest the single piece of paper with a razor sharp edge that almost glints with dangerous intent.
This spell invests powerful magic into a single edge of paper giving it a sharp cutting. This gives the piece of paper the statistics of a dagger. The piece of paper functions in all respects as a dagger, and can be affected by any feats the caster possesses that affects daggers. If at any time the piece of paper leaves the casters person it becomes an ordinary piece of paper. If the piece of paper is used on a creature made of water or fire it deals its damage and is then immediately destroyed. Blocking and parrying with a the piece of paper destroys the paper and deals half of any damage dealt to the caster.
Paper Ladder
Paper magic
Level: Wizard/Sorcerer 1
Components: V, S, M
Casting Time: One standard action
Effect: Creates a set of paper stairs
Duration: One round per 2 levels
As you place your hands on the ground the paper shuffles upwards creating a set of paper stairs reaching up to the castle battlements.
This spell creates a set of paper stairs so long as you have enough paper to fuel it. Each steps takes a piece of paper, and a caster may add as many stairs per round equal to half of his charisma modifier. The stair case has 20 hit points plus 5 hit points per 5 pieces of paper past 20 pieces of paper.
Material Component: One peice of paper per stair.
Origami Arrow
Paper magic (Creation)
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Personal
Target: One Piece of Paper
Effect: One Arrow Per 4 levels
Duration: Permanent, See Text
Saving Throw: None
Spell Resistance: No
As you grip the two sides of the piece of paper it begins to lengthen and roll up. One tip gains a needle tip and the other s a small finger grip.
Like sharpen paper, origami arrow turns a single piece of paper into something more. The piece of paper is now in all effects an arrow of medium size that can be fired from any bow. If the arrow is used on a creature made of water or fire it deals its damage and is instantly destroyed.
Origami Avatar, Lesser
Paper magic (Creation)
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Close (25 feet plus 5 feet per 2 levels)
Effect: One paper creature
Duration: 5 rounds/5 levels
Saving Throw: None
Spell Resistance: No
As you throw the stack of paper and concentrate, the mass of paper takes form into a creature you envision.
This spell creates a small paper animal of your choice that performs basic, simple tasks for you. You can only create several creatures, from the given list. Animals can not perform tasks not given in their list. Creatures created this way that sustain more then 4 points of fire damage are destroyed and walking creatures can not pass over more then a small puddle of water without taking damage. These creatures act on your turn but can act independently if far away from its master.
Bat/Hawk: Distract, attack, carry, scout
Worker: Carry, guard
Mouse: Scout, distract
Material Component: 3 pounds of paper
Piercing Ray
Paper magic
Level: Wizard/Sorcerer 1
Components: V, S, M
Casting Time: One Standard Action
Range: 30 feet per level
Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex for Half
Spell Resistance: Yes
You thrust your fist toward a foe allowing the paper in your hand to fly into the air. The paper twists into a single finger thin line that strikes your target.
One of the few offensive spell at the Paper Masters disposal, the spell makes a simple handful of paper into a lethal projectile. These spell deals 1d6 points of piercing damage per two levels of the caster (5d6 max). These spell is not subject to damage reduction due to its magic nature. This spell can not be used against creatures made of fire or water or cast through are area’s of extreme heat (150 degree’s) or area’s of heavy rain.
Material Component: a handful of paper
LEVEL 2
Paper Armor
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: One Full Round Action
Range: Personal
Target: One creature touched
Duration: 1 hour/level
Saving Throw: Will, Harmless
Spell Resistance: No
As you slide the paper across your skin it gains colors and shape’s into a style of cloths you wish. The paper flash’s for a moment and then becomes as flexible as silk and as hard as iron.
The simple paper that coats your body grants you a +4 to your natural armor bonus. This paper, unlike many weaker spells, is resistant to fire and water and holds up under all but the hottest flame and the hardest downpour.
Material Component: 20 pieces of paper
Wall of Paper
Paper magic
Level: Wizard/Sorcerer 2
Components: S, M
Casting Time: One standard action
Range: 50 feet
Effect: One wall of paper 25 feet by 15 feet +5 feet per 2 levels
Duration: 1 hour/3 levels
Saving Throw: None, Harmless
Spell Resistance: No
As you weave the paper as it floats in the air it begins to gain substance and strength.
This spell creates a thin yet strong wall of paper that hinders movement and blocks damage. A section of a wall of paper (10 feet) can absorb 20 points of damage per caster level (200 hp max). It can block fire and electricity damage but doing so takes twice as much hp as regular attacks. Slashing damage and at least 10 liters of water will instantly destroy a section of the wall. The wall can hit opponents that come within 10 feet of the wall with long strands of paper. It can attempt to grabble such opponents and has a strength of 20 and a base attack bonus equal to the casters caster level.
Material Component: 5 pounds of paper
Water Shield
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: Full round action
Range: Touch
Duration: Permanent
Saving Throw: Fortitude, See text
Spell Resistance: Yes, see text
With a single touch, a glossy, wet sheen covers the stack of papers for a moment before being absorbed into the paper.
One of the first protective spells created by Paper Masters, Water Shield allows 10 pieces of paper to become immune to all negative aspects of water. Such aspects include disintegration, smearing, running or mold. This spell can affect a whole book but the caster must succeed at a fortitude save (DC 20) or be unaffected by the spell. Magic books are treated as having SR 30 and a fort save (DC 35) must be overcome to affect the pages.
Material Component: A small piece of sponge
Flame Retardation
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: Full round action
Range: Touch
Duration: Permanent
Saving Throw: Fortitude, See text
Spell Resistance: Yes, See text
As you break the piece of flint, the pages before you burst into flame before extinguishing itself.
The second most important spell according to Paper Masters, Flame Retardation allows paper, a highly flammable item, to become immune to fires devastating affects. This spell renders 10 pages of paper immune to fire damage, electricity damage, and burning of any form. This spell can affect a whole book but the caster must succeed at a fortitude save (DC 20) or be unaffected by the spell. Magic books are treated as having SR 30 and a fort save (DC 35) must be overcome to affect the pages.
Material Component: A single piece of flint, broken upon casting
LEVEL 3
Paper Javelin
Paper magic
Level: Wizard/Sorcerer 3
Components: S, M
Casting Time: One standard action
Range: Long (100 feet plus 20 feet per two caster levels)
Effect: Two paper lances
Duration: Instantaneous
Saving Throw: Reflex, half
Spell Resistance: Yes
As you grip the handfuls of paper tight you pull your arms back and suddenly two large lances appear in your hands, ready to throw.
A favorite spell for offensively minded Paper Masters, Paper Javelin creates 2 large, lightweight lances that can be thrown. These javelins deal 4d6 points of magic piercing damage.
Material Components: Two handfuls of paper
Paper Strom
Paper magic
Level: Wizard/Sorcerer 3
Components: S, M
Casting Time: One standard action
Range: Medium (50 feet plus 10 feet per 5 levels)
Effect: Paper spikes 20 ft by 20 feet burst
Duration: Instantaneous
Saving Throw: Reflex
Spell Resistance: Yes
As you hurl the origami ball to the ground several large paper spikes burst from the ground, skewering all in the area.
This spell creates a storm of spikes that jut from the ground, damaging all targets within the area of the spell. This spell deals 1d4 points of damage per level (max 15d4). Targets that fail their reflex save are slowed for 1d6 rounds
Material Component: An origami ball the size of your fist.
Paper Shield
Paper magic
Level: Wizard/Sorcerer 3
Components: V, S, M
Casting Time: Immediate Action
Range: Close
Effect: A body sized shield of paper
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No
As the sword swings towards you, you reflexively put up your arms in defense and paper heeds your cry of imminent pain. A wall of paper jumps in front of you blocking the attack.
Paper Shield is a Paper Masters last line of defense from physical attacks. A single casting of Paper Shield absorbs the first 50 points of damage from a physical attack. Any full attack that deals less then 50 damage allows the wall to keep standing where it was raised, allowing the Paper Master to salvage a percentage of the spell components after a battle.
Material Components: 5 pounds of paper
Origami Avatar, Greater
Paper magic (Creation)
Level: Wizard/Sorcerer
Components: S, M
Casting Time: One full action
Range: Close (10 feet)
Effect: A single creature made of paper
Duration: Concentration
As you shape the paper into a solid shape several lines of paper tie themselves to your fingers. As you begin to move your arms the paper construct begins to take shape and act like an extension of your body.
Unlike the lesser version of the spell which creates a minor construct of paper, Origami Avatar, greater, takes a more concentrated mind and a more dedicated expenditure of energy. Long lines of paper connect you to your construct, allowing it to move up to 40 feet plus 20 feet per 2 caster levels away at any one time. The creature acts on your turn and requires your full attention to control, making it impossible to take any other action. These constructs can attack, unlike their lesser forms, and make excellent front line defenders. All creatures are of medium size. An opponent may attempt to attack these threads, and their Touch, Flat Footed and AC is ½ your caster level plus 5. Creatures share the Dex, Cha, and Str scores of their creators. Dexterity determines bonus damage while strength determines extra hit points.
Wolf: 9d8 hp, B.A.B +10/+5/+1, Trip Attack
Snake: 6d6 hp, B.A.B +7/+3, Sneak Attack 2d6
Humanoid: 10d4 hp, +5 B.A.B, Martial and Simple weapon proficiency
Bat: 8d4 hp, +3 B.A.B, Fly Speed 100 feet (perfect), Carry 100 pounds
Badger: 9d6 hp, B.A.B +9/+4, Burrow Speed 60 feet.
Material Component: 50 pages of paper.
Vicious Rumor
Paper magic
Level: Wizard/Sorcerer 3
Components: S, V, M
Casting Time: Full round action
Range: Touch
Effect: Overlapping paper claws or talons
Duration: 1 round per level
Saving Throw: None, Harmless
As you touch the intended animal, paper flies from its holding space and wraps itself around the creatures claws or talons making them sharper and more devastating.
This spell allows natural slashing weapons to deal an extra 1d6 points of damage per 4 caster levels (max 5d6). If the target attacks a creature made of fire or water the spell deals its extra damage and ends as the paper is destroyed.
Material Component: One piece of paper per claw/talon
PAPER MAGIC
Most practitioners of this school of magic are sorcerer’s though several wizards have been known to use the school. Casters, known as Paper Masters, tend to be emotional individuals who champion reading among all people and who will sacrifice their lives for a single book, even if it is worth next to nothing. Most Paper Masters work as scribes or translators, and most know at least 2 or three languages. Though Paper Masters can be of any alignment most tend towards neutral, though there is no large number of law or chaos. Evil Paper Masters tend to be cold, brutal people who use the knowledge they gain from books to further their ideals and power while good champion reading, large scale printing operations and translation of ancient texts to common languages.
Paper Magic School
Much like literature, Paper Magic is subtle and yet, at the same time full of power and meaning. Each spell works with paper, and in some small way inks and other writing materials. The nature of Paper Magic restricts the environments in which its spells can be cast in. Paper magic can not be cast underwater, nor can it be cast into water without becoming useless. Paper magic can not be cast in heavy rain or powerful storm like conditions and can not be cast in area’s that have a temperature that exceeds 300 degrees. Paper Magic spells that fail due to spell resistance crumple into its base components. This paper can be salvaged unless it comes in contact with fire, water, or other substances that could destroy paper.
Level 0 (CANTRIPS)
Create Paper
Paper magic (Creation)
Level: Wizard/Sorcerer 0
Components: V,S
Casting Time: One Standard Action
With a simple gesture and some words a small pile of paper comes into being.
The most basic Paper Magic spell is the ability to create the source and the focus of every other spell of at a paper master’s disposal. When you cast this spell 15 sheets of paper come into existence.
Draw Paper
Paper magic
Level: Wizard/Sorcerer 0
Components: S
Casting Time: One Standard Action
Range: Medium (20 feet plus 10 per caster level)
As you open your hand, all paper in the area flies to your open hand neatly and cleanly.
All paper in the area that is whole and undamaged flies to your hand. Walls and other obstacles block the paper and interrupts its travel to you.
Journey to the West
Paper magic
Level: Wizard/Sorcerer 0
Components: S, M
Casting Time: One swift action
As you place the folded piece of paper on the tip of your middle finger it points true north.
This spell allows a Paper Master, and her allies, to know true north no matter their condition. This spell works on other planes that have true norths.
Material Component: A piece of paper folded into an arrow.
LEVEL 1
Sharpen Paper
Paper magic
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Personal
Target: One piece of paper
Duration: 1 round/level, see text
Saving Throw: None
Spell Resistance: No
As you invest the single piece of paper with a razor sharp edge that almost glints with dangerous intent.
This spell invests powerful magic into a single edge of paper giving it a sharp cutting. This gives the piece of paper the statistics of a dagger. The piece of paper functions in all respects as a dagger, and can be affected by any feats the caster possesses that affects daggers. If at any time the piece of paper leaves the casters person it becomes an ordinary piece of paper. If the piece of paper is used on a creature made of water or fire it deals its damage and is then immediately destroyed. Blocking and parrying with a the piece of paper destroys the paper and deals half of any damage dealt to the caster.
Paper Ladder
Paper magic
Level: Wizard/Sorcerer 1
Components: V, S, M
Casting Time: One standard action
Effect: Creates a set of paper stairs
Duration: One round per 2 levels
As you place your hands on the ground the paper shuffles upwards creating a set of paper stairs reaching up to the castle battlements.
This spell creates a set of paper stairs so long as you have enough paper to fuel it. Each steps takes a piece of paper, and a caster may add as many stairs per round equal to half of his charisma modifier. The stair case has 20 hit points plus 5 hit points per 5 pieces of paper past 20 pieces of paper.
Material Component: One peice of paper per stair.
Origami Arrow
Paper magic (Creation)
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Personal
Target: One Piece of Paper
Effect: One Arrow Per 4 levels
Duration: Permanent, See Text
Saving Throw: None
Spell Resistance: No
As you grip the two sides of the piece of paper it begins to lengthen and roll up. One tip gains a needle tip and the other s a small finger grip.
Like sharpen paper, origami arrow turns a single piece of paper into something more. The piece of paper is now in all effects an arrow of medium size that can be fired from any bow. If the arrow is used on a creature made of water or fire it deals its damage and is instantly destroyed.
Origami Avatar, Lesser
Paper magic (Creation)
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Close (25 feet plus 5 feet per 2 levels)
Effect: One paper creature
Duration: 5 rounds/5 levels
Saving Throw: None
Spell Resistance: No
As you throw the stack of paper and concentrate, the mass of paper takes form into a creature you envision.
This spell creates a small paper animal of your choice that performs basic, simple tasks for you. You can only create several creatures, from the given list. Animals can not perform tasks not given in their list. Creatures created this way that sustain more then 4 points of fire damage are destroyed and walking creatures can not pass over more then a small puddle of water without taking damage. These creatures act on your turn but can act independently if far away from its master.
Bat/Hawk: Distract, attack, carry, scout
Worker: Carry, guard
Mouse: Scout, distract
Material Component: 3 pounds of paper
Piercing Ray
Paper magic
Level: Wizard/Sorcerer 1
Components: V, S, M
Casting Time: One Standard Action
Range: 30 feet per level
Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex for Half
Spell Resistance: Yes
You thrust your fist toward a foe allowing the paper in your hand to fly into the air. The paper twists into a single finger thin line that strikes your target.
One of the few offensive spell at the Paper Masters disposal, the spell makes a simple handful of paper into a lethal projectile. These spell deals 1d6 points of piercing damage per two levels of the caster (5d6 max). These spell is not subject to damage reduction due to its magic nature. This spell can not be used against creatures made of fire or water or cast through are area’s of extreme heat (150 degree’s) or area’s of heavy rain.
Material Component: a handful of paper
LEVEL 2
Paper Armor
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: One Full Round Action
Range: Personal
Target: One creature touched
Duration: 1 hour/level
Saving Throw: Will, Harmless
Spell Resistance: No
As you slide the paper across your skin it gains colors and shape’s into a style of cloths you wish. The paper flash’s for a moment and then becomes as flexible as silk and as hard as iron.
The simple paper that coats your body grants you a +4 to your natural armor bonus. This paper, unlike many weaker spells, is resistant to fire and water and holds up under all but the hottest flame and the hardest downpour.
Material Component: 20 pieces of paper
Wall of Paper
Paper magic
Level: Wizard/Sorcerer 2
Components: S, M
Casting Time: One standard action
Range: 50 feet
Effect: One wall of paper 25 feet by 15 feet +5 feet per 2 levels
Duration: 1 hour/3 levels
Saving Throw: None, Harmless
Spell Resistance: No
As you weave the paper as it floats in the air it begins to gain substance and strength.
This spell creates a thin yet strong wall of paper that hinders movement and blocks damage. A section of a wall of paper (10 feet) can absorb 20 points of damage per caster level (200 hp max). It can block fire and electricity damage but doing so takes twice as much hp as regular attacks. Slashing damage and at least 10 liters of water will instantly destroy a section of the wall. The wall can hit opponents that come within 10 feet of the wall with long strands of paper. It can attempt to grabble such opponents and has a strength of 20 and a base attack bonus equal to the casters caster level.
Material Component: 5 pounds of paper
Water Shield
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: Full round action
Range: Touch
Duration: Permanent
Saving Throw: Fortitude, See text
Spell Resistance: Yes, see text
With a single touch, a glossy, wet sheen covers the stack of papers for a moment before being absorbed into the paper.
One of the first protective spells created by Paper Masters, Water Shield allows 10 pieces of paper to become immune to all negative aspects of water. Such aspects include disintegration, smearing, running or mold. This spell can affect a whole book but the caster must succeed at a fortitude save (DC 20) or be unaffected by the spell. Magic books are treated as having SR 30 and a fort save (DC 35) must be overcome to affect the pages.
Material Component: A small piece of sponge
Flame Retardation
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: Full round action
Range: Touch
Duration: Permanent
Saving Throw: Fortitude, See text
Spell Resistance: Yes, See text
As you break the piece of flint, the pages before you burst into flame before extinguishing itself.
The second most important spell according to Paper Masters, Flame Retardation allows paper, a highly flammable item, to become immune to fires devastating affects. This spell renders 10 pages of paper immune to fire damage, electricity damage, and burning of any form. This spell can affect a whole book but the caster must succeed at a fortitude save (DC 20) or be unaffected by the spell. Magic books are treated as having SR 30 and a fort save (DC 35) must be overcome to affect the pages.
Material Component: A single piece of flint, broken upon casting
LEVEL 3
Paper Javelin
Paper magic
Level: Wizard/Sorcerer 3
Components: S, M
Casting Time: One standard action
Range: Long (100 feet plus 20 feet per two caster levels)
Effect: Two paper lances
Duration: Instantaneous
Saving Throw: Reflex, half
Spell Resistance: Yes
As you grip the handfuls of paper tight you pull your arms back and suddenly two large lances appear in your hands, ready to throw.
A favorite spell for offensively minded Paper Masters, Paper Javelin creates 2 large, lightweight lances that can be thrown. These javelins deal 4d6 points of magic piercing damage.
Material Components: Two handfuls of paper
Paper Strom
Paper magic
Level: Wizard/Sorcerer 3
Components: S, M
Casting Time: One standard action
Range: Medium (50 feet plus 10 feet per 5 levels)
Effect: Paper spikes 20 ft by 20 feet burst
Duration: Instantaneous
Saving Throw: Reflex
Spell Resistance: Yes
As you hurl the origami ball to the ground several large paper spikes burst from the ground, skewering all in the area.
This spell creates a storm of spikes that jut from the ground, damaging all targets within the area of the spell. This spell deals 1d4 points of damage per level (max 15d4). Targets that fail their reflex save are slowed for 1d6 rounds
Material Component: An origami ball the size of your fist.
Paper Shield
Paper magic
Level: Wizard/Sorcerer 3
Components: V, S, M
Casting Time: Immediate Action
Range: Close
Effect: A body sized shield of paper
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No
As the sword swings towards you, you reflexively put up your arms in defense and paper heeds your cry of imminent pain. A wall of paper jumps in front of you blocking the attack.
Paper Shield is a Paper Masters last line of defense from physical attacks. A single casting of Paper Shield absorbs the first 50 points of damage from a physical attack. Any full attack that deals less then 50 damage allows the wall to keep standing where it was raised, allowing the Paper Master to salvage a percentage of the spell components after a battle.
Material Components: 5 pounds of paper
Origami Avatar, Greater
Paper magic (Creation)
Level: Wizard/Sorcerer
Components: S, M
Casting Time: One full action
Range: Close (10 feet)
Effect: A single creature made of paper
Duration: Concentration
As you shape the paper into a solid shape several lines of paper tie themselves to your fingers. As you begin to move your arms the paper construct begins to take shape and act like an extension of your body.
Unlike the lesser version of the spell which creates a minor construct of paper, Origami Avatar, greater, takes a more concentrated mind and a more dedicated expenditure of energy. Long lines of paper connect you to your construct, allowing it to move up to 40 feet plus 20 feet per 2 caster levels away at any one time. The creature acts on your turn and requires your full attention to control, making it impossible to take any other action. These constructs can attack, unlike their lesser forms, and make excellent front line defenders. All creatures are of medium size. An opponent may attempt to attack these threads, and their Touch, Flat Footed and AC is ½ your caster level plus 5. Creatures share the Dex, Cha, and Str scores of their creators. Dexterity determines bonus damage while strength determines extra hit points.
Wolf: 9d8 hp, B.A.B +10/+5/+1, Trip Attack
Snake: 6d6 hp, B.A.B +7/+3, Sneak Attack 2d6
Humanoid: 10d4 hp, +5 B.A.B, Martial and Simple weapon proficiency
Bat: 8d4 hp, +3 B.A.B, Fly Speed 100 feet (perfect), Carry 100 pounds
Badger: 9d6 hp, B.A.B +9/+4, Burrow Speed 60 feet.
Material Component: 50 pages of paper.
Vicious Rumor
Paper magic
Level: Wizard/Sorcerer 3
Components: S, V, M
Casting Time: Full round action
Range: Touch
Effect: Overlapping paper claws or talons
Duration: 1 round per level
Saving Throw: None, Harmless
As you touch the intended animal, paper flies from its holding space and wraps itself around the creatures claws or talons making them sharper and more devastating.
This spell allows natural slashing weapons to deal an extra 1d6 points of damage per 4 caster levels (max 5d6). If the target attacks a creature made of fire or water the spell deals its extra damage and ends as the paper is destroyed.
Material Component: One piece of paper per claw/talon