Fenryr
2011-06-26, 11:48 PM
Hello! I'm going to write a small campaign to replace our DM for a while to let him rest. From level 3, 4 to 5 (not sure right now). I have the idea but I need help with some details. It's Pathfinder in Forgotten Realms, 15 point buy.
The party consist of a Paladin, Alchemist, Wizard, Summoner and someone else. Any idea or suggestion to improve my campaign is welcome.
My idea is to make the party deliver two big, wooden case (as a job, like mercenaries *cough, too much Firefly*) to another town, far away (days). Both of them are sent by the villain. They have a wagon or could rent one (depends on what happens while 'm still not the DM). To avoid the party opening the cases, what can I do? Explosive runes? Arcane lock? Add false bottom? And how can the receiver open without problems? Suggestions are appreciated.
When they deliver the first case to some random guy, the receiver doesn't open it right away. He drives them out saying he's too busy. When they deliver the second one to the police, the sheriff opens it right away in front of them. It explodes like a Fireball spell and sweeps the entire police force.
'm hoping the party is going to run to the receiver of the first box and tell him what happened with the second one, because it's highly probable it could happen again (if not, only the Paladin in the group would do so). They open it with precautions (or whatever) and found a local hero dead, with the body desecrated and signs of a demonic ritual.
And a demonic invasion of low level occurs and with the police annihilated, they should fight. They kick some butts and understand that's only a small warning. Something biggers is going to happen.
The group goes back to search in the previous town. After some urban tracking they found the same villain in the middle of a ritual. He was supposed to summon something big, very big (CR 8, 10) but due to the interrupt, the ritual is canceled and the summon is something smaller than it should be (the big demon but with half stats or skills or something like that, a new CR of 4 or 5, even 6). They learn his motives and engage in battle.
They defeat the demon and kick the small BBEG right in the groin.
Ideas, comments, improvements? This is my first written campaign, so be gentle.
The party consist of a Paladin, Alchemist, Wizard, Summoner and someone else. Any idea or suggestion to improve my campaign is welcome.
My idea is to make the party deliver two big, wooden case (as a job, like mercenaries *cough, too much Firefly*) to another town, far away (days). Both of them are sent by the villain. They have a wagon or could rent one (depends on what happens while 'm still not the DM). To avoid the party opening the cases, what can I do? Explosive runes? Arcane lock? Add false bottom? And how can the receiver open without problems? Suggestions are appreciated.
When they deliver the first case to some random guy, the receiver doesn't open it right away. He drives them out saying he's too busy. When they deliver the second one to the police, the sheriff opens it right away in front of them. It explodes like a Fireball spell and sweeps the entire police force.
'm hoping the party is going to run to the receiver of the first box and tell him what happened with the second one, because it's highly probable it could happen again (if not, only the Paladin in the group would do so). They open it with precautions (or whatever) and found a local hero dead, with the body desecrated and signs of a demonic ritual.
And a demonic invasion of low level occurs and with the police annihilated, they should fight. They kick some butts and understand that's only a small warning. Something biggers is going to happen.
The group goes back to search in the previous town. After some urban tracking they found the same villain in the middle of a ritual. He was supposed to summon something big, very big (CR 8, 10) but due to the interrupt, the ritual is canceled and the summon is something smaller than it should be (the big demon but with half stats or skills or something like that, a new CR of 4 or 5, even 6). They learn his motives and engage in battle.
They defeat the demon and kick the small BBEG right in the groin.
Ideas, comments, improvements? This is my first written campaign, so be gentle.