RndmNumGen
2011-06-27, 10:22 AM
In my current game I'm playing a NG Gnome Transmuter, a semi-pacifist(He avoids conflict if he can help it, but will use lethal force if needed) who I built with the intention of being a buffer for the party. In the last campaign session however, I had a rude awakening when I realized that sometimes, buffs won't help at all and it is more important to have some utility spells on hand, just in case you need them.
A quick summary of the session is in the next two paragraphs:
With one of our players gone for the week, the DM had the rest of us hang around the town for a while before we learned of an approaching Gnoll invasion. The Duke of the town we were in brought our three characters in to see him, and gave us a mission: Infiltrate the gnoll's warcamp and kill their shaman leader to disorganize them and deprive them of a strong magic only the Shaman knew. He also mentioned they were working on a machine of some kind under the guidance of two hooded men, a weapon of horrible destructive potential that we should try and destroy as well.
We set out to find the camp, and promptly botched everything. Poor stealth rolls aside, we did what might have been the second worst possible thing to do; we tried to sneak directly into the camp, without a diversion of some sort and when the guards spotted us, kept going until the alarm was sounded(There were 2,000+ gnolls in the camp). This led to us running away from their scouting parties for a good day and a half, fatiguing us and wasting valuable time. After this, I got the idea to make a tar bomb with some supplies we had and cast Shrink Item on it before giving it to my familiar to drop on the main tent in the camp. While this was going on, I (much more intelligently) cast Invisibility on myself and ran around setting smaller tents on fire. We caused significant damage that night, but took so long getting to that point that now the gnolls will be at the town gates in one day and we're not sure if the leader or the machine(which we never actually found, though we did find metal mechanical parts) were destroyed.
__________________________________________________ __________
After we were wrapping us the session, I realized we probably could have been much more effective if I sneaked into the camp on my own while Invisible, casting Detect Magic to try and locate important targets. We could have been much more effective if we tried to make traps between the town and the army to slow them down. We could have been much more effective if we did just about anything other than what we did(the firebomb was the best thing that happened, and while it caused significant damage the leader and machine are probably still out there). Our ineffective blundering did get me enough XP to hit level 6 though, so,now that we're back in town, with one day before the army gets here, I'm trying to secure some new spells for use when the army hits the gates. Even non-magic utility suggestions would be welcomed, because I need ways to make us more effective that being a minor nuisance.
My current spell list:
Cantrips: All, but usually have the following prepared:
Ray of Frost
Acid Splash
Mage Hand
Detect Magic
Read Magic
1/day SLAs:
Prestidigitation
Ghost Sound
Dancing Lights
Speak With Animals
1st Level:
Grease
Color Spray
Mage Armor
Identify
Burning Hands
Enlarge Person
Reduce Person
Expeditious Retreat
Protection from Evil
Magic Weapon
2nd Level:
Bull's Strength
Cat's Grace
Resist Energy
Invisibility
3rd Level:
Hold Person(Enchantment is Opposed for me, I found this in another's spellbook)
Shrink Item
Dispel Magic
Since I have leveled up, I get two more spells this level. I'm not sure what to take, but I need something that has more utility purposes. We're playing Pathfinder, and while the DM allows some stuff from 3.5, it's safe to say most Spell Compendium stuff is banned.
A quick summary of the session is in the next two paragraphs:
With one of our players gone for the week, the DM had the rest of us hang around the town for a while before we learned of an approaching Gnoll invasion. The Duke of the town we were in brought our three characters in to see him, and gave us a mission: Infiltrate the gnoll's warcamp and kill their shaman leader to disorganize them and deprive them of a strong magic only the Shaman knew. He also mentioned they were working on a machine of some kind under the guidance of two hooded men, a weapon of horrible destructive potential that we should try and destroy as well.
We set out to find the camp, and promptly botched everything. Poor stealth rolls aside, we did what might have been the second worst possible thing to do; we tried to sneak directly into the camp, without a diversion of some sort and when the guards spotted us, kept going until the alarm was sounded(There were 2,000+ gnolls in the camp). This led to us running away from their scouting parties for a good day and a half, fatiguing us and wasting valuable time. After this, I got the idea to make a tar bomb with some supplies we had and cast Shrink Item on it before giving it to my familiar to drop on the main tent in the camp. While this was going on, I (much more intelligently) cast Invisibility on myself and ran around setting smaller tents on fire. We caused significant damage that night, but took so long getting to that point that now the gnolls will be at the town gates in one day and we're not sure if the leader or the machine(which we never actually found, though we did find metal mechanical parts) were destroyed.
__________________________________________________ __________
After we were wrapping us the session, I realized we probably could have been much more effective if I sneaked into the camp on my own while Invisible, casting Detect Magic to try and locate important targets. We could have been much more effective if we tried to make traps between the town and the army to slow them down. We could have been much more effective if we did just about anything other than what we did(the firebomb was the best thing that happened, and while it caused significant damage the leader and machine are probably still out there). Our ineffective blundering did get me enough XP to hit level 6 though, so,now that we're back in town, with one day before the army gets here, I'm trying to secure some new spells for use when the army hits the gates. Even non-magic utility suggestions would be welcomed, because I need ways to make us more effective that being a minor nuisance.
My current spell list:
Cantrips: All, but usually have the following prepared:
Ray of Frost
Acid Splash
Mage Hand
Detect Magic
Read Magic
1/day SLAs:
Prestidigitation
Ghost Sound
Dancing Lights
Speak With Animals
1st Level:
Grease
Color Spray
Mage Armor
Identify
Burning Hands
Enlarge Person
Reduce Person
Expeditious Retreat
Protection from Evil
Magic Weapon
2nd Level:
Bull's Strength
Cat's Grace
Resist Energy
Invisibility
3rd Level:
Hold Person(Enchantment is Opposed for me, I found this in another's spellbook)
Shrink Item
Dispel Magic
Since I have leveled up, I get two more spells this level. I'm not sure what to take, but I need something that has more utility purposes. We're playing Pathfinder, and while the DM allows some stuff from 3.5, it's safe to say most Spell Compendium stuff is banned.