Pechvarry
2011-06-27, 12:26 PM
Because I can't stand sifting through some 30 pages of vestiges to figure out what abilities I want for my binders, and I can't remember what ability came from where or what level I get it at, I made a quick list, similar to the quick descriptions of spells.
Legality: I used quick, brief explanations of vestige powers, in line with the sorts of details people typically post with. I focused more on what abilities CAN do, omitting limitations (uses/day, which abilities have 5 round delays, etc). Reading the forum guidelines, it should fall into the "explaining in general how it functions" category. Still, if this is too much information, I can pare down descriptions further or delete the tables in their entirety.
I believe I have succeeded: This list should be useful enough to give you an idea of what abilities do, but so limited that it's impossible to create a binder with these lists. It is my hopes this will prove a valuable resource for players who already possess Tome of Magic.
Level 1:
{table=head]Pact Name|Abilities|Description
Amon||
|Darkvision|Darkvision 60
|Fire breath|1d6/level fire damage in a line
|Ram attack|Gain horn attack
||
Aym||
|Dwarven step|Ignore armor's penalties to move speed
|Halo of fire|When struck, opponents take 1d6 fire damage
|Improved sunder|As feat
|Medium armor proficiency|As feat
|Resistance to fire|Fire resist 10
|Ruinous attack|Double damage to objects with melee
||
Leraje||
|Hide bonus|gain +4 on hide checks
|Low-light vision|gain low-light vision
|Precise shot|as feat
|Ricochet|attack 2 adjacent targets with 1 attack roll
|Weapon proficiency|proficient with bows
||
Naberius||
|Disguise self|as spell
|Faster ability healing|heal 1 point of ability damage every round
|Naberius's skills|choose a number of skills equal to con bonus. you may make these checks untrained
|Persuasive words|as command spell/ suggestion spell
|Silver tongue|take 10 on diplomacy and bluff; no penalty on rushed diplomacy checks
||
Ronove||
|Cold iron and magic attacks|melee attacks considered magic and cold iron for overcoming damage reduction
|Far hand|move objects from a distance; attack deals 1d6 and bull rushes
|Feather fall|as spell
|Ronove's fists|monk damage as binder level
|Sprint|gain +10 move speed[/table]
Level 2
{table=head]Pact Name|Abilities|Description
Dahlver-Nar||
|Mad soul|immune to wis damage
|Maddening moan|everyone within 30' save vs daze
|Natural armor|add half Con to natural armor
|Shield self|Share half damage with chosen target
||
Haagenti||
|Confusing touch|target touched is confused for 1 round/3 levels
|Immunity to transformation|resume normal form as a free action at will
|Shield proficiency|as the class feature
|Weapon proficiency|proficient with axes
||
Malphas||
|Bird's eye viewing|summon a bird; see what it sees
|Invisibility|Invisible (as the spell) as a full round action
|Poison use|do not risk poisoning yourself
|Sudden strike|1d6 + 1d6/4 levels sudden strike
||
Savnok||
|Call armor|summon full plate armor
|Heavy armor proficiency|as feat
|Move ally|swap positions with close ally
|Savnok's armor|gain DR beaten by piercing attacks[/table]
Level 3
{table=head]Pact Name|Abilities|Description
Andromalius||
|Jester's Mirth|As Tasha's hideous laughter
|Locate item|Sense direction of item within 100'
|See the unseen|See invisibility at will
|Sense trickery|+4 sense motive, appraise, and spot vs disguise. Always detect sleight of hand
|Sneak attack|2d6+1d6/5 levels sneak attack
||
Focalor||
|Aura of sadness|adjacent creatures take -2 attacks/saves/ skill checks
|Focalor's breath|target blinded for 1 round
|Lightning strike|strike a target with a bolt of lightning, 3d6+1d6/3 levels
|Water breathing|breathe air and water
||
Karsus||
|Heavy magic|save DC for magic items increase by 2
|Karsus's senses|detect magic
|Karsus's touch|dispel magic (as spell) with a touch
|Karsus's will|use spell trigger items as if a wizard
||
Paimon||
|Dance of death|move up to your speed and attack all creatures you pass
|Paimon's blades|proficient with rapier and short sword; weapon finesse feat
|Paimon's dexterity |gain +4 dexterity
|Paimon's skills|gain +4 tumble and perform (dance)
|Uncanny Dodge|as class feature
|Whirlwind attack|as feat[/table]
Level 4
{table=head]Pact Name|Abilities|Description
Agares||
|Earth and Air mastery|As the traits
|Earthshaking step|Stomp; enemies fall prone
|Elemental companion|Summons earth elemental
|Fear immunity|Fear immunity
|True speech|Speak other languages
||
Andras||
|Weapon proficiency|Sword proficiencies
|Mount|Summon a warhorse
|Saddle sure|+8 ride
|Smite good or evil|As a paladin
|Sow discord|Force an enemy to attack someone else
|Sure blows|Improved critical
||
Arete (http://www.wizards.com/default.asp?x=dnd/psm/20070119a)||
|Psionic boon|Gain 13 power points; become a psionic creature
|Resistance|Gain +4 to one save
|Damage reduction|Gain DR 5/-
|Repletion|Able to manifest body adjustment, body purification, sustenance
||
Astaroth (http://www.wizards.com/default.asp?x=dnd/we/20070307a)||
|Angelic lore|As Bardic Knowledge
|Astaroth's breath|Creatures within 60' cone are nauseated
|Honeyed tongue|Gain +4 bluff, diplomacy, and intimidate
|Master craftsman|Gain +4 craft checks; able to craft magic items
|Words of astaroth|As Suggestion spell
||
Buer||
|Buer's knowledge|+4 heal, knowledge (nature), survival
|Buer's purity|Immune to disease and poison
|Delay diseases and poisons|Allies don't suffer effects while near
|Fast healing|You gain fast healing
|Healing gift|Cure minor wounds as a standard action or light wounds as a full round
|Track|As feat
||
Eurynome||
|Animal friend|Animals treat you as friendly
|Damage reduction|2/lawful
|Eurynome's maul|Summon large magic warhammer
|Poison blood|bite/swallow whole results in ingestion poison (1d6/1d6 per 3 levels damage)
|Water dancing|as water walk spell
||
Tenebrous||
|Deeper Darkness|as spell, but centered on user
|See in darkness|see through darkness, including magical darkness
|Touch of the void|touch deals 1d8+1d8/4levels cold damage
|Turn/rebuke undead|turn/rebuke as a cleric of effective binder level
|Vessel of emptiness|as Flicker mystery (ToM 146)[/table]
Level 5
{table=head]Pact Name|Abilities|Description
Acererak||
|Detect Undead|As Spell
|Hide from Undead|As Spell
|Lich's Energy Immunities|Immune to cold/electricity
|Paralyzing Touch|Paralyzes for ½ binder level rounds
|Speak with dead|As Spell
|Undead Healing|Negative energy heals
||
Balam||
|Balam's cunning|Reroll attack, save, or skill check
|Icy glare|Gaze attack deals 2d6 cold damage
|Prescience|+1/4 levels insight to AC, reflex saves, initiative
|Weapon finesse|As feat
||
Dantalion||
|Awe of Dantalion|creatures cannot attack you for 1 round
|Dantalion knows|make knowledge checks at +8
|Read thoughts|read surface thoughts
|Thought travel|standard action teleport
||
Geryon||
|Acidic gaze|gaze deals 2d6 acid damage
|All-around vision|Gain +4 spot/search, cannot be flanked
|See in darkness|See in darkness, including magical darkness
|Swift flight|swift action fly 60' for 1 round
||
Otiax||
|Air blast|gain a 2d6 bludgeoning melee reach attack
|Combat reflexes|as feat
|Concealing mist|20% miss chance
|Open portal|Open use of open/close spell
|Unlock|open touched lock[/table]
Level 6
{table=head]Pact Name|Abilities|Description
Chupoclops||
|Aura of despair|creatures within 10' take -2 attacks/damage/saves/checks
|Ethereal watcher|become ethereal until you act
|Ghost touch|ghost touch as weapon ability
|Poison bite|gain bite attack
|Pounce|gain pounce
|Soulsense|10' blindsense and deathwatch effect
||
Desharis (http://www.wizards.com/default.asp?x=dnd/we/20070307a)||
|City-dweller|Move normally through crowds; +6 gather information and knowledge (local)
|Infinite doors|Enter door and exit any door within 9000'
|Language of the city|As Tongues spell
|Smite natural soul|Smite animals, elementals, plants, fey
|Spirits of the city|As Animate objects spell
||
Haures||
|Inaccessible mind|as Mind blank spell
|Incorporeal movement|incorporeal while moving
|Major image|as spell
|Phantasmal killer|as spell
||
Ipos||
|Cold iron claws|gain claw attack; overcome DR as cold iron
|Flash of insight|swift action True seeing for a round
|Ipos's influence|vestige save DC and soul binder levels increase by 1
|Planar attenuation|protection from natural effects of a specific plane
|Rend|deal extra 2x claw damage if all claw attacks land
||
Shax||
|Freedom of movement|as the spell for 1 round
|Immunity to electricity|immunity to electricity
|Storm strike|next attack deals 1d6 sonic + 1d6 electricity damage
|Swim speed|gain a swim speed
||
The Triad (http://www.wizards.com/default.asp?x=dnd/psm/20070119a)||
|Psionic boon|Gain 15 power points; become a psionic creature
|Call to mind|Can manifest Call to mind
|Bardic knowledge|As bard class feature
|Empathy|Can manifest empathy
|Diplomacy bonus|Gain +5 diplomacy
|Smite evil|As paladin class feature
|Detect hostile intent|Can manifest Detect hostile intent
|Sense motive bonus|Gain +5 Sense motive
|Weapon proficiency|Proficient with any weapon
||
Vanus (http://www.wizards.com/default.asp?x=dnd/dd/20060407a)||
|Fear aura|Creatures within 10' become frightened
|Free ally|Ally gets brief Freedom of movement effect
|Noble disdain|+1d6 damage vs targets with less HD
|Vanus's ears|Gain +5 to listen or +10 vs evil
||
Zagan||
|Improved grapple|as feat
|Scent|scent special quality
|Constrict|deal extra damage in a grapple
|Snake bane|as weapon quality
||
Zceryll (http://www.wizards.com/default.asp?x=dnd/frcc/20070718)||
|Alien form|Gain pseudonatural template
|Alien mind|Immune to insanity effects; bonus on saves vs mind-affecting
|Bolts of madness|Ranged touch dazes foe for 1d3 rounds
|Summon alien|Psuedonatural version of Summon monster as a sorcerer of your level
|Telepathy|100' telepathy and mindsight feat
[/table]
Level 7
{table=head]Pact Name|Abilities|Description
Eligor||
|Chromatic strike|add 1d6 energy damage to melee attack
|Eligor's skill in the saddle|Ride-by attack and Spirited charge feats
|Eligor's strength|add 4 to strength
|Eligor's resilience|add 3-5 natural armor
|Heavy armor proficiency|as feat
||
Marchosias||
|Death attack|as Assassin class feature
|Fiery retribution|3d6 fire damage against opponents capable of precision damage
|Smoke form|as gaseous cloud
|Silent and sure|gain +16 hide and move silently[/table]
Level 8
{table=head]Pact Name|Abilities|Description
Abysm (http://www.wizards.com/default.asp?x=dnd/psm/20070119a)||
|Psionic boon|Gain 21 power points; become a psionic creature
|Overpower|Manifest a number of psionic powers
||
Ashardalon|| from Dragon Magic
|Ashardalon's Greed|+EBL to Search and Appraise; Locate Object at will
|Ashardalon's Presence|Fear as spell
|Ashardalon's Vigor|Temporary HP equal to EBLx2
|Fiend's Heart|DR 10/Cold Iron and Fire Resistance 30
||
Halphax||
|Damage reduction|10/adamantine
|Halphax's Knowledge|gain +16 on Profession (Siege Engineer) and Knowledge (architecture and engineering)
|Imprison|as Imprisonment spell, but duration is 1 round/level
|Iron wall|Wall of iron as spell for 1 minute duration
|Secure shelter|as Leomund's secure shelter spell
||
Orthos||
|Blindsight|blindsight 30'
|Displacement|50% miss chance
|Whirlwind breath|1d6/level damage in a 60' cone; opponents knocked prone
|Whispering wind|as spell
[/table]
DRAGON MAGAZINE VESTIGES BY PSYREN (http://www.giantitp.com/forums/showpost.php?p=11298071&postcount=11)
Please inform me of any corrections/typos/additions.
I intend to make a similar list for Magic of Incarnum at some point (the quick lists in the book are absolutely worthless), and if people like this enough, I'll post it.
Legality: I used quick, brief explanations of vestige powers, in line with the sorts of details people typically post with. I focused more on what abilities CAN do, omitting limitations (uses/day, which abilities have 5 round delays, etc). Reading the forum guidelines, it should fall into the "explaining in general how it functions" category. Still, if this is too much information, I can pare down descriptions further or delete the tables in their entirety.
I believe I have succeeded: This list should be useful enough to give you an idea of what abilities do, but so limited that it's impossible to create a binder with these lists. It is my hopes this will prove a valuable resource for players who already possess Tome of Magic.
Level 1:
{table=head]Pact Name|Abilities|Description
Amon||
|Darkvision|Darkvision 60
|Fire breath|1d6/level fire damage in a line
|Ram attack|Gain horn attack
||
Aym||
|Dwarven step|Ignore armor's penalties to move speed
|Halo of fire|When struck, opponents take 1d6 fire damage
|Improved sunder|As feat
|Medium armor proficiency|As feat
|Resistance to fire|Fire resist 10
|Ruinous attack|Double damage to objects with melee
||
Leraje||
|Hide bonus|gain +4 on hide checks
|Low-light vision|gain low-light vision
|Precise shot|as feat
|Ricochet|attack 2 adjacent targets with 1 attack roll
|Weapon proficiency|proficient with bows
||
Naberius||
|Disguise self|as spell
|Faster ability healing|heal 1 point of ability damage every round
|Naberius's skills|choose a number of skills equal to con bonus. you may make these checks untrained
|Persuasive words|as command spell/ suggestion spell
|Silver tongue|take 10 on diplomacy and bluff; no penalty on rushed diplomacy checks
||
Ronove||
|Cold iron and magic attacks|melee attacks considered magic and cold iron for overcoming damage reduction
|Far hand|move objects from a distance; attack deals 1d6 and bull rushes
|Feather fall|as spell
|Ronove's fists|monk damage as binder level
|Sprint|gain +10 move speed[/table]
Level 2
{table=head]Pact Name|Abilities|Description
Dahlver-Nar||
|Mad soul|immune to wis damage
|Maddening moan|everyone within 30' save vs daze
|Natural armor|add half Con to natural armor
|Shield self|Share half damage with chosen target
||
Haagenti||
|Confusing touch|target touched is confused for 1 round/3 levels
|Immunity to transformation|resume normal form as a free action at will
|Shield proficiency|as the class feature
|Weapon proficiency|proficient with axes
||
Malphas||
|Bird's eye viewing|summon a bird; see what it sees
|Invisibility|Invisible (as the spell) as a full round action
|Poison use|do not risk poisoning yourself
|Sudden strike|1d6 + 1d6/4 levels sudden strike
||
Savnok||
|Call armor|summon full plate armor
|Heavy armor proficiency|as feat
|Move ally|swap positions with close ally
|Savnok's armor|gain DR beaten by piercing attacks[/table]
Level 3
{table=head]Pact Name|Abilities|Description
Andromalius||
|Jester's Mirth|As Tasha's hideous laughter
|Locate item|Sense direction of item within 100'
|See the unseen|See invisibility at will
|Sense trickery|+4 sense motive, appraise, and spot vs disguise. Always detect sleight of hand
|Sneak attack|2d6+1d6/5 levels sneak attack
||
Focalor||
|Aura of sadness|adjacent creatures take -2 attacks/saves/ skill checks
|Focalor's breath|target blinded for 1 round
|Lightning strike|strike a target with a bolt of lightning, 3d6+1d6/3 levels
|Water breathing|breathe air and water
||
Karsus||
|Heavy magic|save DC for magic items increase by 2
|Karsus's senses|detect magic
|Karsus's touch|dispel magic (as spell) with a touch
|Karsus's will|use spell trigger items as if a wizard
||
Paimon||
|Dance of death|move up to your speed and attack all creatures you pass
|Paimon's blades|proficient with rapier and short sword; weapon finesse feat
|Paimon's dexterity |gain +4 dexterity
|Paimon's skills|gain +4 tumble and perform (dance)
|Uncanny Dodge|as class feature
|Whirlwind attack|as feat[/table]
Level 4
{table=head]Pact Name|Abilities|Description
Agares||
|Earth and Air mastery|As the traits
|Earthshaking step|Stomp; enemies fall prone
|Elemental companion|Summons earth elemental
|Fear immunity|Fear immunity
|True speech|Speak other languages
||
Andras||
|Weapon proficiency|Sword proficiencies
|Mount|Summon a warhorse
|Saddle sure|+8 ride
|Smite good or evil|As a paladin
|Sow discord|Force an enemy to attack someone else
|Sure blows|Improved critical
||
Arete (http://www.wizards.com/default.asp?x=dnd/psm/20070119a)||
|Psionic boon|Gain 13 power points; become a psionic creature
|Resistance|Gain +4 to one save
|Damage reduction|Gain DR 5/-
|Repletion|Able to manifest body adjustment, body purification, sustenance
||
Astaroth (http://www.wizards.com/default.asp?x=dnd/we/20070307a)||
|Angelic lore|As Bardic Knowledge
|Astaroth's breath|Creatures within 60' cone are nauseated
|Honeyed tongue|Gain +4 bluff, diplomacy, and intimidate
|Master craftsman|Gain +4 craft checks; able to craft magic items
|Words of astaroth|As Suggestion spell
||
Buer||
|Buer's knowledge|+4 heal, knowledge (nature), survival
|Buer's purity|Immune to disease and poison
|Delay diseases and poisons|Allies don't suffer effects while near
|Fast healing|You gain fast healing
|Healing gift|Cure minor wounds as a standard action or light wounds as a full round
|Track|As feat
||
Eurynome||
|Animal friend|Animals treat you as friendly
|Damage reduction|2/lawful
|Eurynome's maul|Summon large magic warhammer
|Poison blood|bite/swallow whole results in ingestion poison (1d6/1d6 per 3 levels damage)
|Water dancing|as water walk spell
||
Tenebrous||
|Deeper Darkness|as spell, but centered on user
|See in darkness|see through darkness, including magical darkness
|Touch of the void|touch deals 1d8+1d8/4levels cold damage
|Turn/rebuke undead|turn/rebuke as a cleric of effective binder level
|Vessel of emptiness|as Flicker mystery (ToM 146)[/table]
Level 5
{table=head]Pact Name|Abilities|Description
Acererak||
|Detect Undead|As Spell
|Hide from Undead|As Spell
|Lich's Energy Immunities|Immune to cold/electricity
|Paralyzing Touch|Paralyzes for ½ binder level rounds
|Speak with dead|As Spell
|Undead Healing|Negative energy heals
||
Balam||
|Balam's cunning|Reroll attack, save, or skill check
|Icy glare|Gaze attack deals 2d6 cold damage
|Prescience|+1/4 levels insight to AC, reflex saves, initiative
|Weapon finesse|As feat
||
Dantalion||
|Awe of Dantalion|creatures cannot attack you for 1 round
|Dantalion knows|make knowledge checks at +8
|Read thoughts|read surface thoughts
|Thought travel|standard action teleport
||
Geryon||
|Acidic gaze|gaze deals 2d6 acid damage
|All-around vision|Gain +4 spot/search, cannot be flanked
|See in darkness|See in darkness, including magical darkness
|Swift flight|swift action fly 60' for 1 round
||
Otiax||
|Air blast|gain a 2d6 bludgeoning melee reach attack
|Combat reflexes|as feat
|Concealing mist|20% miss chance
|Open portal|Open use of open/close spell
|Unlock|open touched lock[/table]
Level 6
{table=head]Pact Name|Abilities|Description
Chupoclops||
|Aura of despair|creatures within 10' take -2 attacks/damage/saves/checks
|Ethereal watcher|become ethereal until you act
|Ghost touch|ghost touch as weapon ability
|Poison bite|gain bite attack
|Pounce|gain pounce
|Soulsense|10' blindsense and deathwatch effect
||
Desharis (http://www.wizards.com/default.asp?x=dnd/we/20070307a)||
|City-dweller|Move normally through crowds; +6 gather information and knowledge (local)
|Infinite doors|Enter door and exit any door within 9000'
|Language of the city|As Tongues spell
|Smite natural soul|Smite animals, elementals, plants, fey
|Spirits of the city|As Animate objects spell
||
Haures||
|Inaccessible mind|as Mind blank spell
|Incorporeal movement|incorporeal while moving
|Major image|as spell
|Phantasmal killer|as spell
||
Ipos||
|Cold iron claws|gain claw attack; overcome DR as cold iron
|Flash of insight|swift action True seeing for a round
|Ipos's influence|vestige save DC and soul binder levels increase by 1
|Planar attenuation|protection from natural effects of a specific plane
|Rend|deal extra 2x claw damage if all claw attacks land
||
Shax||
|Freedom of movement|as the spell for 1 round
|Immunity to electricity|immunity to electricity
|Storm strike|next attack deals 1d6 sonic + 1d6 electricity damage
|Swim speed|gain a swim speed
||
The Triad (http://www.wizards.com/default.asp?x=dnd/psm/20070119a)||
|Psionic boon|Gain 15 power points; become a psionic creature
|Call to mind|Can manifest Call to mind
|Bardic knowledge|As bard class feature
|Empathy|Can manifest empathy
|Diplomacy bonus|Gain +5 diplomacy
|Smite evil|As paladin class feature
|Detect hostile intent|Can manifest Detect hostile intent
|Sense motive bonus|Gain +5 Sense motive
|Weapon proficiency|Proficient with any weapon
||
Vanus (http://www.wizards.com/default.asp?x=dnd/dd/20060407a)||
|Fear aura|Creatures within 10' become frightened
|Free ally|Ally gets brief Freedom of movement effect
|Noble disdain|+1d6 damage vs targets with less HD
|Vanus's ears|Gain +5 to listen or +10 vs evil
||
Zagan||
|Improved grapple|as feat
|Scent|scent special quality
|Constrict|deal extra damage in a grapple
|Snake bane|as weapon quality
||
Zceryll (http://www.wizards.com/default.asp?x=dnd/frcc/20070718)||
|Alien form|Gain pseudonatural template
|Alien mind|Immune to insanity effects; bonus on saves vs mind-affecting
|Bolts of madness|Ranged touch dazes foe for 1d3 rounds
|Summon alien|Psuedonatural version of Summon monster as a sorcerer of your level
|Telepathy|100' telepathy and mindsight feat
[/table]
Level 7
{table=head]Pact Name|Abilities|Description
Eligor||
|Chromatic strike|add 1d6 energy damage to melee attack
|Eligor's skill in the saddle|Ride-by attack and Spirited charge feats
|Eligor's strength|add 4 to strength
|Eligor's resilience|add 3-5 natural armor
|Heavy armor proficiency|as feat
||
Marchosias||
|Death attack|as Assassin class feature
|Fiery retribution|3d6 fire damage against opponents capable of precision damage
|Smoke form|as gaseous cloud
|Silent and sure|gain +16 hide and move silently[/table]
Level 8
{table=head]Pact Name|Abilities|Description
Abysm (http://www.wizards.com/default.asp?x=dnd/psm/20070119a)||
|Psionic boon|Gain 21 power points; become a psionic creature
|Overpower|Manifest a number of psionic powers
||
Ashardalon|| from Dragon Magic
|Ashardalon's Greed|+EBL to Search and Appraise; Locate Object at will
|Ashardalon's Presence|Fear as spell
|Ashardalon's Vigor|Temporary HP equal to EBLx2
|Fiend's Heart|DR 10/Cold Iron and Fire Resistance 30
||
Halphax||
|Damage reduction|10/adamantine
|Halphax's Knowledge|gain +16 on Profession (Siege Engineer) and Knowledge (architecture and engineering)
|Imprison|as Imprisonment spell, but duration is 1 round/level
|Iron wall|Wall of iron as spell for 1 minute duration
|Secure shelter|as Leomund's secure shelter spell
||
Orthos||
|Blindsight|blindsight 30'
|Displacement|50% miss chance
|Whirlwind breath|1d6/level damage in a 60' cone; opponents knocked prone
|Whispering wind|as spell
[/table]
DRAGON MAGAZINE VESTIGES BY PSYREN (http://www.giantitp.com/forums/showpost.php?p=11298071&postcount=11)
Please inform me of any corrections/typos/additions.
I intend to make a similar list for Magic of Incarnum at some point (the quick lists in the book are absolutely worthless), and if people like this enough, I'll post it.