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OracleofSilence
2011-06-29, 09:43 AM
So in my current campaign, our parties main caster left, leaving me alone in the role of secondary (he was wizard, i was psion).

the campaign is a semi-high magic Faerun campaign, currently set in the Silver Marches, and the rest of the party is as follows Soulborn (he was a new player, we tried to talk him out of it), and Factotum/Marshal (somehow it works).

As i am now in the place of primary caster, i was wondering if there were any tricks the forums could think up to change a primarily blaster psion into a better generalist, or any powers, 4th level or higher, the a NEED to grab.

the party is around 6th level, and so far this has not been an issue, but we have been totally unable to appropriately communicate over distances, and i am woefully unprepared to act as a generalist right now.

PS. keep this as cheese-less as possible, and RAW is not the name of the game.

Kyouhen
2011-06-29, 09:48 AM
Well, first thing I'd suggest you pick up is Psychic Reformation. That'll fix your issue with not being a generalist easily enough.

What type of Psion are you? If you went Telepath picking up Mindlink will fix your problem of not being able to communicate over distances. If you didn't you could always Reform one of your feats into the one that lets you pick up a power from any of the disciplines, and then get Mindlink that way.

EDIT:
Right, blasty Psion. Of course you didn't go Telepath. The feat it is! Otherwise I think there was a psionic version of Sending somewhere, can't remember where though...

EarFall
2011-06-29, 09:49 AM
So in my current campaign, our parties main caster left, leaving me alone in the role of secondary (he was wizard, i was psion).

the campaign is a semi-high magic Faerun campaign, currently set in the Silver Marches, and the rest of the party is as follows Soulborn (he was a new player, we tried to talk him out of it), and Factotum/Marshal (somehow it works).

As i am now in the place of primary caster, i was wondering if there were any tricks the forums could think up to change a primarily blaster psion into a better generalist, or any powers, 4th level or higher, the a NEED to grab.

the party is around 6th level, and so far this has not been an issue, but we have been totally unable to appropriately communicate over distances, and i am woefully unprepared to act as a generalist right now.

PS. keep this as cheese-less as possible, and RAW is not the name of the game.

I dont know the name, but someone should be able to help. There's a fa to everything hiding...

It might be called "Touchsense?"

It counters invisibility, HIDING (Yes hiding) and many other forms of escaping notice, except possibly things like gaseous fog (but even that can be felt...)

Essence_of_War
2011-06-29, 09:53 AM
The power is touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm)

Edit:

The key to psionic blasting is similar to the key for sorcerer blasting. You really only need a few days to deal ML*d6 damage. If one of those ways is Energy Missile (save, no attack, PR), one of those is crystal shard (touch attack, no save, no PR), and one of those is Concussion Blast (no save, no attack, PR) you pretty much have your bases covered and you can use the rest of your slots for general utility.

For combat stuff it's good to have both Energy Missile (http://www.d20srd.org/srd/psionic/powers/energyMissile.htm) and Crystal Shard (http://www.d20srd.org/srd/psionic/powers/crystalShard.htm). Possibly Concussion Blast (http://www.d20srd.org/srd/psionic/powers/concussionBlast.htm)also (The psionic moral equivalent of magic missile).

Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm) is a great pick if you need more firepower/tankiness.

Depending on your level, either Energy Adaptation (http://www.d20srd.org/srd/psionic/powers/energyAdaptation.htm) or Specified Energy Adaptation (http://www.d20srd.org/srd/psionic/powers/energyAdaptationSpecified.htm) are good defensive picks.

It's hard to go wrong with dispel psionics (http://www.d20srd.org/srd/psionic/powers/dispelPsionics.htm) as a debuff considering how well it scales.

As far as mobility goes, Overland Flight (http://www.d20srd.org/srd/psionic/powers/overlandFlightPsionic.htm) is a great pick. If your group has no other access to taxicab services, Plane Shift (http://www.d20srd.org/srd/psionic/powers/planeShiftPsionic.htm) and Teleport (http://www.d20srd.org/srd/psionic/powers/teleportPsionic.htm)would be reasonable picks also.

EarFall
2011-06-29, 09:55 AM
The power is touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm)

Yeah, brokenly powerful, maybe, but good if your DM loves to throw "LOLZ NO CHANCE OF FINDING ME ROGUES" all over the place.

Essence_of_War
2011-06-29, 10:14 AM
Yeah, brokenly powerful, maybe, but good if your DM loves to throw "LOLZ NO CHANCE OF FINDING ME ROGUES" all over the place.

It is an extremely useful power to have around. In fact, it is one of those powers that, especially if your DM is new to psionics, it is worth mentioning to them that you have access to. Just so there are no misunderstandings about the quality of your perceptions :smallsmile:

JoshuaZ
2011-06-29, 11:54 AM
Otherwise I think there was a psionic version of Sending somewhere, can't remember where though...

The power is Correspond. It allows more flexibility in some ways but is a level 4 power whereas Sending is only level 3.

Essence_of_War
2011-06-29, 11:57 AM
If you're a telepath, I think mindlink (http://www.d20srd.org/srd/psionic/powers/mindlink.htm) is even better and lower level. You can be the party radio broadcast!

Psyren
2011-06-29, 12:04 PM
1) Read this (http://brilliantgameologists.com/boards/index.php?topic=10238.0)
2) Pick powers
3) There is no ????
4) Profit

Essence_of_War
2011-06-29, 12:07 PM
I did not know that that guide existed, thanks Psyren!

erikun
2011-06-29, 02:23 PM
It counters invisibility, HIDING (Yes hiding) and many other forms of escaping notice, except possibly things like gaseous fog (but even that can be felt...)
Touchsight counters invisibility and other forms of not-seeing (darkness, fog, blinded) but it doesn't cover hiding unless the target failed their move silently roll as well. It also wouldn't help with shooting into a fog bank unless the targets were making enough noise/smelled bad enough to become noticable.

OracleofSilence
2011-06-29, 02:27 PM
so anything to focus on at higher levels? i have seen multiple suggestions for power lists, and they commonly contradict each other. so in the immediate future, level 7-10, what powers and feats should i focus on?

Essence_of_War
2011-06-29, 02:59 PM
Wall of Ectoplasm, Psionic Divination, and Intellect Fortress are all really useful 4th level powers.

You will be everyone's best friend next time you get up an intellect fortress when the party gets surprise flame-strike'd :smallamused:

What does your build look like, power and feat wise, at this point?

Psyren
2011-06-29, 03:01 PM
You should always, always, always at some point grab Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) - even if not for yourself.

I've never seen contradictory power lists. What's regarded as good is consistently treated as such. Did you follow my link?

wuwuwu
2011-06-29, 03:54 PM
Touchsight counters invisibility and other forms of not-seeing (darkness, fog, blinded) but it doesn't cover hiding unless the target failed their move silently roll as well. It also wouldn't help with shooting into a fog bank unless the targets were making enough noise/smelled bad enough to become noticable.


You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet.
Not actually the case.

Kyouhen
2011-06-29, 04:15 PM
Not actually the case.

Though you do still need line of effect, so anyone with total concealment isn't likely to be spotted. Of course at that point it doesn't matter what the visibility conditions are because you probably can't see them anyway. :smalltongue:

EarFall
2011-06-29, 08:42 PM
Touchsight counters invisibility and other forms of not-seeing (darkness, fog, blinded) but it doesn't cover hiding unless the target failed their move silently roll as well. It also wouldn't help with shooting into a fog bank unless the targets were making enough noise/smelled bad enough to become noticable.

True seeing doesn't let you see hidden people, but touchsight explicitly does.