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View Full Version : [3.5/PF] Request: fairy tale type wizard



randomhero00
2011-06-29, 02:45 PM
Can I ask for requests here?

Anyways, I would love to play a class that is a magic user more like what we see in the fairy tales. Very little direct damage (like no fireballs) but something like heating up all the swords/metal of their enemies so that they're disarmed and take a bit of fire damage. I can't remember if that spell is already in game, just an example.

You know, magic with style.

Ill just give several examples.

Stuff that can affect entire armies, like when Ganalf blinds all those orcs to save Helm's Deep.

Calling a magical steed to travel upon (but that wouldn't fight).

Talking to animals (almost like a combination of all the magical classes cool stuff in DnD).

Illusions, nuff said.

Curses, long term (years, or life times even). But with some sort of rules system for crafting them.

Seeing through someones eyes.

Making someone forget an event.

Spying/scrying through woodland animals.

Using woodland animals to harass the enemy.

Set magical effects that last years in a single spot (such as cursing a cave to make people see their worst nightmare, doesn't cause damage or anything tho).

High social skills (wizards can always get adventurers to do what they want).

etc.

Has anyone made this already?

Seharvepernfan
2011-06-29, 03:17 PM
Sounds like a witch.

The DMG has a sample witch and Ive heard pathfinder has one too.

Dryad
2011-06-29, 03:50 PM
There are several classes that allow you to accomplish (most) of these things.
The Wizard, Druid and PF Witch are some of those. A Cleric could possibly be dressed up to do some of these things as well. To a lesser extent (due to the limit on spells known) sorcerers and oracles could also do some of these, and even though psions aren't fit to perform in such a way (conjuration is hardly psionic) they may fit the image of a different kind of faerie tale wizard.

Tanuki Tales
2011-06-29, 06:02 PM
In order:

- Several spells can do that, especially higher level ones. That's before bringing in Metamagic like Chain spell.

- Phantom Steed (http://www.d20pfsrd.com/magic/all-spells/p/phantom-steed)

- Speak with Animals (http://www.d20pfsrd.com/magic/all-spells/s/speak-with-animals)

- The entire Illusion school of magic

- There's Bestow Curse (http://www.d20pfsrd.com/magic/all-spells/b/bestow-curse) for starters. There's probably some nasty stuff in the Book of Vile Darkness that could do it. And you could probably do it with Limited Wish or Wish or even Miracle.

- There's a spell for that, I just can't remember the name of it.

- Again, spell for it, I just don't remember it. Might have been a Book of Vile Darkness one.

- There's a huge plethora of Scrying/Divination spells, so if there isn't already one like that then you could probably easily come up with one.

- It's 3rd party though. (http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/b/beast-s-curse)

- But it's costly. (http://www.d20pfsrd.com/magic/all-spells/p/permanency)

Solaris
2011-06-29, 06:25 PM
Heat metal and chill metal are what you're looking for with the 'heat enemies' weapons up' trick. Modify memory tinkers with peoples' memory. Bard 4. The ordinary bestow curse spell is permanent until the curse is broken, and I'll invite you to recall most people aren't on speaking terms with a caster who can break it. The witch alternate spell list (DMG 175) does pretty much everything you want, and you can just throw a coupla more spells onto it to get the extra stuff you wanted.

It's entirely possible to play a fairy tale caster in D&D. Where do you think they got the ideas for most of the spells?

Drolyt
2011-06-29, 07:08 PM
Can I ask for requests here?

Anyways, I would love to play a class that is a magic user more like what we see in the fairy tales. Very little direct damage (like no fireballs) but something like heating up all the swords/metal of their enemies so that they're disarmed and take a bit of fire damage. I can't remember if that spell is already in game, just an example.
D&D already does that. You just need to make a Wizard or Sorcerer (I'd recommend the later based on what you are saying) with the appropriate spells to fit your concept. Depending on your concept you may need to pick and choose from a variety of feats/spells/variant rules/etc. from a wide variety of products, perhaps even third party ones, but most stuff can be done right with the core rules. Depending on how liberal your DM is he might let you homebrew spells to fit your concept as well. A Warlock variant with a lot of homebrewed invocations might work as well. As for heating up the sword/metal of your enemies, here is the heat metal spell (http://www.d20srd.org/srd/spells/heatMetal.htm) and, if you are interested, here is the chill metal spell (http://www.d20srd.org/srd/spells/chillMetal.htm). Technically they are Druid spells, but if I were your DM I'd let you take them as a Wizard/Sorcerer.

You know, magic with style.


Ill just give several examples.

Stuff that can affect entire armies, like when Ganalf blinds all those orcs to save Helm's Deep.
Look at the radius of most area effect spells, they are often quite large. Most don't affect entire battlefields, but most are on par with your example of blinding all those Orcs. In fact, Pyrotechnics can have a similar blinding effect, with a 120 foot radius, although it requires a fire source (http://www.d20srd.org/srd/spells/pyrotechnics.htm). One spell that does have a huge area is Control Weather (http://www.d20srd.org/srd/spells/controlWeather.htm). I'm sure you can find others.

Calling a magical steed to travel upon (but that wouldn't fight).
There are several in just the core rules. Mount (http://www.d20srd.org/srd/spells/mount.htm) is an obvious one, although it isn't magical, as is http://www.d20srd.org/srd/spells/phantomSteed.htm. The various summon spells might work too, or a calling spell if you want an outsider.

Talking to animals (almost like a combination of all the magical classes cool stuff in DnD).
Speak With Animals (http://www.d20srd.org/srd/spells/speakWithAnimals.htm). Again, a Druid spell, but I'd let a Wizard/Sorcerer have it, it isn't exactly broken.

Illusions, nuff said.
Sorry, but have you read the Player's Handbook? There's an entire Illusion school. Disguise Self (http://www.d20srd.org/srd/spells/disguiseSelf.htm), Silent Image (http://www.d20srd.org/srd/spells/silentImage.htm), Invisibility (http://www.d20srd.org/srd/spells/invisibility.htm), Minor Image (http://www.d20srd.org/srd/spells/minorImage.htm), Mirror Image (http://www.d20srd.org/srd/spells/mirrorImage.htm), Phantom Trap (http://www.d20srd.org/srd/spells/phantomTrap.htm), Major Image (http://www.d20srd.org/srd/spells/majorImage.htm), Hallucinatory Terrain (http://www.d20srd.org/srd/spells/hallucinatoryTerrain.htm), Illusory Wall (http://www.d20srd.org/srd/spells/illusoryWall.htm), Mirage Arcana (http://www.d20srd.org/srd/spells/mirageArcana.htm), Persistent Image (http://www.d20srd.org/srd/spells/persistentImage.htm), Seeming (http://www.d20srd.org/srd/spells/seeming.htm), Mislead (http://www.d20srd.org/srd/spells/mislead.htm), Permanent Image (http://www.d20srd.org/srd/spells/permanentImage.htm), Programmed Image (http://www.d20srd.org/srd/spells/programmedImage.htm), Veil (http://www.d20srd.org/srd/spells/veil.htm), Project Image (http://www.d20srd.org/srd/spells/projectImage.htm). These are just a handful of core spells, there are hundreds more available to you.

Curses, long term (years, or life times even). But with some sort of rules system for crafting them.

Bestow Curse (http://www.d20srd.org/srd/spells/bestowCurse.htm). The Book of Vile Darkness adds more stuff, including rules for crafting custom curses, and I seem to recall another sourcebook that adds curse stuff as well, I just can't remember it.

Seeing through someones eyes.
Alright, I'm actually stumped here. Dominate Person allows something kind of like this. You could homebrew something easily though, it would basically be Scrying or Clairvoyance based on someone else's sight.

Making someone forget an event.
Not in the core rules unfortunately. Mind Rape from Book of Vile Darkness or Programmed Amnesia from Complete Arcane work, but might be overkill.

Spying/scrying through woodland animals.
Stumped again, and I could of swore there was a Druid spell that did this. Dominate Animal (http://www.d20srd.org/srd/spells/dominateAnimal.htm) kind of lets you do this. You can do this with your familiar automatically.

Using woodland animals to harass the enemy.
What do you mean harass? Lot's of Druid spells are like this, just get your DM to let you take those spells as an arcanist.

Set magical effects that last years in a single spot (such as cursing a cave to make people see their worst nightmare, doesn't cause damage or anything tho).
Hmm, I can't think of anything for your specific example, but several spells last a long time. There's also Permanency (http://www.d20pfsrd.com/magic/all-spells/p/permanency). The incantation rules from Unearthed Arcana (http://www.d20srd.org/srd/variant/magic/incantations.htm) would probably work best for more specific effects. You tell your DM what you want to do, and work with him to create an incantation to achieve your desired effect instead of having to learn a spell for such a narrow and specific effect.

High social skills (wizards can always get adventurers to do what they want).
Buy the relevant skills?

etc.

Has anyone made this already?
Pretty much everything you want can already be done in 3.5. In fact, that's the main reason I love 3rd edition D&D so much, no other system has such a complete magic system. It was one of my two main problems with 4e, which is otherwise an excellent system.

If you need help homebrewing spells/incantations or convincing your DM to allow these options I can accommodate. One house rule I strongly encourage is to let Sorcerers pick spells from any spell list. The way I see it, their limited number of spells known has the same (in fact better) balancing effect as a spell list so there is no reason to restrict what spells they may learn. This allows for otherwise impossible concepts, since by RAW a Sorcerer can't learn (for example) Speak with Animals.

Tanuki Tales
2011-06-29, 07:15 PM
I swordsaged almost all of that Drolyt. :smallwink:

But I forgot the social skills one! D:

For lying (http://www.d20pfsrd.com/magic/all-spells/g/glibness). Just make up a proper one for Diplomacy.

Drolyt
2011-06-29, 07:20 PM
I swordsaged almost all of that Drolyt. :smallwink:

But I forgot the social skills one! D:

For lying (http://www.d20pfsrd.com/magic/all-spells/g/glibness). Just make up a proper one for Diplomacy.
Swordsage? Is that like ninja? Regardless, I added some suggestions you didn't.

Tanuki Tales
2011-06-29, 07:21 PM
Swordsage? Is that like ninja? Regardless, I added some suggestions you didn't.

It replaced ninja. And you only added ones who's names I forgot or who I saw as a waste of time to add because of how numerous they were. *shrugs*

Drolyt
2011-06-29, 07:27 PM
It replaced ninja. And you only added ones who's names I forgot or who I saw as a waste of time to add because of how numerous they were. *shrugs*
Perhaps. Hopefully my post helps the OP, if it doesn't, oh well.

Solaris
2011-06-29, 07:47 PM
And you only added ones who's names I forgot or who I saw as a waste of time to add because of how numerous they were. *shrugs*

Which might well qualify as a contribution to the thread. Frankly, the fact that so many people have come in with so much again and again the same responses just goes to show how blindingly simple the OP's request was. So simple, in fact, that a perusal of the PHB's spell lists could have answered all his requests.

randomhero00
2011-06-30, 02:49 PM
Its not so simple as picking the right wizard and sorc spells. I want something that can stand on its own. It'd likely need a different mechanic than wizard casting. In fact, it'd likely be able to cast at will. The main drawback of this class would be time. To enchant that sword (tho i'd last a long while) would take days instead of seconds. '

To make some elaborate curse would cost some kind of points and be unique. For instance a curse that puts the target to sleep, curse must be placed in item of food (and eaten), must be a woman, lasts up to 100 years, solution: common, must be kissed by a handsome man to release the curse. Costs X

Show me a spell that does that :P

Solaris
2011-06-30, 04:14 PM
Its not so simple as picking the right wizard and sorc spells. I want something that can stand on its own. It'd likely need a different mechanic than wizard casting. In fact, it'd likely be able to cast at will. The main drawback of this class would be time. To enchant that sword (tho i'd last a long while) would take days instead of seconds. '

To make some elaborate curse would cost some kind of points and be unique. For instance a curse that puts the target to sleep, curse must be placed in item of food (and eaten), must be a woman, lasts up to 100 years, solution: common, must be kissed by a handsome man to release the curse. Costs X

Show me a spell that does that :P

Wish. Hell, the curses do that with BoVD.

Salbazier
2011-06-30, 04:43 PM
long time casting mechanics as drawback to at-will system? I don't think it will works well...

There is rules for incantation in SRD unearthed arcana that is basically spells activated through some unique rituals.

There is rules for ritual casting in Midnight campaign setting.

Maybe rip something off from 4E ritual system.

I definitely suggest you check this class (http://www.d20pfsrd.com/classes/base-classes/witch). Check especially it hexes

DracoDei
2011-06-30, 04:53 PM
No reason you can't use the sorc/wizard spells though... just need a different casting mechanic. Picking the spell list is fine as a balancing factor. Finding the spells shouldn't give you much problem and I KNOW there are one or more fatigue variant and maybe a few other "it takes a while" casting mechanics around here...
As for balancing factors from how hard it is to break a curse and such... well, that is going to be tricky. I don't feel particularly inspired by the challenge... anyone else?

Prime32
2011-06-30, 05:00 PM
Its not so simple as picking the right wizard and sorc spells. I want something that can stand on its own. It'd likely need a different mechanic than wizard casting. In fact, it'd likely be able to cast at will. The main drawback of this class would be time. To enchant that sword (tho i'd last a long while) would take days instead of seconds. '

To make some elaborate curse would cost some kind of points and be unique. For instance a curse that puts the target to sleep, curse must be placed in item of food (and eaten), must be a woman, lasts up to 100 years, solution: common, must be kissed by a handsome man to release the curse. Costs X

Show me a spell that does that :PSo... item crafting feats then? :smalltongue:

DracoDei
2011-06-30, 05:12 PM
So... item crafting feats then? :smalltongue:
Actually, if he wants slow+crafting feats then artificer might be a good starting place... perhaps with x10 casting time on the infusions to further limit them.

Glimbur
2011-06-30, 05:37 PM
Its not so simple as picking the right wizard and sorc spells. I want something that can stand on its own. It'd likely need a different mechanic than wizard casting. In fact, it'd likely be able to cast at will. The main drawback of this class would be time. To enchant that sword (tho i'd last a long while) would take days instead of seconds. '

To make some elaborate curse would cost some kind of points and be unique. For instance a curse that puts the target to sleep, curse must be placed in item of food (and eaten), must be a woman, lasts up to 100 years, solution: common, must be kissed by a handsome man to release the curse. Costs X

Show me a spell that does that :P

Warlock(Complete Arcane, extra invocations scattered) can do some of what you want: they get abilities at will, they can get Bestow Curse, and with enough levels they can make magic items. They don't particularly have the ability to blind hordes of orcs or scry a place for years, but it's a start.

Drolyt
2011-06-30, 06:49 PM
Its not so simple as picking the right wizard and sorc spells. I want something that can stand on its own. It'd likely need a different mechanic than wizard casting. In fact, it'd likely be able to cast at will. The main drawback of this class would be time. To enchant that sword (tho i'd last a long while) would take days instead of seconds. '

To make some elaborate curse would cost some kind of points and be unique. For instance a curse that puts the target to sleep, curse must be placed in item of food (and eaten), must be a woman, lasts up to 100 years, solution: common, must be kissed by a handsome man to release the curse. Costs X

Show me a spell that does that :P
Bestow Curse does that. If you need more concrete rules, check out BoVD. Everything you want can be accomplished by a D&D spell. If your problem is vancian casting, then give me an idea of how the casting mechanic should work and I'll see if I can't make a balanced class to that effect.