Kanden
2011-07-03, 04:32 PM
The Brawler
He stood in the arena as the crowd chanted 'Micky!' over and over again. He loved that sound. He knew he was their champion in and out of the ring. Giants have found themselves in pain over the bone crushing haymaker he could deliver. He seemed perfectly indestructible. He was a force of nature many would say. No, but Micky was something. He was their Brawler. And this, was just another match to add to his legend and glory.
Many monks devote themselves to monasteries, dojos, temples, or places to completely devote themselves to the art. Some pick up weapons there, or continue just to use their fists. But, then there are some monks who found themselves being thrown out of the temple, or not even able to get into one. These rare few who still wish to ply their craft, tend to take to the streets, or the rings and develop many different ways to use their bare hands to inflect pain. Theses few, are called Brawlers.
Requirements: Any non-lawful.
Combat Reflexes: The brawler gains this feat at level three regardless of prerequisites, this replaces Still mind.
Diehard: The brawler gains this feat at level 13 regardless of prerequisites, this replaces Diamond soul.
Haymaker: At level 15, the brawler gets a 18-20 crit rate, and x3 damage on critical hits. Replaces quivering palm.
To the Victor goes the Spoils: At level 17, the brawler gains wealth equal to 880,000 gold pieces. This replaces timeless body.
Glory to the Winner: At level 17, the brawler gains a +6 to all Charisma skills, additionally he gains a + 2 modifier to Intimidate, Preform, Bluff And Profession. This replaces tongue of sun and moon.
Juggernaut: At level 19, a brawler gains the ability to enter into a superhumanly strong state. He gains +4 strength modifier, adding the usual benefits of the strength modify to all scores (to hit, to damage). This state lasts only one minute and costs three ki points replaces empty body.
Champion: At Level 20, a brawler gives off an aura according to his alignment (Good, Evil, or chaotic) if true neutral, he gives off no aura, and gets a damage reduction of 10/lawful. This replaces Perfect Self.
If a Brawler Monk becomes Lawful, he cannot continue as a Brawler archetype, but retains all Brawler traits
He stood in the arena as the crowd chanted 'Micky!' over and over again. He loved that sound. He knew he was their champion in and out of the ring. Giants have found themselves in pain over the bone crushing haymaker he could deliver. He seemed perfectly indestructible. He was a force of nature many would say. No, but Micky was something. He was their Brawler. And this, was just another match to add to his legend and glory.
Many monks devote themselves to monasteries, dojos, temples, or places to completely devote themselves to the art. Some pick up weapons there, or continue just to use their fists. But, then there are some monks who found themselves being thrown out of the temple, or not even able to get into one. These rare few who still wish to ply their craft, tend to take to the streets, or the rings and develop many different ways to use their bare hands to inflect pain. Theses few, are called Brawlers.
Requirements: Any non-lawful.
Combat Reflexes: The brawler gains this feat at level three regardless of prerequisites, this replaces Still mind.
Diehard: The brawler gains this feat at level 13 regardless of prerequisites, this replaces Diamond soul.
Haymaker: At level 15, the brawler gets a 18-20 crit rate, and x3 damage on critical hits. Replaces quivering palm.
To the Victor goes the Spoils: At level 17, the brawler gains wealth equal to 880,000 gold pieces. This replaces timeless body.
Glory to the Winner: At level 17, the brawler gains a +6 to all Charisma skills, additionally he gains a + 2 modifier to Intimidate, Preform, Bluff And Profession. This replaces tongue of sun and moon.
Juggernaut: At level 19, a brawler gains the ability to enter into a superhumanly strong state. He gains +4 strength modifier, adding the usual benefits of the strength modify to all scores (to hit, to damage). This state lasts only one minute and costs three ki points replaces empty body.
Champion: At Level 20, a brawler gives off an aura according to his alignment (Good, Evil, or chaotic) if true neutral, he gives off no aura, and gets a damage reduction of 10/lawful. This replaces Perfect Self.
If a Brawler Monk becomes Lawful, he cannot continue as a Brawler archetype, but retains all Brawler traits