Mathemagician7
2011-07-06, 11:41 AM
Hey everyone, any help you can give me would be greatly appreciated.
So here's my situation. I'm playing in a campaign (3.5 including complete arcane, warrior, adventurer, and divine, and other things by special DM permission only)
my character is a human with the following levels: barbarian 1, sorcerer 1 (true strike & feather fall), warlock 3, dragon disciple 2. (my DM house ruled a "practiced invoker" feat for me). I also just got a HF warlock lvl.
the next part is long, but if you're wondering how or why I have such a weird class progression, read on.
I wanted to make a character with some RP flavor because I usually just min-max everything to death. The idea was that he would be some guy who has two blood-lines (demonic & draconic) from distant ancestors on different sides and this would cause serious internal conflict. He's got a CE side, and a LG side, and he winds up CG, but he's constantly struggling to suppress his darker nature - which leads him to be overzealously good . . . most of the time. The Barbarian & Warlock levels are just the mechanical manifestations of the characters demonic ansecstry, reflecting it's wild, destructive tendencies. Eventually they would manifest as Frenzied Berserker levels. The Sorc level is really just for true strike and to qualify for Dragon disciple - his other bloodline.
The original idea was to get 4 lvls of dragon disciple for the extra spells per day (for using true strike) and the +4 str, then take 5 levels of frenzied berserker, for imp power attack, putting me at lvl 13, with plently of room to either fall to darkness and max out FB by lvl 20 or redeem myself and max DD, which gives the half-dragon template, which changes your alignment to the dragon ancestors (in this case LG - squelching my warlock abilities, rage & frenzy, but saving the characters soul and virtue).
My main combat tactic was to cast True strike (verbal components only - no ASF, woo hoo!) then on the next round charge in using leap attack & maxed power attack to obliterate one target with my glaive. I also use mobile spellcaster to invoke hideous blow during the charge attack (I know it's not RAW, but my DM allows it), and between the Leaps & Bounds invocation & the bonus from barbarian fast movement I never miss my jump checks and with True Strike I only miss my attack on natural 1s. With practiced invoker, my hideous blow adds 4d6 damage to my attack, so it's pretty harsh when I land this attack.
My DM worked out a cool mechanic to dictate whether I am on the good path or the bad path (and thus what my next level would be). Every time I use rage or shoot an EB I get a dark point. Hideous blow is ok though. If my dark points go past a certain number, then I have to take my next level in a 'bad' class, rather than continue dragon disciple.
due to the mechanic mentioned above I was forced to take an 'evil' class after only 2 of the 4 DD levels I wanted, before I qualified for frenzied berserker, and I didn't want warlock or barbarian, so my DM took pity on me and waived some of the prereqs for hellfire warlock. So now I have a level of that. I'm also going to get stuck next level taking another lvl of hellfire (at which point I might as well finish HF and take the third level too), not that that's a bad thing, but this completely screws up my original plan, and now I'm trying to think of ways to enhance my abilties as a warlock.
I'm considering the following feats for my next lvl (9): ability focus Eldritch blast, spell penetration, maximize spell-like ability, multi-attack (I do have 2 claws, a bite, and armor spikes, and next lvl I'll get my first iterative attack), or greater resiliency (which will be nice if I end up taking a frenzied berserker level to help avoid frenzying from dmg. Due to my ridiculous multi-classing I have a very high will save (i think 13 or so at the moment), so beating frenzy's 10 + dmg DC isn't out of the question.
any thoughts? I'm interested to hear pros/cons of the feats I mentioned or other feats I haven't mentioned. Also, has anyone ever seen anything saying what level spell a hellfire blast is equivalent to or does it just inherit the lvl 1 from EB/whatever shape invocation u use?
thanks!
P.S. when considering multiattack, picture this: Frenzy + Rage + 18 natural str, plus armor spikes (3 attacks - first, haste, iterative at -5), bite with full str, 2 claw attacks with 1/2 str each. of course I don't have frenzied berserker levels yet, but I already wasted 3/4 of the feats in preperation for it, and my DM is waiving the 4th.
So here's my situation. I'm playing in a campaign (3.5 including complete arcane, warrior, adventurer, and divine, and other things by special DM permission only)
my character is a human with the following levels: barbarian 1, sorcerer 1 (true strike & feather fall), warlock 3, dragon disciple 2. (my DM house ruled a "practiced invoker" feat for me). I also just got a HF warlock lvl.
the next part is long, but if you're wondering how or why I have such a weird class progression, read on.
I wanted to make a character with some RP flavor because I usually just min-max everything to death. The idea was that he would be some guy who has two blood-lines (demonic & draconic) from distant ancestors on different sides and this would cause serious internal conflict. He's got a CE side, and a LG side, and he winds up CG, but he's constantly struggling to suppress his darker nature - which leads him to be overzealously good . . . most of the time. The Barbarian & Warlock levels are just the mechanical manifestations of the characters demonic ansecstry, reflecting it's wild, destructive tendencies. Eventually they would manifest as Frenzied Berserker levels. The Sorc level is really just for true strike and to qualify for Dragon disciple - his other bloodline.
The original idea was to get 4 lvls of dragon disciple for the extra spells per day (for using true strike) and the +4 str, then take 5 levels of frenzied berserker, for imp power attack, putting me at lvl 13, with plently of room to either fall to darkness and max out FB by lvl 20 or redeem myself and max DD, which gives the half-dragon template, which changes your alignment to the dragon ancestors (in this case LG - squelching my warlock abilities, rage & frenzy, but saving the characters soul and virtue).
My main combat tactic was to cast True strike (verbal components only - no ASF, woo hoo!) then on the next round charge in using leap attack & maxed power attack to obliterate one target with my glaive. I also use mobile spellcaster to invoke hideous blow during the charge attack (I know it's not RAW, but my DM allows it), and between the Leaps & Bounds invocation & the bonus from barbarian fast movement I never miss my jump checks and with True Strike I only miss my attack on natural 1s. With practiced invoker, my hideous blow adds 4d6 damage to my attack, so it's pretty harsh when I land this attack.
My DM worked out a cool mechanic to dictate whether I am on the good path or the bad path (and thus what my next level would be). Every time I use rage or shoot an EB I get a dark point. Hideous blow is ok though. If my dark points go past a certain number, then I have to take my next level in a 'bad' class, rather than continue dragon disciple.
due to the mechanic mentioned above I was forced to take an 'evil' class after only 2 of the 4 DD levels I wanted, before I qualified for frenzied berserker, and I didn't want warlock or barbarian, so my DM took pity on me and waived some of the prereqs for hellfire warlock. So now I have a level of that. I'm also going to get stuck next level taking another lvl of hellfire (at which point I might as well finish HF and take the third level too), not that that's a bad thing, but this completely screws up my original plan, and now I'm trying to think of ways to enhance my abilties as a warlock.
I'm considering the following feats for my next lvl (9): ability focus Eldritch blast, spell penetration, maximize spell-like ability, multi-attack (I do have 2 claws, a bite, and armor spikes, and next lvl I'll get my first iterative attack), or greater resiliency (which will be nice if I end up taking a frenzied berserker level to help avoid frenzying from dmg. Due to my ridiculous multi-classing I have a very high will save (i think 13 or so at the moment), so beating frenzy's 10 + dmg DC isn't out of the question.
any thoughts? I'm interested to hear pros/cons of the feats I mentioned or other feats I haven't mentioned. Also, has anyone ever seen anything saying what level spell a hellfire blast is equivalent to or does it just inherit the lvl 1 from EB/whatever shape invocation u use?
thanks!
P.S. when considering multiattack, picture this: Frenzy + Rage + 18 natural str, plus armor spikes (3 attacks - first, haste, iterative at -5), bite with full str, 2 claw attacks with 1/2 str each. of course I don't have frenzied berserker levels yet, but I already wasted 3/4 of the feats in preperation for it, and my DM is waiving the 4th.