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big teej
2011-07-06, 12:58 PM
what book is it out of?

what does it do?

why is it considered so great?
(EVERYONE suggests buying wands of it.)

dextercorvia
2011-07-06, 01:03 PM
what book is it out of?

what does it do?

why is it considered so great?
(EVERYONE suggests buying wands of it.)

Spell Compendium

Gives Fast healing for X rounds, where X is always better than the max of CLW.

Big Fau
2011-07-06, 01:04 PM
Spell Compendium.


Comparing a Wand of Cure Light Wounds to a Wand of Lesser Vigor is fairly simple: Even assuming the CLW wand gets maximum value every time, it's healing 9hp/charge to the LV wand's guaranteed 11hp/charge. However, you are most likely going to get only 5hp/charge out of the CLW wand (average of 1d8+1).


The Wand of Lesser Vigor is guaranteed 550hp of healing for 750gp, making it the most cost-efficient healing item in the game (barring items that grant constant Fast Healing or have daily uses like the Healing Belt). 5 of these wands can give a party of 4 a huge amount of survivability without needing to rely on a Cleric or Druid to heal them. This not only is cost-efficient, it is spell-efficient.

Person_Man
2011-07-06, 02:20 PM
At a slightly higher level you can afford a Fine +1 Sap of Vampiric Healing. It costs 18,000 gp and change. It deals 1+1+1d6 non-lethal damage each time you use it, and heals the user the 1d6 points of damage.

Buy a horse, or any other animal. Out of combat everyone in your party can take turns beating it continuously until fully healed. Your target will fall unconscious, but never die. If your DM doesn't like that loophole in the rules, you can Summon unlimited birds via the Malphas vestige, unlimited anything via the Zceryll vestige, or unlimited Fire Elementals via the Summon Elemental reserve Feat.

It's not particularly efficient. But for long high level campaigns it's cheaper then stocking up on a endless wands of lesser vigor.

Flame of Anor
2011-07-06, 05:57 PM
At a slightly higher level you can afford a Fine +1 Sap of Vampiric Healing. It costs 18,000 gp and change. It deals 1+1+1d6 non-lethal damage each time you use it, and heals the user the 1d6 points of damage.

Buy a horse, or any other animal. Out of combat everyone in your party can take turns beating it continuously until fully healed. Your target will fall unconscious, but never die. If your DM doesn't like that loophole in the rules, you can Summon unlimited birds via the Malphas vestige, unlimited anything via the Zceryll vestige, or unlimited Fire Elementals via the Summon Elemental reserve Feat.

It's not particularly efficient. But for long high level campaigns it's cheaper then stocking up on a endless wands of lesser vigor.

Oh, come on, are you still beating that dead comatose horse? :smalltongue:

big teej
2011-07-07, 11:51 PM
answers that question pretty well.

as for beating a horse to heal yourself....

I believe that would cause more than a few alignment issues at my table :smalltongue:

Big Fau
2011-07-08, 12:47 AM
answers that question pretty well.

as for beating a horse to heal yourself....

I believe that would cause more than a few alignment issues at my table :smalltongue:

The thing about that sap trick is that you can also just use a normal sap with a Crusader in the party, then use Martial Spirit to beat your party until they are at full health. The nonlethal damage heals faster.