PDA

View Full Version : Feat suggestions for a War Weaver



powerdemon
2011-07-06, 08:22 PM
Like the title says. I have a 10 Sorc/ 5 War Weaver (ECL18) that needs two-three feats. I'd prefer something that would help me buff better to keep in character. I have so far:

Maxamize spell, Combat Casting, Spell focus Necro; Evoc, Enlarge spell, skill focus (spellcraft).

I'm thinking extend spell to make my buffs last longer. And extraordinary spell aim so I can stop hitting the barbarian with my fireballs!

Divide by Zero
2011-07-06, 08:59 PM
Every War Weaver should have Extend Spell, for sure. And why are you using fireball instead of casting more buffs? That's the entire purpose of the prestige class :smallconfused:

powerdemon
2011-07-06, 09:07 PM
And why are you using fireball instead of casting more buffs? That's the entire purpose of the prestige class :smallconfused:

I'm the only offensive caster as well :smallsigh:. Our front line fighters like to sit and exchange blows so if I don't soften up the enemy, then they might not make it some times. Also I am a Sorc so I have more spells than I will ever use. There have been times I hold my turn because I have no more buffs to cast.

Hiro Protagonest
2011-07-06, 09:19 PM
If the fighters just sit there and trade blows, give them the stuff they need! Give them cat's grace for AC, bull's strength for attack and damage, and heroism! Also, extended greater invisibility on everyone is made of so much win.

For the feats, replace skill focus (spellcraft) with spell penetration.

DrMike105
2011-07-06, 09:39 PM
If the fighters just sit there and trade blows, give them the stuff they need! Give them cat's grace for AC, bull's strength for attack and damage, and heroism! Also, extended greater invisibility on everyone is made of so much won.

+1 to this. Also, Haste is good for making friends, and (as stated) extend spell is a must. Rapid metamagic is good for a sorcerer, and allows quicken spell. You said you're ECL 18 with 15 class levels; out of curiosity, what is your level adjustment from?

powerdemon
2011-07-07, 07:44 AM
If the fighters just sit there and trade blows, give them the stuff they need! Give them cat's grace for AC, bull's strength for attack and damage, and heroism! Also, extended greater invisibility on everyone is made of so much win.

For the feats, replace skill focus (spellcraft) with spell penetration.

They have heavy armor so the cat's grace wouoldn't work much. They both have magic Str enhancement bonuses so that wouldn't work either. I use greater heroism and greater invisibility a lot! Skill focus is for Archmage prereqs.


+1 to this. Also, Haste is good for making friends, and (as stated) extend spell is a must. Rapid metamagic is good for a sorcerer, and allows quicken spell.

I use haste as well. I'll definitely be getting extend spell.


You said you're ECL 18 with 15 class levels; out of curiosity, what is your level adjustment from?

The LA comes from a DM created template that is the back-story for the whole campaign. They are called Vampiric and are similar to vampires but the sun doesn't kill them, It does nonlethal damage. They are not all evil, they can take shadow form (+20 hide and can move anywhere this are shadows, like up walls and through cracks). Stuff like that. They also get special DM made powers specific to each character (mine is I can turn damage done to me or my allies back at the attacker X/day) and a special weapon (at really high levels).

Cieyrin
2011-07-07, 08:55 AM
Screw Extraordinary Spell Aim, get Spellguard rings and make your favorite meleer wear it. Never again will s/he be blown by your offensive spells again! :smallbiggrin:

powerdemon
2011-07-07, 09:23 AM
Screw Extraordinary Spell Aim, get Spellguard rings and make your favorite meleer wear it. Never again will s/he be blown by your offensive spells again! :smallbiggrin:

What book?

EDIT:
Nevermind, I found it. (Complete Mage).

Flickerdart
2011-07-07, 11:00 AM
Improved Initiative is always nice, since your allies are getting more benefit from your buffs if they're buffed before their turn. With Nerveskitter (which you can share!) and Hummingbird familiar added into the mix, you're sitting pretty with a +13 initiative bonus before Dexterity.

Lans
2011-07-07, 11:27 AM
Their is a feat that lets a spell recast at -4 caster level when it the original runs out. Magic of Eberon IIRC

+reserves of strength for a caster level boost

Thrice Dead Cat
2011-07-07, 12:40 PM
There ya go. (http://brilliantgameologists.com/boards/index.php?topic=5881.0)

powerdemon
2011-07-07, 12:41 PM
There ya go. (http://brilliantgameologists.com/boards/index.php?topic=5881.0)

Haha, thanks. I'll have a look through it :smallwink:

Keld Denar
2011-07-07, 12:54 PM
Arcane Disciple(Plant) gets Barkskin on your class list to pump through the weave. Arcane Disciple(Competition) gets you Divine Powah and Righteous Might to pump through the weave.

Are there any deities for competative plants?

Big Fau
2011-07-07, 12:58 PM
Their is a feat that lets a spell recast at -4 caster level when it the original runs out. Magic of Eberon IIRC

+reserves of strength for a caster level boost

Echoing Spell, and it's from Secrets of Xen'Drik.


You want a game breaker? Echoing Spell is it. That+Residual Metamagic (Complete Mage) means you never run out of spells to cast.

powerdemon
2011-07-07, 12:58 PM
My character as of yet has not chosen a deity, though for storyline reasons favors Moradin and the obvious Boccob.

Flickerdart
2011-07-07, 12:59 PM
Arcane Disciple(Plant) gets Barkskin on your class list to pump through the weave. Arcane Disciple(Competition) gets you Divine Powah and Righteous Might to pump through the weave.

Are there any deities for competative plants?
I don't believe you can use Personal-range spells with the weave.

Cieyrin
2011-07-07, 01:01 PM
Are there any deities for competative plants?

That sounds like what would happen if Neville Longbottom was deified...

Thrice Dead Cat
2011-07-07, 01:01 PM
I don't believe you can use Personal-range spells with the weave.

Normally, but check the link!:smallbiggrin:

Flickerdart
2011-07-07, 01:10 PM
The OP is not a Favored Soul though, which is required, as far as I can tell, for the White Lilies build.

Thrice Dead Cat
2011-07-07, 01:15 PM
The OP is not a Favored Soul though, which is required, as far as I can tell, for the White Lilies build.

The easiest route is to go Magic of the Land (feat), Acorn of Far Travel (spell, generates a magic acorn, somewhere on the WotC website), and Spellguard of Silverymoon 4. When casting a spell, the War Weaver makes a Knowledge (Nature) check. Success gives healing from that spell, transforming that spell from a personal range to touch via Spellguard 4. As a touch spell, War Weaver powers trigger.

agahii
2011-07-07, 01:18 PM
Just need Spellguard of Silverymoon 4, and the feat that adds some HP healing to all spells (from BOED maybe? I forget) for the trick to work. Though the OP is going Archmage, so not really going to work for him if he dosent want 4 levels of Spellguard of Silverymoon, or if the DM wont let him refluff it.

Edit: Swordsaged and all that :p

powerdemon
2011-07-07, 01:21 PM
Yeah I'm not interested in other classes unless there is something other than archmage I should be looking at.

ShneekeyTheLost
2011-07-07, 01:23 PM
A particularly cheap option is the PrC Legacy Champion. Y'see, it advances class features like Quiescent Weave and Eldritch Tapestry. So, in fairly short order, you end up being able to drop 9th level spells into your Weave.

You have fun with buffing the party with Foresight now...

Flickerdart
2011-07-07, 01:23 PM
4 more levels takes him into Epic, when the game goes belly-up, though.

Thrice Dead Cat
2011-07-07, 01:25 PM
Yeah I'm not interested in other classes unless there is something other than archmage I should be looking at.

Spellguard is extremely good, as it always you to pass on some really strong personal buffs to the entire party.

My preferred War Weaver goes Wizard 3/War Weaver 5/Spellguard4. From there, I either finish out with Legacy Champion to get up to 9th level spells in the weave or go Abjurant Champion to give the entire party +5 Fullplate (effectively) and a +5 tower shield (Shield spell) for free.

Big Fau
2011-07-07, 01:46 PM
Yeah I'm not interested in other classes unless there is something other than archmage I should be looking at.

Archmage? It's a bit meh, especially for a Sorcerer (Specialist Wizards can use Specialist Spell Slots instead of their normal daily allotment, which is wonderful for them).


While it isn't the best around, it isn't too bad either. Still, Spellguard would suit your War Weaver levels better. As would Legacy Champion/Uncanny Trickster (CS).


My preferred War Weaver goes Wizard 3/War Weaver 5/Spellguard4. From there, I either finish out with Legacy Champion to get up to 9th level spells in the weave or go Abjurant Champion to give the entire party +5 Fullplate (effectively) and a +5 tower shield (Shield spell) for free.

War Weaver requires 3rd level spells. Unless you are using PAFS, you can't enter it that early.

Ryu_Bonkosi
2011-07-07, 01:47 PM
Three levels of Incantrix? One level of Tainted Sorcerer? One level of Mindbender with the Mindsight feat?

Thrice Dead Cat
2011-07-07, 01:51 PM
War Weaver requires 3rd level spells. Unless you are using PAFS, you can't enter it that early.

Puh-lease! I use Sanctum Spell instead, allowing me to throw 6th level spells into my weave before I hit up Legacy Champion. It's probably the one time that feat is useful for more than just early entry, so you'd better believe I use it while I can!:smalltongue:

Big Fau
2011-07-07, 01:53 PM
Puh-lease! I use Sanctum Spell instead, allowing me to throw 6th level spells into my weave before I hit up Legacy Champion. It's probably the one time that feat is useful for more than just early entry, so you'd better believe I use it while I can!:smalltongue:

PAFS is better than Sanctum Spell, as you can use PASF outside of your Sanctum.

Thrice Dead Cat
2011-07-07, 01:55 PM
PAFS is better than Sanctum Spell, as you can use PASF outside of your Sanctum.

Not really. With Sanctum Spell, you get to lower your spells as well, meaning that, in the portions of the build where you have higher levels of spells than what is normally allowed to be woven into the weave, you can instead Sanctum Spell them, turning them down into a 5th level spell. Thus, I can throw around things like Antimagic Field, the 6th level Bite of the Were-X, and other things even though I haven't yet grabbed any Legacy Champion.

ShneekeyTheLost
2011-07-07, 02:18 PM
Not really. With Sanctum Spell, you get to lower your spells as well, meaning that, in the portions of the build where you have higher levels of spells than what is normally allowed to be woven into the weave, you can instead Sanctum Spell them, turning them down into a 5th level spell. Thus, I can throw around things like Antimagic Field, the 6th level Bite of the Were-X, and other things even though I haven't yet grabbed any Legacy Champion.

Arcane Disciple: Healing domain. Now you can also toss Heal spells through the Weave.

Keld Denar
2011-07-07, 02:33 PM
It's probably the one time that feat is useful for more than just early entry, so you'd better believe I use it while I can!

The other useful trick with Sanctum Spell is bypassing the level caps on Spellstoring items like a Spellstoring weapon or IWIN Stone. You could put a Sanctum 4th level spell (like Enervation) in your Spellstoring weapon for a bit more bang/buck than you'd get out of a 3rd level spell like Poison a lower level spell like Combust.

Sanctum Spell is really nice, and unlike most other early entry techniques, only requires 1 feat (well, two, but the other can be a useful metamagic feat you were gonna take anyway).

powerdemon
2011-07-07, 02:50 PM
Not really. With Sanctum Spell, you get to lower your spells as well, meaning that, in the portions of the build where you have higher levels of spells than what is normally allowed to be woven into the weave, you can instead Sanctum Spell them, turning them down into a 5th level spell. Thus, I can throw around things like Antimagic Field, the 6th level Bite of the Were-X, and other things even though I haven't yet grabbed any Legacy Champion.
Totally lost me on that one.

(anyone know how to get to the Ask wizards and Sage advice archives? I can't find the ruling for Extra Spell.)

Keld Denar
2011-07-07, 02:52 PM
Extra Spell just gives you an extra spell known of any level lower than the highest level of spells you know, but it can only come from your own spell list (or any spell list you have access to, such as via Arcane Disciple).

I don't remember where the exact post is, but that's the jist of the ruling. I'd suggest doing a google search of "site:wizards.com extra spell", and maybe you'll find it there.

So, Sanctum Spell does 2 things.
1) If you are in your sanctum, a Sactum Spell is considered 1 spell level higher for all respects (higher DC, more likely to penetrate a Globe of Invulnerability, satisfying prereqs of "cast X level spell").
2) If you are NOT in your sanctum, a Sanctum Spell is considered 1 spell level lower for all respects (lower DC, less likely to penetrate a Globe of Invulnerability, fits neatly into X level or lower qualifications like Quiessent Weave or Spellstoring gear).

Thus, if you can cast a 2nd level spell, you can cast a Sanctum verson of that and it is a 3rd level spell when you are in your Sanctum. Thus, you have the POTENTIAL to cast 3rd level spells, and satisfy the prereqs. Also, when you are loading spells into your Eldritch Taspestry, if you cast a Sanctum version of a 6th level spell, it is treated as a 5th level spell (as long as you aren't in your sanctum). Thus, since its only 5th level, it fits nicely into the tapestry even though its normally too high a level.

powerdemon
2011-07-07, 04:40 PM
So, Sanctum Spell does 2 things.
1) If you are in your sanctum, a Sactum Spell is considered 1 spell level higher for all respects (higher DC, more likely to penetrate a Globe of Invulnerability, satisfying pre...

Ah, that makes sense now! Thank you.


I read up on the spellguard, and that area doesn't exist in our campaign world, nor would my character be able to "serve" two days every tenday. So I guess that one is out, though I would love that 4th level ability.

Anyone know a way to be able to cast domain spells more than once/day if I took Arcane Disciple (Healing)?

Thrice Dead Cat
2011-07-07, 04:47 PM
Anyone know a way to be able to cast domain spells more than once/day if I took Arcane Disciple (Healing)?

Archmage would do it, arguably.


As a note, I mentioned Spellguard of Silverymoon simply because I love the flavor of a character being taught war magics (War Weaver) and then learning to apply them for the benefit of his people (By default, Silverymoon, but, really, any good city state would fit).

Jude_H
2011-07-07, 04:50 PM
Anyone know a way to be able to cast domain spells more than once/day if I took Arcane Disciple (Healing)?
If you just want to throw gp at it, pearls of power are a quick and easy approach.

powerdemon
2011-07-07, 05:33 PM
Archmage would do it, arguably.


As a note, I mentioned Spellguard of Silverymoon simply because I love the flavor of a character being taught war magics (War Weaver) and then learning to apply them for the benefit of his people (By default, Silverymoon, but, really, any good city state would fit).

It's more of the fact I couldn't get away 2 days a week.

Thrice Dead Cat
2011-07-07, 06:43 PM
It's more of the fact I couldn't get away 2 days a week.

Ah, understandable. You could maybe talk with your DM about this, though, having it be apart of a retraining quest and all? Just throwing it out there, as I do have a lot of love for that class combo.

Thurbane
2011-07-07, 07:28 PM
If you plan of buffing with Bull's Strength etc, there's a feat in Dragon Mag Compndium (Ability Enhancer), that adds an extra +2 to any Transmutation spell that grants an ability score bonus. Requires SF(Transmutation), so may not end up being worth it.

Cieyrin
2011-07-07, 08:02 PM
If you plan of buffing with Bull's Strength etc, there's a feat in Dragon Mag Compndium (Ability Enhancer), that adds an extra +2 to any Transmutation spell that grants an ability score bonus. Requires SF(Transmutation), so may not end up being worth it.

He needs a second Spell Focus for Archmage, anyways, so why not? Make that Spell Focus useful, though SF(Transmutation) is a mite more useful than SF(Conjuration) ever will be. :smallwink:

EDIT: Oh wait, he does already have two SFs...switch Evocation with Transmutation?

Divide by Zero
2011-07-07, 08:13 PM
I read up on the spellguard, and that area doesn't exist in our campaign world, nor would my character be able to "serve" two days every tenday. So I guess that one is out, though I would love that 4th level ability.

First bit would require refluffing the class, but it says that ex-Spellguards keep all their abilities (except for the special token, which you might not have anyway after the refluffing), so if you can convince your DM to retcon it in, you're fine there.

powerdemon
2011-07-08, 04:22 AM
Archmage would do it, arguably.

How would you do that?

Cieyrin
2011-07-08, 04:11 PM
How would you do that?

I'm assuming something to do with the High Arcana(Spell-like Ability). You could also do that with Innate Spell, though that's a lot less efficient and you probably don't have the feats for it.

Kantolin
2011-07-08, 04:43 PM
Anyone know a way to be able to cast domain spells more than once/day if I took Arcane Disciple (Healing)?

I think the spontaneous healer feat would work.

powerdemon
2011-07-08, 08:56 PM
I think the spontaneous healer feat would work.

That wouldn't work for me. 11 Wisdom score so I couldn't use it at all! Bah humbug! For a feat they should just let you do it all the time.