Person_Man
2011-07-07, 08:14 AM
Someone was looking for a list of items that grant feats on another thread. I had a cut and paste from an old link. But it could definitely use an update. And while we're updating it, we might as well include classes, prestige classes, etc., from the Lists of Stuff thread.
Here's what I have so far. I apologize for the poor formatting. I'll clean things up as I make corrections. Please post any additions or corrections. In particular, I know I'm probably missing a ton of stuff from Pathfinder, Dragon Magazine, etc.
Races:
Asherati: Heat Endurance. Sandstorm.
Azurin: Selectable Bonus feat. Magic of Incarnum.
Daelkyr Half-Blood: Symbiont Mastery. Magic of Eberron pg. 37:
Dwarves: conditional Exotic Weapon proficiency with Dwarvern weapons. PHB.
Dwarf, Badlands: Heat Endurance. Sandstorm.
Elf: Martial Weapon Proficiency: longsword, rapier, longbow, shortbow. PHB.
Hadozee: Dodge. Stormwrack (missing on page 41, check page 152)
Half-elf, Pathfinder: Skill Focus or any one weapon proficiency. Pathfinder.
Halfling, Strongheart: Any Bonus feat. Races of Faerun.
Half-orc: conditional Exotic Weapon proficiency with orcish weapons. PHB.
Half-Orc, Desert: Run.
Hellbred: Devil's Favor, plus "Body" option grant and additional Deviltouched feat at 4 HD and 14 HD. Fiendish Codex II pg 77.
Human: Selectable Bonus Feat. PHB.
Human, Silverbrow: Selectable Bonus Feat. Dragon Magic.
Kobold, Dragonborn of Bahumat: Replace one of your existing feats with Dragon Tail, Dragon Wings, or Dragonwrought. Races of the Dragon.
Orc, Desert: Endurance. Unearthed Arcana.
Orc or Half-Orc, Frostblood: Endurance, which may allow you to get a bonus feat later if you pick up Endurance again from a class feature. Dragon Magic.
Spellscale: Various metamagic feats, usually for the day. Races of the Dragon.
Classes:
Archivist 10, 20/20, Heroes of Horror, from list
Artificer 1, 2, 3, 4, 5, 7, 9, 12, 14: Item creation feats. Eberron Campaign Setting: Pg. 30.
Barbarian 3, Ape Totem (SRD/UA): Power Attack
Barbarian 1/2/3, Bear Totem (SRD/UA): Toughness, Improved Grapple, Great Fortitude
Barbarian 1, Boar Totem (SRD/UA): Diehard when raging
Barbarian 1, Dragon Totem (SRD/UA): Blind-Fight
Barbarian 3, Eagle Totem (SRD/UA): Lightning Reflexes
Barbarian 2/5, Horse Totem (SRD/UA): Run, Endurance
Barbarian 1, Lion Totem (SRD/UA): Run
Barbarian 3/5, Serpent Totem (SRD/UA): Improved Grapple, Improved Initiative
Barbarian 2/5, Wolf Totem (SRD/UA): Improved Trip, Track
Barbarian, Simple 2/6/11: (SRD/UA): Rapid Shot, Manyshot, Improved Precise Shot
Barbarian, City Brawler. Grants Improved Unarmed Strike and Two Weapon Fighting (but only for Unarmed fighting). Dragon Magazine #349 Pg. 92-93.
Bard 3/6/9/12/15/18: Trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast. Eberron Campaign Setting
Battle Dancer 1 (Dragon Compendium): Improved Unarmed Strike (monk version)
Cleric 1: Can trade Domains for Devotion Feats. Complete Champion pg 53.
Conjurer (SRD/UA): Augment Summoning instead of Scribe Scroll.
Cleric 1, War Domain, Weapon Proficiency and Weapon Focus
Diviner (SRD/UA): Alertness, Blind-Fight, Improved Initiative, Lightning Reflexes, and Skill Focus added to available bonus feats at 1/5/10/15/20.
Druid, Simple. (SRD/UA): Track
Duskblade 2, PHB2, combat casting
Expert 1, 2, 4, 8, 12, 16, 20: Selectable Bonus Feat. Unearthed Arcana Pg. 77-78:
Favored Soul 3, 12/20, Complete Divine, weapon focus, weapon specialization (must match diety's favoured weapon)
Fighter 1 and every even level, Fighter Feats only plus free Tower Shield Prof. (PHB)
Fighter 1 alternate class feature: Trade Tower Shield proficiency for Exotic Shield Proficiency. (Races of Stone)
Fighter 1 Dwarf substitution level gives Weapon Focus in all axes. (Races of Stone pg 146)
Half-Elf Paragon 1: Any bonus feat. Unearthed Arcana.
Hexblade 5, 10, 15, 20/20, Complete Warrior, from small list (casting related)
Human Paragon 2, Unearthed Arcana, any
Kalashtar Monk 2: Bonus Psionic feat (RoE)
Kobold substitution level, Races of the Dragon, Dodge, replaces heavy armor proficiency
Marshal 1, Miniatures Handbook, if you already have Skill Focus (diplomacy), any
Monk 1, 2, 6/20, from given list
Monk 2, Halfling substitution level, Weapon Finesse.
Monk 1, 2, 6, numerous variants. (Unearthed Arcana)
Paladin 4, 8, 11, 14/20, class variant, Complete Champion, give up spellcasting, select from large list
Paladin, Hunter of Fiends variant. Track. Dragon Magazine #349 Pg. 92-93.
Psion 1, 5, 10, 15, 20/20, psionic or metapsionic or psionic item creation
Psychic Warrior 1, 2, 5, and every 3 level afterwards, fighter or psionic feats only
Ranger 4, 8, 11, 14/20, class variant, complete Champion, give up spellcasting, select from large list
Rogue, Simple/Martial variant: As Fighter, give up Sneak Attack. Unearthed Arcana.
Rogue, Pathfinder variant: Bonus feats from a select list in place of Talents every even level. Pathfinder.
Samurai 1, 2, 5, 8, 11, 16: Bastard Sword, TWF tree, Quickdraw, and Improved Initiative. Complete Warrior.
Samurai 2, 4, 7, 10, 13, 16, 19: From a specific (Fighter-ish) clan lists. Oriental Adventures.
Scout 4, 8, 12, 16, 20, Complete Adventurer, from list (mostly movement and archery)
Sorcerer 1, dragonblood class variant, Races of the Dragon, Draconic Heritage replaces familiar.
Sorcerer 1, Alertness from Familiar. Also grants a virtual Skill Focus or Toughness. PHB.
Sorcerer, Battle 1. (SRD/UA): martial weapon proficiency, light armor proficiency
Spellcaster 1, 5, 10, 15, 20: Open Bonus Feats. Unearthed Arcana.
Spirit Shaman 1, Complete Divine, alertness
Swashbuckler 1, Complete Warrior, weapon finesse
Vile Darkness, domain, Lords of Madness, blind-fight
Warblade 5, 9, 13, 17/20: List. Tome of Battle.
Warmage 7, 10, 15, 20: Sudden Empower/Enlarge/Widen/Maximize. Complete Arcane.
Warforged Fighter 2: Bonus Warforged feat (RoE)
Warrior 1 and every even level: Open Bonus Feats. Unearthed Arcana.
Wizard 1, Alertness from Familiar. Also grants a virtual Skill Focus or Toughness. PHB.
Wizard 5, elf substitution level, Races of the Wild, archery feat from list
Wizard every 5th level, metamagic feats only
Wizard, Simple. (SRD/UA): fighter bonus feats at levels 1/5/10/15/20
Wu-Jen 1, Complete Arcane, metamagic
Prestige Classes
Alienist 3, 7/10, ecl 8, Complete Arcane, metamagic
Animal Lord 6, ecl 11, Complete Adventurer, depends on animal totem.
Annointed Knight 1, ecl 6, Book of Exalted Deeds, alertness of combat reflexes
Annointed Knight 3, 6, 9/10, ecl 8, Book of Exalted Deeds, from list (mostly combat related)
Ardent Dilettante 4, 7, 10/10, ecl 9, Planar Handbook, any
Aglarondan Griffonrider 1: Flyby Attack. Unapproachable East.
Battle Trickster 2, ecl 7, Complete Scoundrel, fighter feat
Battlerager 2, 3, 4/5, ecl 6, Races of Faerun, close-quarters fighting, improved unarmed strike, great cleave and reckless offensive
Beastmaster 2, ecl 7, Complete Adventurer, Alertness
Blade Bravo 1, ecl 6, Races of Stone, Goad
Blade Bravo 3, 6, 9/10, ecl 8, Races of Stone, combat feat from list
Bladesinger 2, 5, 8/10, ecl 7, Races of Faerun, from list
Breachgnome 2, 4/5, ecl 7, Races of Faerun, from list
Chameleon 2, ecl 8, Races of Destiny, any, changes every day
Champion of Corellon Larethian 1, 4, 7, 10/10, Races of the Wild, fighter feat with restrictions
Cipher Adept 1, ecl 8, Planar Handbook, improved unarmed strike
Citadel Elite 2, 4/5, ecl 9, Eberron - Sharn: City of Towers, any feat
Cloud Anchorite 3, 7/10, ecl 9, Frostburn, from list
Court Herald 1, 9/12, ecl 8, Power of Faerun, any
Crimson Scourge 5, ecl 10, Cityscape, Improved Disarm
Cyre Scout 2, 6: Blind Fight and Endurance, or select if you already have. Dragonmarked pg. 102.
Deepwarden 1, ecl 6, Races of Stone, Track
Deneith Warden: Track or Urban Tracking. Dragonmarked pg 105.
Divine Crusader 5, ecl 12, Complete Divine, weapon specialization (diety's favoured weapon)
Divine Mind 1, Complete Psionic, wild talent
Doomlord 2, 6, 10/10, ecl 9, Planar Handbook, combat feat from list
Dracolexi 2, ecl 7, Races of the Dragon, eschew materials or still spell
Dracolyte 3, ecl 8, Draconomicon, Alertness
Dragonmark Heir 1, 4: Lesser/Greater Dragonmark. Eberron Campaign Setting pg. 74.
Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon
Dragonheart Mage 2, 4, 8/10, ecl 7, Races of the Dragon, any draconic feat
Dragon Prophet 4, 8: Aasterinian Constellation Power grant bonus feats from a set list; Magic of Eberron Pg. 64.
Dragonrider 3, ecl 8, Draconomicon, mounted feat
Dragonrider 4, ecl 9, Draconomicon, Flyby Attack
Dragonslayer 6, 7/10, ecl 11, Draconomicon, Lightning Reflexes then Improved Critical
Dread Necromancer 19, Heroes of Horror, Craft Wondrous Item
Dread Pirate 1, ecl 6, Complete Adventurer, Two-Weapon Fighting
Drunken Master 6, 7/10, ecl 11, Complete Warrior, improved feint, improved grapple
Ectopic Adept 2, 4/5, ecl 7, Complete Psionic, ectopic form
Eldeen Ranger 3 (Wardens of the Wood Sect): Improved Critical (For ranged and thrown weapon of their choice); Eberron Campaign Pg. 79.
Eldritch Knight 1, DMG, fighter feats only
Exalted Arcanist 3, 5/5, ecl 9, Book of Exalted Deeds, exalted feats
Exemplar 3, 6, 9/10, ecl 13, Complete Adventurer, from list (mostly skill)
Extreme Explorer 3, 5: Set list. Eberron Campaign Setting Pg. 81
Fist of Raziel 4, ecl 10, Book of Exalted Deeds, Sanctify Martial Strike
Flayerspawn Psychic 2, 4, 8/10, ecl 7, Complete Psionic, Illithid feat
Fortune's Friend 2, 4/5, ecl 7, Complete Scoundrel, luck feat
Frenzied Beserker 1, elc 7, Complete Warrior, diehard
Goliath Liberator 3, ecl 11, Races of Stone, Improved Trip
Great Rift Skyguard 3, 7/10, ecl 8, Races of Faerun, mounted combat feat
Halfling Outrider 1, ecl 6, Complete Warrior, alertness
Hierophant 1-5/5, ecl 13, DMG, metamagic feats
Heir of Siberys 1 (levels 2 and 3 if you forgo your spellcaster level increase): Set list. Eberron Campaign Setting Pg. 82.
Heartfire Fanner: Dragon Magazine #314 Pg. 24-25.
Holt Warden 9, ecl 14, Complete Champion, only if you already have timeless body
Hospitaler 1, 5, 9/10, ecl 6, Complete Divine, fighter feats
Hunter of the Dead 6, ecl 11, Complete Warrior, extra turning
Initiate of Pistis Sophia 4, 7, 10/10, ecl 10, Book of Exalted Deeds, sacred vow related feats
Justiciar 2, 3/10, ecl 8, Complete Warrior, improved grapple, exotic weapon proficiency (manacles)
Knight of the Raven 5, 8/10, ecl 9, Expedition to Castle Ravenloft, enduring life then lasting life
Knight Protector 2, ecl 7, Complete Warrior, Iron Will
Legendary Captain 1, ecl 6, Stormwrack, Great Captain or Skill Focus
Leviathan Hunter 3, ecl 8, Stormwrack, Clever Wrestling
Lion of Talisad 4, ecl 9, Book of Exalted Deeds, exalted companion
Loremaster 1, ecl 8, DMG, any, requires Int 24
Maester 1, 5/5, ecl 6, Complete Adventurer, item creation
Mage of the Arcane Order 2, 9/10, ecl 7, Complete Arcane, metamagic
Magical Trickster 2, ecl 7, Complete Scoundrel, metamagic feat
Master Inquisitor 2, 4. Set List. Eberron Campaign Setting Pg. 84.
Master Thrower 1, 4/5, ecl 6, Complete Warrior, quick draw, snatch arrows
Metamagic Storm, magical location, Complete Mage, metamagic feat, see text
Ordained Champion 1, ecl 5, Complete Champion, lose domain powers for fighter feats
Ordained Champion 2, ecl 6, Complete Champion, diehard
Order of the Bow Initiate 4, 6/10, ecl 9, Complete Warrior, greater weapon focus, sharp-shooting
Pious Templar 3, ecl 8, Complete Divine, weapon specialization (diety's favoured weapon)
Pious Templar 4, 8/10, ecl 9, Complete Divine, fighter feats
Psionic Artificer 1, 2, 3, 4, 5, 7, 9, 12, 14. Psionic Item Creation feats. Magic of Eberron pg 42.
Reapon Mauler 1, ecl 6, Complete Warrior, improved grapple and mobility, only in light or no armor
Renegade Mastermaker 10: any Warforged feat. Magic of Eberron Pg. 82.
Ronin 5, ecl 11, Complete Warrior, from small list (mounted or archery related)
Ruathar 1, ecl 6, Races of the Wild, martial weapon proficiency in longsword, rapier, longbow or shortbow
Sentinel of Bharrai, ecl 6, Book of Exalted Deeds, track
Shadowbane Inquisitor 3, ecl 8, Complete Adventurer, Improved Sunder
Shadowspy 2, 5, 7, 10/10, ecl 6, Complete Champion, small list
Shou Disciple 2 and 4: Set list. Unapproachable East.
Soulbow 1, 3, 5, 7, 9/10, ecl 8, Complete Psionic, from list (archery)
Spellsword 2, ecl 7, Complete Warrior, metamagic or fighter feat
Stormtalon 2, 4, 6, 8, 10/10, ecl 7, Races of the Wild, aerial combat
Sword of Righteousness 1, 2, 3/3, ecl 7, Book of Exalted Deeds
Tattoed Monk 1, ecl 6, Complete Warrior, pine tattoo, remain conscious
Thayan Knight 3, ecl 8, Complete Warrior, fighter feat except specialization
Thunderguide 2, ecl 6, Eberron: Explorer's Handbook, EXP: Xen'drik Boomering, increase range increment to 30'
Unseen Seer 2, ecl 7, Complete Mage, silent spell
Vadalis Beastkeeper 3, 6, 9. Set list. Dragonmarked pg. 131.
Vassal of Bahamut 3, 6, 9/10, ecl 10, Book of Exalted Deeds, from list (mostly combat related)
Whisperknife 1, ecl 6, Races of the Wild, rapid shot
Wonderworker 1, 2, 3/3, ecl ?, Book of Exalted Deeds, exalted feats
Warforged Juggernaut 1, 5: Powerful Charge/Greater Powerful Charge; Eberron Campaign Setting Pg. 85.
Weretouched Master 2, 4: Set List., level 2 and 4, from a set list.Eberron Campaign
Items
Alertness (Ioun Stone (Dark Blue Rhomboid), 10k, DMG)
Aquatic Shot: Pearl Trident (Stormwrack)
Blind-Fight (Corsair's Eyepatch, 3k, MIC) "grants you the benefit of the Blind-Fight feat for 1 min." Usable 3/day, Swift (also grants See Invisibility).
Cleave: Rankbreaker Glaive (Arms and Equipment Guide)
Combat Reflexes (Serpent Armour, 12k, MIC)
Empowered Turning (Greater Holy Symbol, )
Extra Music (Songblade, 6,400gp, CV) Only when wielded and only 1 extra bardic music/day
Extra Slot (Pearl of Power, Lvl*Lvl*1,000, DMG)
Extra Slot (Momento Magicka, Lvl*Lvl*1,500, MIC)
Extra Spell (Runestaffs (various), Varies, MIC) Generally only x/day
Extra Slot/Spell (Wands and Staffs, Varies, Everywhere) Normally 50 charges, not permanent
Extra Stunning (Monk's Belt, 13k, DMG) Only 1 extra stunning attack/day
Extra Turning (Nightstick, 7,500, LM)
Extra Turning (Reliquary Holy Symbol, 1000, MIC) Number of extra turn attempts given varies
Extra Turning: Sword of the Glorious Pearl (Stormwrack)
Far Shot (Helm of the Hunter (Array of the Manticore), 9k, MIC) "grants you... the benefits of the Far Shot feat"
Far Shot (Horizon Goggles, 8k, CM)
Great Fortitude (Belt of Endurance, 10k, A&E)
Improved Initiative (Bracers of the Blinding Strike, 102k, MoF)
Improved Initiative (Dragonfly Medallion, 29760 GP, A&EG p. 131)
Improved Disarm: Quarterstaff of Battle. Disarm "...as if you have the Improved Disarm feat" (Magic of Faerun)
Improved Trip: Staff of Mighty Sweeping (Magic of Faerun)
Improved Unarmed Strike (Bracers of Striking, 1,310gp, MoF) Upgradable as a double weapon
Improved Unarmed Strike (Ring of Might, 4000 GP, MoF p. 146)
Improved Unarmed Strike and Improved Natural Attack (Unarmed Strike (Fanged Ring, 10k, Dragon Magic 101) The INA only works if you're a monk or already have a natural attack (see post 26)
Improved Sunder (Sundering weapon enhancement, +1, MIC)
Improved Sunder (Dragonfang Gauntlets, 8,610gp, MIC) 3 attacks/day
Metamagic Spell Trigger (Metamagic Wandgrip, 6k, CM)
Mobility (Mobility armor enhancement, +1, MIC)
Mounted Combat/Ride by Attack (Battle Bridal, 9k, MIC) Only when mounted
Precise Shot (Precise ranged weapon property, +1, MIC)
Precise Shot: Rod of Magical Precision, 12,000gp. Complete Mage pg 128.
Quickdraw (Eager weapon enhancement, +1, MIC)
Quickdraw Crystal: 300g, Magic Item Compendium.
Ride by Attack (Riding Boots, 12k, MIC) Only when mounted
Run (Panther Mask (Gharyn's Monastic Array), 2,700, MIC) "provides you the benefits of the Run feat"
(Sudden) Metamagic feats (Metamagic rods, varies, DMG and MIC) 3/day, doesn't change spell level
Spell Penetration (Third Eye Penetrate, 8k, MIC)
Sudden Extend (Aquamarine of Spell Extending, 3,700gp, PGtF)
Track and Scent (Headband of Pursuit, 15k, Secrets of Sarlona)
Track (Mask of the Tiger (Garb of the Hunting Cat), 4k, MIC) "grants you the benefits of the Track feat"
2WF/Improved 2WF (Gloves of the Balanced Hand, 8k, MIC)
Weapon Prof: Bows (Bracers of Archery Lesser or Greater, 5/ or 25k, DMG)
Up the Walls: Nimblestep (Lost Empires of Faerun).
Whirlwind Attack (Whirling weapon enhancement, +1, MIC)
Spells
Master's Touch (Bard/Wiz/Sorc 1). Weapon Proficiency with one weapon that you are holding as a Swift Action for 1 min/level. Spell Compendium pg 139.
Mirror's Move (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20000901a) (Brd/Sor/Wiz 2): Set list. 3.0 Online Material.
Heroics (Wiz/Sorc 2): Any Fighter bonus feat for 10 min/level. Spell Compendium pg 113.
Bladestorm (Ranger 3): "... make one attack with each melee weapon you are currently wielding against every foe within reach." Effectively Whirlwind Attack feat, but better. .SpellComp 30.
Psionic Powers
Feat Leech (http://www.d20srd.org/srd/psionic/powers/featLeech.htm): Allows you to pull psionic/metapsionic/psionic item creation feats out of other characters, including your psicrystal, wild cohort, etc.
Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm): Doesn't exactly give you extra feats, but it does let you swap them out, and if you have Linked Power you can do so on the fly, strategically.
Domains
Augment Summoning (Dragon Below, ECS)
Blind-Fight (Darkness, SC or Shadow, ECS)
Dragon Below Domain: Augment Summoning
Elf Domain: Point Blank Shot
Extra Turning (Undeath, SC)
Exotic Weapon Proficiency + Weapon Focus w/ Valenar double scimitar (Revered Ancestor, Faiths of Eberron)
Expert Swimmer (Seafolk, Stormwrack)
Extend Spell (Planning, SC)
Great Fortitude (Dwarf, SC)
Improved Initiative (Time, SC)
Incarnum Spellshaping (Incarnum, Magic of Incarnum)
Lightning Reflexes (Drow, SC)
Martial Weapon Proficiency + Weapon Focus w/ light hammer or warhammer (Metal, SC)
Planning Domain: Extend Spell
Point Blank Shot (Elf, SC)
Portal Sensitive (Portal, FR Underdark)
Rapid Swimming (Seafolk, Stormwrack)
Scribe Scroll (Rune, SC)
Skill Focus: Appraise (Wealth domain, SC)
Skill Focus: Craft (Craft, SC)
Spell Focus: Enchantment (Domination, SC)
Vile Darkness Domain: Blind-Fight. Book of Vile Darkness.
Undeath Domain: Extra Turning. Libris Mortis.
Vile and Exalted
Any intelligent and evil creature can swear service to an elder evil if the creature knows of its existence. Doing so grants the creature one bonus feat, plus an extra bonus feat for every fi ve character levels or Hit Dice. These feats can only be selected from the feats on a chart in the Elder Evils supplement. By RAW, there is no down side to doing this. In fact, many of the Vile feats are actually quite potent. But the DM will probably impose something on the player for doing this, such as the inability to be resurrected (because the Elder Evil decides to assert ownership over your soul) and/or having to carry out certain tasks or sacrifices.
Similarly, any Exalted (really Good) character can take the Vow of Poverty feat (Book of Exalted Deeds) and get additional Bonus Exalted feats at first and every even level, plus some other modest abilities. But it comes at a very heavy toll - giving up all treasure forever AND the strict alignment strait jacket of being Exalted.
Also, Moderate and Severe Taint (measured in corruption and depravity) gives you a Bonus Feat. A character with severe corruption and severe depravity would receive a total of four bonus feats. If the character has her taint reduced to beneath the level where she gained the bonus feat, then she loses the feat. (Heroes of Horror, pg 67)
Here's what I have so far. I apologize for the poor formatting. I'll clean things up as I make corrections. Please post any additions or corrections. In particular, I know I'm probably missing a ton of stuff from Pathfinder, Dragon Magazine, etc.
Races:
Asherati: Heat Endurance. Sandstorm.
Azurin: Selectable Bonus feat. Magic of Incarnum.
Daelkyr Half-Blood: Symbiont Mastery. Magic of Eberron pg. 37:
Dwarves: conditional Exotic Weapon proficiency with Dwarvern weapons. PHB.
Dwarf, Badlands: Heat Endurance. Sandstorm.
Elf: Martial Weapon Proficiency: longsword, rapier, longbow, shortbow. PHB.
Hadozee: Dodge. Stormwrack (missing on page 41, check page 152)
Half-elf, Pathfinder: Skill Focus or any one weapon proficiency. Pathfinder.
Halfling, Strongheart: Any Bonus feat. Races of Faerun.
Half-orc: conditional Exotic Weapon proficiency with orcish weapons. PHB.
Half-Orc, Desert: Run.
Hellbred: Devil's Favor, plus "Body" option grant and additional Deviltouched feat at 4 HD and 14 HD. Fiendish Codex II pg 77.
Human: Selectable Bonus Feat. PHB.
Human, Silverbrow: Selectable Bonus Feat. Dragon Magic.
Kobold, Dragonborn of Bahumat: Replace one of your existing feats with Dragon Tail, Dragon Wings, or Dragonwrought. Races of the Dragon.
Orc, Desert: Endurance. Unearthed Arcana.
Orc or Half-Orc, Frostblood: Endurance, which may allow you to get a bonus feat later if you pick up Endurance again from a class feature. Dragon Magic.
Spellscale: Various metamagic feats, usually for the day. Races of the Dragon.
Classes:
Archivist 10, 20/20, Heroes of Horror, from list
Artificer 1, 2, 3, 4, 5, 7, 9, 12, 14: Item creation feats. Eberron Campaign Setting: Pg. 30.
Barbarian 3, Ape Totem (SRD/UA): Power Attack
Barbarian 1/2/3, Bear Totem (SRD/UA): Toughness, Improved Grapple, Great Fortitude
Barbarian 1, Boar Totem (SRD/UA): Diehard when raging
Barbarian 1, Dragon Totem (SRD/UA): Blind-Fight
Barbarian 3, Eagle Totem (SRD/UA): Lightning Reflexes
Barbarian 2/5, Horse Totem (SRD/UA): Run, Endurance
Barbarian 1, Lion Totem (SRD/UA): Run
Barbarian 3/5, Serpent Totem (SRD/UA): Improved Grapple, Improved Initiative
Barbarian 2/5, Wolf Totem (SRD/UA): Improved Trip, Track
Barbarian, Simple 2/6/11: (SRD/UA): Rapid Shot, Manyshot, Improved Precise Shot
Barbarian, City Brawler. Grants Improved Unarmed Strike and Two Weapon Fighting (but only for Unarmed fighting). Dragon Magazine #349 Pg. 92-93.
Bard 3/6/9/12/15/18: Trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast. Eberron Campaign Setting
Battle Dancer 1 (Dragon Compendium): Improved Unarmed Strike (monk version)
Cleric 1: Can trade Domains for Devotion Feats. Complete Champion pg 53.
Conjurer (SRD/UA): Augment Summoning instead of Scribe Scroll.
Cleric 1, War Domain, Weapon Proficiency and Weapon Focus
Diviner (SRD/UA): Alertness, Blind-Fight, Improved Initiative, Lightning Reflexes, and Skill Focus added to available bonus feats at 1/5/10/15/20.
Druid, Simple. (SRD/UA): Track
Duskblade 2, PHB2, combat casting
Expert 1, 2, 4, 8, 12, 16, 20: Selectable Bonus Feat. Unearthed Arcana Pg. 77-78:
Favored Soul 3, 12/20, Complete Divine, weapon focus, weapon specialization (must match diety's favoured weapon)
Fighter 1 and every even level, Fighter Feats only plus free Tower Shield Prof. (PHB)
Fighter 1 alternate class feature: Trade Tower Shield proficiency for Exotic Shield Proficiency. (Races of Stone)
Fighter 1 Dwarf substitution level gives Weapon Focus in all axes. (Races of Stone pg 146)
Half-Elf Paragon 1: Any bonus feat. Unearthed Arcana.
Hexblade 5, 10, 15, 20/20, Complete Warrior, from small list (casting related)
Human Paragon 2, Unearthed Arcana, any
Kalashtar Monk 2: Bonus Psionic feat (RoE)
Kobold substitution level, Races of the Dragon, Dodge, replaces heavy armor proficiency
Marshal 1, Miniatures Handbook, if you already have Skill Focus (diplomacy), any
Monk 1, 2, 6/20, from given list
Monk 2, Halfling substitution level, Weapon Finesse.
Monk 1, 2, 6, numerous variants. (Unearthed Arcana)
Paladin 4, 8, 11, 14/20, class variant, Complete Champion, give up spellcasting, select from large list
Paladin, Hunter of Fiends variant. Track. Dragon Magazine #349 Pg. 92-93.
Psion 1, 5, 10, 15, 20/20, psionic or metapsionic or psionic item creation
Psychic Warrior 1, 2, 5, and every 3 level afterwards, fighter or psionic feats only
Ranger 4, 8, 11, 14/20, class variant, complete Champion, give up spellcasting, select from large list
Rogue, Simple/Martial variant: As Fighter, give up Sneak Attack. Unearthed Arcana.
Rogue, Pathfinder variant: Bonus feats from a select list in place of Talents every even level. Pathfinder.
Samurai 1, 2, 5, 8, 11, 16: Bastard Sword, TWF tree, Quickdraw, and Improved Initiative. Complete Warrior.
Samurai 2, 4, 7, 10, 13, 16, 19: From a specific (Fighter-ish) clan lists. Oriental Adventures.
Scout 4, 8, 12, 16, 20, Complete Adventurer, from list (mostly movement and archery)
Sorcerer 1, dragonblood class variant, Races of the Dragon, Draconic Heritage replaces familiar.
Sorcerer 1, Alertness from Familiar. Also grants a virtual Skill Focus or Toughness. PHB.
Sorcerer, Battle 1. (SRD/UA): martial weapon proficiency, light armor proficiency
Spellcaster 1, 5, 10, 15, 20: Open Bonus Feats. Unearthed Arcana.
Spirit Shaman 1, Complete Divine, alertness
Swashbuckler 1, Complete Warrior, weapon finesse
Vile Darkness, domain, Lords of Madness, blind-fight
Warblade 5, 9, 13, 17/20: List. Tome of Battle.
Warmage 7, 10, 15, 20: Sudden Empower/Enlarge/Widen/Maximize. Complete Arcane.
Warforged Fighter 2: Bonus Warforged feat (RoE)
Warrior 1 and every even level: Open Bonus Feats. Unearthed Arcana.
Wizard 1, Alertness from Familiar. Also grants a virtual Skill Focus or Toughness. PHB.
Wizard 5, elf substitution level, Races of the Wild, archery feat from list
Wizard every 5th level, metamagic feats only
Wizard, Simple. (SRD/UA): fighter bonus feats at levels 1/5/10/15/20
Wu-Jen 1, Complete Arcane, metamagic
Prestige Classes
Alienist 3, 7/10, ecl 8, Complete Arcane, metamagic
Animal Lord 6, ecl 11, Complete Adventurer, depends on animal totem.
Annointed Knight 1, ecl 6, Book of Exalted Deeds, alertness of combat reflexes
Annointed Knight 3, 6, 9/10, ecl 8, Book of Exalted Deeds, from list (mostly combat related)
Ardent Dilettante 4, 7, 10/10, ecl 9, Planar Handbook, any
Aglarondan Griffonrider 1: Flyby Attack. Unapproachable East.
Battle Trickster 2, ecl 7, Complete Scoundrel, fighter feat
Battlerager 2, 3, 4/5, ecl 6, Races of Faerun, close-quarters fighting, improved unarmed strike, great cleave and reckless offensive
Beastmaster 2, ecl 7, Complete Adventurer, Alertness
Blade Bravo 1, ecl 6, Races of Stone, Goad
Blade Bravo 3, 6, 9/10, ecl 8, Races of Stone, combat feat from list
Bladesinger 2, 5, 8/10, ecl 7, Races of Faerun, from list
Breachgnome 2, 4/5, ecl 7, Races of Faerun, from list
Chameleon 2, ecl 8, Races of Destiny, any, changes every day
Champion of Corellon Larethian 1, 4, 7, 10/10, Races of the Wild, fighter feat with restrictions
Cipher Adept 1, ecl 8, Planar Handbook, improved unarmed strike
Citadel Elite 2, 4/5, ecl 9, Eberron - Sharn: City of Towers, any feat
Cloud Anchorite 3, 7/10, ecl 9, Frostburn, from list
Court Herald 1, 9/12, ecl 8, Power of Faerun, any
Crimson Scourge 5, ecl 10, Cityscape, Improved Disarm
Cyre Scout 2, 6: Blind Fight and Endurance, or select if you already have. Dragonmarked pg. 102.
Deepwarden 1, ecl 6, Races of Stone, Track
Deneith Warden: Track or Urban Tracking. Dragonmarked pg 105.
Divine Crusader 5, ecl 12, Complete Divine, weapon specialization (diety's favoured weapon)
Divine Mind 1, Complete Psionic, wild talent
Doomlord 2, 6, 10/10, ecl 9, Planar Handbook, combat feat from list
Dracolexi 2, ecl 7, Races of the Dragon, eschew materials or still spell
Dracolyte 3, ecl 8, Draconomicon, Alertness
Dragonmark Heir 1, 4: Lesser/Greater Dragonmark. Eberron Campaign Setting pg. 74.
Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon
Dragonheart Mage 2, 4, 8/10, ecl 7, Races of the Dragon, any draconic feat
Dragon Prophet 4, 8: Aasterinian Constellation Power grant bonus feats from a set list; Magic of Eberron Pg. 64.
Dragonrider 3, ecl 8, Draconomicon, mounted feat
Dragonrider 4, ecl 9, Draconomicon, Flyby Attack
Dragonslayer 6, 7/10, ecl 11, Draconomicon, Lightning Reflexes then Improved Critical
Dread Necromancer 19, Heroes of Horror, Craft Wondrous Item
Dread Pirate 1, ecl 6, Complete Adventurer, Two-Weapon Fighting
Drunken Master 6, 7/10, ecl 11, Complete Warrior, improved feint, improved grapple
Ectopic Adept 2, 4/5, ecl 7, Complete Psionic, ectopic form
Eldeen Ranger 3 (Wardens of the Wood Sect): Improved Critical (For ranged and thrown weapon of their choice); Eberron Campaign Pg. 79.
Eldritch Knight 1, DMG, fighter feats only
Exalted Arcanist 3, 5/5, ecl 9, Book of Exalted Deeds, exalted feats
Exemplar 3, 6, 9/10, ecl 13, Complete Adventurer, from list (mostly skill)
Extreme Explorer 3, 5: Set list. Eberron Campaign Setting Pg. 81
Fist of Raziel 4, ecl 10, Book of Exalted Deeds, Sanctify Martial Strike
Flayerspawn Psychic 2, 4, 8/10, ecl 7, Complete Psionic, Illithid feat
Fortune's Friend 2, 4/5, ecl 7, Complete Scoundrel, luck feat
Frenzied Beserker 1, elc 7, Complete Warrior, diehard
Goliath Liberator 3, ecl 11, Races of Stone, Improved Trip
Great Rift Skyguard 3, 7/10, ecl 8, Races of Faerun, mounted combat feat
Halfling Outrider 1, ecl 6, Complete Warrior, alertness
Hierophant 1-5/5, ecl 13, DMG, metamagic feats
Heir of Siberys 1 (levels 2 and 3 if you forgo your spellcaster level increase): Set list. Eberron Campaign Setting Pg. 82.
Heartfire Fanner: Dragon Magazine #314 Pg. 24-25.
Holt Warden 9, ecl 14, Complete Champion, only if you already have timeless body
Hospitaler 1, 5, 9/10, ecl 6, Complete Divine, fighter feats
Hunter of the Dead 6, ecl 11, Complete Warrior, extra turning
Initiate of Pistis Sophia 4, 7, 10/10, ecl 10, Book of Exalted Deeds, sacred vow related feats
Justiciar 2, 3/10, ecl 8, Complete Warrior, improved grapple, exotic weapon proficiency (manacles)
Knight of the Raven 5, 8/10, ecl 9, Expedition to Castle Ravenloft, enduring life then lasting life
Knight Protector 2, ecl 7, Complete Warrior, Iron Will
Legendary Captain 1, ecl 6, Stormwrack, Great Captain or Skill Focus
Leviathan Hunter 3, ecl 8, Stormwrack, Clever Wrestling
Lion of Talisad 4, ecl 9, Book of Exalted Deeds, exalted companion
Loremaster 1, ecl 8, DMG, any, requires Int 24
Maester 1, 5/5, ecl 6, Complete Adventurer, item creation
Mage of the Arcane Order 2, 9/10, ecl 7, Complete Arcane, metamagic
Magical Trickster 2, ecl 7, Complete Scoundrel, metamagic feat
Master Inquisitor 2, 4. Set List. Eberron Campaign Setting Pg. 84.
Master Thrower 1, 4/5, ecl 6, Complete Warrior, quick draw, snatch arrows
Metamagic Storm, magical location, Complete Mage, metamagic feat, see text
Ordained Champion 1, ecl 5, Complete Champion, lose domain powers for fighter feats
Ordained Champion 2, ecl 6, Complete Champion, diehard
Order of the Bow Initiate 4, 6/10, ecl 9, Complete Warrior, greater weapon focus, sharp-shooting
Pious Templar 3, ecl 8, Complete Divine, weapon specialization (diety's favoured weapon)
Pious Templar 4, 8/10, ecl 9, Complete Divine, fighter feats
Psionic Artificer 1, 2, 3, 4, 5, 7, 9, 12, 14. Psionic Item Creation feats. Magic of Eberron pg 42.
Reapon Mauler 1, ecl 6, Complete Warrior, improved grapple and mobility, only in light or no armor
Renegade Mastermaker 10: any Warforged feat. Magic of Eberron Pg. 82.
Ronin 5, ecl 11, Complete Warrior, from small list (mounted or archery related)
Ruathar 1, ecl 6, Races of the Wild, martial weapon proficiency in longsword, rapier, longbow or shortbow
Sentinel of Bharrai, ecl 6, Book of Exalted Deeds, track
Shadowbane Inquisitor 3, ecl 8, Complete Adventurer, Improved Sunder
Shadowspy 2, 5, 7, 10/10, ecl 6, Complete Champion, small list
Shou Disciple 2 and 4: Set list. Unapproachable East.
Soulbow 1, 3, 5, 7, 9/10, ecl 8, Complete Psionic, from list (archery)
Spellsword 2, ecl 7, Complete Warrior, metamagic or fighter feat
Stormtalon 2, 4, 6, 8, 10/10, ecl 7, Races of the Wild, aerial combat
Sword of Righteousness 1, 2, 3/3, ecl 7, Book of Exalted Deeds
Tattoed Monk 1, ecl 6, Complete Warrior, pine tattoo, remain conscious
Thayan Knight 3, ecl 8, Complete Warrior, fighter feat except specialization
Thunderguide 2, ecl 6, Eberron: Explorer's Handbook, EXP: Xen'drik Boomering, increase range increment to 30'
Unseen Seer 2, ecl 7, Complete Mage, silent spell
Vadalis Beastkeeper 3, 6, 9. Set list. Dragonmarked pg. 131.
Vassal of Bahamut 3, 6, 9/10, ecl 10, Book of Exalted Deeds, from list (mostly combat related)
Whisperknife 1, ecl 6, Races of the Wild, rapid shot
Wonderworker 1, 2, 3/3, ecl ?, Book of Exalted Deeds, exalted feats
Warforged Juggernaut 1, 5: Powerful Charge/Greater Powerful Charge; Eberron Campaign Setting Pg. 85.
Weretouched Master 2, 4: Set List., level 2 and 4, from a set list.Eberron Campaign
Items
Alertness (Ioun Stone (Dark Blue Rhomboid), 10k, DMG)
Aquatic Shot: Pearl Trident (Stormwrack)
Blind-Fight (Corsair's Eyepatch, 3k, MIC) "grants you the benefit of the Blind-Fight feat for 1 min." Usable 3/day, Swift (also grants See Invisibility).
Cleave: Rankbreaker Glaive (Arms and Equipment Guide)
Combat Reflexes (Serpent Armour, 12k, MIC)
Empowered Turning (Greater Holy Symbol, )
Extra Music (Songblade, 6,400gp, CV) Only when wielded and only 1 extra bardic music/day
Extra Slot (Pearl of Power, Lvl*Lvl*1,000, DMG)
Extra Slot (Momento Magicka, Lvl*Lvl*1,500, MIC)
Extra Spell (Runestaffs (various), Varies, MIC) Generally only x/day
Extra Slot/Spell (Wands and Staffs, Varies, Everywhere) Normally 50 charges, not permanent
Extra Stunning (Monk's Belt, 13k, DMG) Only 1 extra stunning attack/day
Extra Turning (Nightstick, 7,500, LM)
Extra Turning (Reliquary Holy Symbol, 1000, MIC) Number of extra turn attempts given varies
Extra Turning: Sword of the Glorious Pearl (Stormwrack)
Far Shot (Helm of the Hunter (Array of the Manticore), 9k, MIC) "grants you... the benefits of the Far Shot feat"
Far Shot (Horizon Goggles, 8k, CM)
Great Fortitude (Belt of Endurance, 10k, A&E)
Improved Initiative (Bracers of the Blinding Strike, 102k, MoF)
Improved Initiative (Dragonfly Medallion, 29760 GP, A&EG p. 131)
Improved Disarm: Quarterstaff of Battle. Disarm "...as if you have the Improved Disarm feat" (Magic of Faerun)
Improved Trip: Staff of Mighty Sweeping (Magic of Faerun)
Improved Unarmed Strike (Bracers of Striking, 1,310gp, MoF) Upgradable as a double weapon
Improved Unarmed Strike (Ring of Might, 4000 GP, MoF p. 146)
Improved Unarmed Strike and Improved Natural Attack (Unarmed Strike (Fanged Ring, 10k, Dragon Magic 101) The INA only works if you're a monk or already have a natural attack (see post 26)
Improved Sunder (Sundering weapon enhancement, +1, MIC)
Improved Sunder (Dragonfang Gauntlets, 8,610gp, MIC) 3 attacks/day
Metamagic Spell Trigger (Metamagic Wandgrip, 6k, CM)
Mobility (Mobility armor enhancement, +1, MIC)
Mounted Combat/Ride by Attack (Battle Bridal, 9k, MIC) Only when mounted
Precise Shot (Precise ranged weapon property, +1, MIC)
Precise Shot: Rod of Magical Precision, 12,000gp. Complete Mage pg 128.
Quickdraw (Eager weapon enhancement, +1, MIC)
Quickdraw Crystal: 300g, Magic Item Compendium.
Ride by Attack (Riding Boots, 12k, MIC) Only when mounted
Run (Panther Mask (Gharyn's Monastic Array), 2,700, MIC) "provides you the benefits of the Run feat"
(Sudden) Metamagic feats (Metamagic rods, varies, DMG and MIC) 3/day, doesn't change spell level
Spell Penetration (Third Eye Penetrate, 8k, MIC)
Sudden Extend (Aquamarine of Spell Extending, 3,700gp, PGtF)
Track and Scent (Headband of Pursuit, 15k, Secrets of Sarlona)
Track (Mask of the Tiger (Garb of the Hunting Cat), 4k, MIC) "grants you the benefits of the Track feat"
2WF/Improved 2WF (Gloves of the Balanced Hand, 8k, MIC)
Weapon Prof: Bows (Bracers of Archery Lesser or Greater, 5/ or 25k, DMG)
Up the Walls: Nimblestep (Lost Empires of Faerun).
Whirlwind Attack (Whirling weapon enhancement, +1, MIC)
Spells
Master's Touch (Bard/Wiz/Sorc 1). Weapon Proficiency with one weapon that you are holding as a Swift Action for 1 min/level. Spell Compendium pg 139.
Mirror's Move (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20000901a) (Brd/Sor/Wiz 2): Set list. 3.0 Online Material.
Heroics (Wiz/Sorc 2): Any Fighter bonus feat for 10 min/level. Spell Compendium pg 113.
Bladestorm (Ranger 3): "... make one attack with each melee weapon you are currently wielding against every foe within reach." Effectively Whirlwind Attack feat, but better. .SpellComp 30.
Psionic Powers
Feat Leech (http://www.d20srd.org/srd/psionic/powers/featLeech.htm): Allows you to pull psionic/metapsionic/psionic item creation feats out of other characters, including your psicrystal, wild cohort, etc.
Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm): Doesn't exactly give you extra feats, but it does let you swap them out, and if you have Linked Power you can do so on the fly, strategically.
Domains
Augment Summoning (Dragon Below, ECS)
Blind-Fight (Darkness, SC or Shadow, ECS)
Dragon Below Domain: Augment Summoning
Elf Domain: Point Blank Shot
Extra Turning (Undeath, SC)
Exotic Weapon Proficiency + Weapon Focus w/ Valenar double scimitar (Revered Ancestor, Faiths of Eberron)
Expert Swimmer (Seafolk, Stormwrack)
Extend Spell (Planning, SC)
Great Fortitude (Dwarf, SC)
Improved Initiative (Time, SC)
Incarnum Spellshaping (Incarnum, Magic of Incarnum)
Lightning Reflexes (Drow, SC)
Martial Weapon Proficiency + Weapon Focus w/ light hammer or warhammer (Metal, SC)
Planning Domain: Extend Spell
Point Blank Shot (Elf, SC)
Portal Sensitive (Portal, FR Underdark)
Rapid Swimming (Seafolk, Stormwrack)
Scribe Scroll (Rune, SC)
Skill Focus: Appraise (Wealth domain, SC)
Skill Focus: Craft (Craft, SC)
Spell Focus: Enchantment (Domination, SC)
Vile Darkness Domain: Blind-Fight. Book of Vile Darkness.
Undeath Domain: Extra Turning. Libris Mortis.
Vile and Exalted
Any intelligent and evil creature can swear service to an elder evil if the creature knows of its existence. Doing so grants the creature one bonus feat, plus an extra bonus feat for every fi ve character levels or Hit Dice. These feats can only be selected from the feats on a chart in the Elder Evils supplement. By RAW, there is no down side to doing this. In fact, many of the Vile feats are actually quite potent. But the DM will probably impose something on the player for doing this, such as the inability to be resurrected (because the Elder Evil decides to assert ownership over your soul) and/or having to carry out certain tasks or sacrifices.
Similarly, any Exalted (really Good) character can take the Vow of Poverty feat (Book of Exalted Deeds) and get additional Bonus Exalted feats at first and every even level, plus some other modest abilities. But it comes at a very heavy toll - giving up all treasure forever AND the strict alignment strait jacket of being Exalted.
Also, Moderate and Severe Taint (measured in corruption and depravity) gives you a Bonus Feat. A character with severe corruption and severe depravity would receive a total of four bonus feats. If the character has her taint reduced to beneath the level where she gained the bonus feat, then she loses the feat. (Heroes of Horror, pg 67)