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Person_Man
2011-07-07, 08:14 AM
Someone was looking for a list of items that grant feats on another thread. I had a cut and paste from an old link. But it could definitely use an update. And while we're updating it, we might as well include classes, prestige classes, etc., from the Lists of Stuff thread.

Here's what I have so far. I apologize for the poor formatting. I'll clean things up as I make corrections. Please post any additions or corrections. In particular, I know I'm probably missing a ton of stuff from Pathfinder, Dragon Magazine, etc.

Races:


Asherati: Heat Endurance. Sandstorm.
Azurin: Selectable Bonus feat. Magic of Incarnum.
Daelkyr Half-Blood: Symbiont Mastery. Magic of Eberron pg. 37:
Dwarves: conditional Exotic Weapon proficiency with Dwarvern weapons. PHB.
Dwarf, Badlands: Heat Endurance. Sandstorm.
Elf: Martial Weapon Proficiency: longsword, rapier, longbow, shortbow. PHB.
Hadozee: Dodge. Stormwrack (missing on page 41, check page 152)
Half-elf, Pathfinder: Skill Focus or any one weapon proficiency. Pathfinder.
Halfling, Strongheart: Any Bonus feat. Races of Faerun.
Half-orc: conditional Exotic Weapon proficiency with orcish weapons. PHB.
Half-Orc, Desert: Run.
Hellbred: Devil's Favor, plus "Body" option grant and additional Deviltouched feat at 4 HD and 14 HD. Fiendish Codex II pg 77.
Human: Selectable Bonus Feat. PHB.
Human, Silverbrow: Selectable Bonus Feat. Dragon Magic.
Kobold, Dragonborn of Bahumat: Replace one of your existing feats with Dragon Tail, Dragon Wings, or Dragonwrought. Races of the Dragon.
Orc, Desert: Endurance. Unearthed Arcana.
Orc or Half-Orc, Frostblood: Endurance, which may allow you to get a bonus feat later if you pick up Endurance again from a class feature. Dragon Magic.
Spellscale: Various metamagic feats, usually for the day. Races of the Dragon.


Classes:


Archivist 10, 20/20, Heroes of Horror, from list
Artificer 1, 2, 3, 4, 5, 7, 9, 12, 14: Item creation feats. Eberron Campaign Setting: Pg. 30.
Barbarian 3, Ape Totem (SRD/UA): Power Attack
Barbarian 1/2/3, Bear Totem (SRD/UA): Toughness, Improved Grapple, Great Fortitude
Barbarian 1, Boar Totem (SRD/UA): Diehard when raging
Barbarian 1, Dragon Totem (SRD/UA): Blind-Fight
Barbarian 3, Eagle Totem (SRD/UA): Lightning Reflexes
Barbarian 2/5, Horse Totem (SRD/UA): Run, Endurance
Barbarian 1, Lion Totem (SRD/UA): Run
Barbarian 3/5, Serpent Totem (SRD/UA): Improved Grapple, Improved Initiative
Barbarian 2/5, Wolf Totem (SRD/UA): Improved Trip, Track
Barbarian, Simple 2/6/11: (SRD/UA): Rapid Shot, Manyshot, Improved Precise Shot
Barbarian, City Brawler. Grants Improved Unarmed Strike and Two Weapon Fighting (but only for Unarmed fighting). Dragon Magazine #349 Pg. 92-93.
Bard 3/6/9/12/15/18: Trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast. Eberron Campaign Setting
Battle Dancer 1 (Dragon Compendium): Improved Unarmed Strike (monk version)
Cleric 1: Can trade Domains for Devotion Feats. Complete Champion pg 53.
Conjurer (SRD/UA): Augment Summoning instead of Scribe Scroll.
Cleric 1, War Domain, Weapon Proficiency and Weapon Focus
Diviner (SRD/UA): Alertness, Blind-Fight, Improved Initiative, Lightning Reflexes, and Skill Focus added to available bonus feats at 1/5/10/15/20.
Druid, Simple. (SRD/UA): Track
Duskblade 2, PHB2, combat casting
Expert 1, 2, 4, 8, 12, 16, 20: Selectable Bonus Feat. Unearthed Arcana Pg. 77-78:
Favored Soul 3, 12/20, Complete Divine, weapon focus, weapon specialization (must match diety's favoured weapon)
Fighter 1 and every even level, Fighter Feats only plus free Tower Shield Prof. (PHB)
Fighter 1 alternate class feature: Trade Tower Shield proficiency for Exotic Shield Proficiency. (Races of Stone)
Fighter 1 Dwarf substitution level gives Weapon Focus in all axes. (Races of Stone pg 146)
Half-Elf Paragon 1: Any bonus feat. Unearthed Arcana.
Hexblade 5, 10, 15, 20/20, Complete Warrior, from small list (casting related)
Human Paragon 2, Unearthed Arcana, any
Kalashtar Monk 2: Bonus Psionic feat (RoE)
Kobold substitution level, Races of the Dragon, Dodge, replaces heavy armor proficiency
Marshal 1, Miniatures Handbook, if you already have Skill Focus (diplomacy), any
Monk 1, 2, 6/20, from given list
Monk 2, Halfling substitution level, Weapon Finesse.
Monk 1, 2, 6, numerous variants. (Unearthed Arcana)
Paladin 4, 8, 11, 14/20, class variant, Complete Champion, give up spellcasting, select from large list
Paladin, Hunter of Fiends variant. Track. Dragon Magazine #349 Pg. 92-93.
Psion 1, 5, 10, 15, 20/20, psionic or metapsionic or psionic item creation
Psychic Warrior 1, 2, 5, and every 3 level afterwards, fighter or psionic feats only
Ranger 4, 8, 11, 14/20, class variant, complete Champion, give up spellcasting, select from large list
Rogue, Simple/Martial variant: As Fighter, give up Sneak Attack. Unearthed Arcana.
Rogue, Pathfinder variant: Bonus feats from a select list in place of Talents every even level. Pathfinder.
Samurai 1, 2, 5, 8, 11, 16: Bastard Sword, TWF tree, Quickdraw, and Improved Initiative. Complete Warrior.
Samurai 2, 4, 7, 10, 13, 16, 19: From a specific (Fighter-ish) clan lists. Oriental Adventures.
Scout 4, 8, 12, 16, 20, Complete Adventurer, from list (mostly movement and archery)
Sorcerer 1, dragonblood class variant, Races of the Dragon, Draconic Heritage replaces familiar.
Sorcerer 1, Alertness from Familiar. Also grants a virtual Skill Focus or Toughness. PHB.
Sorcerer, Battle 1. (SRD/UA): martial weapon proficiency, light armor proficiency
Spellcaster 1, 5, 10, 15, 20: Open Bonus Feats. Unearthed Arcana.
Spirit Shaman 1, Complete Divine, alertness
Swashbuckler 1, Complete Warrior, weapon finesse
Vile Darkness, domain, Lords of Madness, blind-fight
Warblade 5, 9, 13, 17/20: List. Tome of Battle.
Warmage 7, 10, 15, 20: Sudden Empower/Enlarge/Widen/Maximize. Complete Arcane.
Warforged Fighter 2: Bonus Warforged feat (RoE)
Warrior 1 and every even level: Open Bonus Feats. Unearthed Arcana.
Wizard 1, Alertness from Familiar. Also grants a virtual Skill Focus or Toughness. PHB.
Wizard 5, elf substitution level, Races of the Wild, archery feat from list
Wizard every 5th level, metamagic feats only
Wizard, Simple. (SRD/UA): fighter bonus feats at levels 1/5/10/15/20
Wu-Jen 1, Complete Arcane, metamagic


Prestige Classes


Alienist 3, 7/10, ecl 8, Complete Arcane, metamagic
Animal Lord 6, ecl 11, Complete Adventurer, depends on animal totem.
Annointed Knight 1, ecl 6, Book of Exalted Deeds, alertness of combat reflexes
Annointed Knight 3, 6, 9/10, ecl 8, Book of Exalted Deeds, from list (mostly combat related)
Ardent Dilettante 4, 7, 10/10, ecl 9, Planar Handbook, any
Aglarondan Griffonrider 1: Flyby Attack. Unapproachable East.
Battle Trickster 2, ecl 7, Complete Scoundrel, fighter feat
Battlerager 2, 3, 4/5, ecl 6, Races of Faerun, close-quarters fighting, improved unarmed strike, great cleave and reckless offensive
Beastmaster 2, ecl 7, Complete Adventurer, Alertness
Blade Bravo 1, ecl 6, Races of Stone, Goad
Blade Bravo 3, 6, 9/10, ecl 8, Races of Stone, combat feat from list
Bladesinger 2, 5, 8/10, ecl 7, Races of Faerun, from list
Breachgnome 2, 4/5, ecl 7, Races of Faerun, from list
Chameleon 2, ecl 8, Races of Destiny, any, changes every day
Champion of Corellon Larethian 1, 4, 7, 10/10, Races of the Wild, fighter feat with restrictions
Cipher Adept 1, ecl 8, Planar Handbook, improved unarmed strike
Citadel Elite 2, 4/5, ecl 9, Eberron - Sharn: City of Towers, any feat
Cloud Anchorite 3, 7/10, ecl 9, Frostburn, from list
Court Herald 1, 9/12, ecl 8, Power of Faerun, any
Crimson Scourge 5, ecl 10, Cityscape, Improved Disarm
Cyre Scout 2, 6: Blind Fight and Endurance, or select if you already have. Dragonmarked pg. 102.
Deepwarden 1, ecl 6, Races of Stone, Track
Deneith Warden: Track or Urban Tracking. Dragonmarked pg 105.
Divine Crusader 5, ecl 12, Complete Divine, weapon specialization (diety's favoured weapon)
Divine Mind 1, Complete Psionic, wild talent
Doomlord 2, 6, 10/10, ecl 9, Planar Handbook, combat feat from list
Dracolexi 2, ecl 7, Races of the Dragon, eschew materials or still spell
Dracolyte 3, ecl 8, Draconomicon, Alertness
Dragonmark Heir 1, 4: Lesser/Greater Dragonmark. Eberron Campaign Setting pg. 74.
Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon
Dragonheart Mage 2, 4, 8/10, ecl 7, Races of the Dragon, any draconic feat
Dragon Prophet 4, 8: Aasterinian Constellation Power grant bonus feats from a set list; Magic of Eberron Pg. 64.
Dragonrider 3, ecl 8, Draconomicon, mounted feat
Dragonrider 4, ecl 9, Draconomicon, Flyby Attack
Dragonslayer 6, 7/10, ecl 11, Draconomicon, Lightning Reflexes then Improved Critical
Dread Necromancer 19, Heroes of Horror, Craft Wondrous Item
Dread Pirate 1, ecl 6, Complete Adventurer, Two-Weapon Fighting
Drunken Master 6, 7/10, ecl 11, Complete Warrior, improved feint, improved grapple
Ectopic Adept 2, 4/5, ecl 7, Complete Psionic, ectopic form
Eldeen Ranger 3 (Wardens of the Wood Sect): Improved Critical (For ranged and thrown weapon of their choice); Eberron Campaign Pg. 79.
Eldritch Knight 1, DMG, fighter feats only
Exalted Arcanist 3, 5/5, ecl 9, Book of Exalted Deeds, exalted feats
Exemplar 3, 6, 9/10, ecl 13, Complete Adventurer, from list (mostly skill)
Extreme Explorer 3, 5: Set list. Eberron Campaign Setting Pg. 81
Fist of Raziel 4, ecl 10, Book of Exalted Deeds, Sanctify Martial Strike
Flayerspawn Psychic 2, 4, 8/10, ecl 7, Complete Psionic, Illithid feat
Fortune's Friend 2, 4/5, ecl 7, Complete Scoundrel, luck feat
Frenzied Beserker 1, elc 7, Complete Warrior, diehard
Goliath Liberator 3, ecl 11, Races of Stone, Improved Trip
Great Rift Skyguard 3, 7/10, ecl 8, Races of Faerun, mounted combat feat
Halfling Outrider 1, ecl 6, Complete Warrior, alertness
Hierophant 1-5/5, ecl 13, DMG, metamagic feats
Heir of Siberys 1 (levels 2 and 3 if you forgo your spellcaster level increase): Set list. Eberron Campaign Setting Pg. 82.
Heartfire Fanner: Dragon Magazine #314 Pg. 24-25.
Holt Warden 9, ecl 14, Complete Champion, only if you already have timeless body
Hospitaler 1, 5, 9/10, ecl 6, Complete Divine, fighter feats
Hunter of the Dead 6, ecl 11, Complete Warrior, extra turning
Initiate of Pistis Sophia 4, 7, 10/10, ecl 10, Book of Exalted Deeds, sacred vow related feats
Justiciar 2, 3/10, ecl 8, Complete Warrior, improved grapple, exotic weapon proficiency (manacles)
Knight of the Raven 5, 8/10, ecl 9, Expedition to Castle Ravenloft, enduring life then lasting life
Knight Protector 2, ecl 7, Complete Warrior, Iron Will
Legendary Captain 1, ecl 6, Stormwrack, Great Captain or Skill Focus
Leviathan Hunter 3, ecl 8, Stormwrack, Clever Wrestling
Lion of Talisad 4, ecl 9, Book of Exalted Deeds, exalted companion
Loremaster 1, ecl 8, DMG, any, requires Int 24
Maester 1, 5/5, ecl 6, Complete Adventurer, item creation
Mage of the Arcane Order 2, 9/10, ecl 7, Complete Arcane, metamagic
Magical Trickster 2, ecl 7, Complete Scoundrel, metamagic feat
Master Inquisitor 2, 4. Set List. Eberron Campaign Setting Pg. 84.
Master Thrower 1, 4/5, ecl 6, Complete Warrior, quick draw, snatch arrows
Metamagic Storm, magical location, Complete Mage, metamagic feat, see text
Ordained Champion 1, ecl 5, Complete Champion, lose domain powers for fighter feats
Ordained Champion 2, ecl 6, Complete Champion, diehard
Order of the Bow Initiate 4, 6/10, ecl 9, Complete Warrior, greater weapon focus, sharp-shooting
Pious Templar 3, ecl 8, Complete Divine, weapon specialization (diety's favoured weapon)
Pious Templar 4, 8/10, ecl 9, Complete Divine, fighter feats
Psionic Artificer 1, 2, 3, 4, 5, 7, 9, 12, 14. Psionic Item Creation feats. Magic of Eberron pg 42.
Reapon Mauler 1, ecl 6, Complete Warrior, improved grapple and mobility, only in light or no armor
Renegade Mastermaker 10: any Warforged feat. Magic of Eberron Pg. 82.
Ronin 5, ecl 11, Complete Warrior, from small list (mounted or archery related)
Ruathar 1, ecl 6, Races of the Wild, martial weapon proficiency in longsword, rapier, longbow or shortbow
Sentinel of Bharrai, ecl 6, Book of Exalted Deeds, track
Shadowbane Inquisitor 3, ecl 8, Complete Adventurer, Improved Sunder
Shadowspy 2, 5, 7, 10/10, ecl 6, Complete Champion, small list
Shou Disciple 2 and 4: Set list. Unapproachable East.
Soulbow 1, 3, 5, 7, 9/10, ecl 8, Complete Psionic, from list (archery)
Spellsword 2, ecl 7, Complete Warrior, metamagic or fighter feat
Stormtalon 2, 4, 6, 8, 10/10, ecl 7, Races of the Wild, aerial combat
Sword of Righteousness 1, 2, 3/3, ecl 7, Book of Exalted Deeds
Tattoed Monk 1, ecl 6, Complete Warrior, pine tattoo, remain conscious
Thayan Knight 3, ecl 8, Complete Warrior, fighter feat except specialization
Thunderguide 2, ecl 6, Eberron: Explorer's Handbook, EXP: Xen'drik Boomering, increase range increment to 30'
Unseen Seer 2, ecl 7, Complete Mage, silent spell
Vadalis Beastkeeper 3, 6, 9. Set list. Dragonmarked pg. 131.
Vassal of Bahamut 3, 6, 9/10, ecl 10, Book of Exalted Deeds, from list (mostly combat related)
Whisperknife 1, ecl 6, Races of the Wild, rapid shot
Wonderworker 1, 2, 3/3, ecl ?, Book of Exalted Deeds, exalted feats
Warforged Juggernaut 1, 5: Powerful Charge/Greater Powerful Charge; Eberron Campaign Setting Pg. 85.
Weretouched Master 2, 4: Set List., level 2 and 4, from a set list.Eberron Campaign


Items


Alertness (Ioun Stone (Dark Blue Rhomboid), 10k, DMG)
Aquatic Shot: Pearl Trident (Stormwrack)
Blind-Fight (Corsair's Eyepatch, 3k, MIC) "grants you the benefit of the Blind-Fight feat for 1 min." Usable 3/day, Swift (also grants See Invisibility).
Cleave: Rankbreaker Glaive (Arms and Equipment Guide)
Combat Reflexes (Serpent Armour, 12k, MIC)
Empowered Turning (Greater Holy Symbol, )
Extra Music (Songblade, 6,400gp, CV) Only when wielded and only 1 extra bardic music/day
Extra Slot (Pearl of Power, Lvl*Lvl*1,000, DMG)
Extra Slot (Momento Magicka, Lvl*Lvl*1,500, MIC)
Extra Spell (Runestaffs (various), Varies, MIC) Generally only x/day
Extra Slot/Spell (Wands and Staffs, Varies, Everywhere) Normally 50 charges, not permanent
Extra Stunning (Monk's Belt, 13k, DMG) Only 1 extra stunning attack/day
Extra Turning (Nightstick, 7,500, LM)
Extra Turning (Reliquary Holy Symbol, 1000, MIC) Number of extra turn attempts given varies
Extra Turning: Sword of the Glorious Pearl (Stormwrack)
Far Shot (Helm of the Hunter (Array of the Manticore), 9k, MIC) "grants you... the benefits of the Far Shot feat"
Far Shot (Horizon Goggles, 8k, CM)
Great Fortitude (Belt of Endurance, 10k, A&E)
Improved Initiative (Bracers of the Blinding Strike, 102k, MoF)
Improved Initiative (Dragonfly Medallion, 29760 GP, A&EG p. 131)
Improved Disarm: Quarterstaff of Battle. Disarm "...as if you have the Improved Disarm feat" (Magic of Faerun)
Improved Trip: Staff of Mighty Sweeping (Magic of Faerun)
Improved Unarmed Strike (Bracers of Striking, 1,310gp, MoF) Upgradable as a double weapon
Improved Unarmed Strike (Ring of Might, 4000 GP, MoF p. 146)
Improved Unarmed Strike and Improved Natural Attack (Unarmed Strike (Fanged Ring, 10k, Dragon Magic 101) The INA only works if you're a monk or already have a natural attack (see post 26)
Improved Sunder (Sundering weapon enhancement, +1, MIC)
Improved Sunder (Dragonfang Gauntlets, 8,610gp, MIC) 3 attacks/day
Metamagic Spell Trigger (Metamagic Wandgrip, 6k, CM)
Mobility (Mobility armor enhancement, +1, MIC)
Mounted Combat/Ride by Attack (Battle Bridal, 9k, MIC) Only when mounted
Precise Shot (Precise ranged weapon property, +1, MIC)
Precise Shot: Rod of Magical Precision, 12,000gp. Complete Mage pg 128.
Quickdraw (Eager weapon enhancement, +1, MIC)
Quickdraw Crystal: 300g, Magic Item Compendium.
Ride by Attack (Riding Boots, 12k, MIC) Only when mounted
Run (Panther Mask (Gharyn's Monastic Array), 2,700, MIC) "provides you the benefits of the Run feat"
(Sudden) Metamagic feats (Metamagic rods, varies, DMG and MIC) 3/day, doesn't change spell level
Spell Penetration (Third Eye Penetrate, 8k, MIC)
Sudden Extend (Aquamarine of Spell Extending, 3,700gp, PGtF)
Track and Scent (Headband of Pursuit, 15k, Secrets of Sarlona)
Track (Mask of the Tiger (Garb of the Hunting Cat), 4k, MIC) "grants you the benefits of the Track feat"
2WF/Improved 2WF (Gloves of the Balanced Hand, 8k, MIC)
Weapon Prof: Bows (Bracers of Archery Lesser or Greater, 5/ or 25k, DMG)
Up the Walls: Nimblestep (Lost Empires of Faerun).
Whirlwind Attack (Whirling weapon enhancement, +1, MIC)


Spells


Master's Touch (Bard/Wiz/Sorc 1). Weapon Proficiency with one weapon that you are holding as a Swift Action for 1 min/level. Spell Compendium pg 139.
Mirror's Move (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20000901a) (Brd/Sor/Wiz 2): Set list. 3.0 Online Material.
Heroics (Wiz/Sorc 2): Any Fighter bonus feat for 10 min/level. Spell Compendium pg 113.
Bladestorm (Ranger 3): "... make one attack with each melee weapon you are currently wielding against every foe within reach." Effectively Whirlwind Attack feat, but better. .SpellComp 30.


Psionic Powers
Feat Leech (http://www.d20srd.org/srd/psionic/powers/featLeech.htm): Allows you to pull psionic/metapsionic/psionic item creation feats out of other characters, including your psicrystal, wild cohort, etc.

Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm): Doesn't exactly give you extra feats, but it does let you swap them out, and if you have Linked Power you can do so on the fly, strategically.
Domains


Augment Summoning (Dragon Below, ECS)
Blind-Fight (Darkness, SC or Shadow, ECS)
Dragon Below Domain: Augment Summoning
Elf Domain: Point Blank Shot
Extra Turning (Undeath, SC)
Exotic Weapon Proficiency + Weapon Focus w/ Valenar double scimitar (Revered Ancestor, Faiths of Eberron)
Expert Swimmer (Seafolk, Stormwrack)
Extend Spell (Planning, SC)
Great Fortitude (Dwarf, SC)
Improved Initiative (Time, SC)
Incarnum Spellshaping (Incarnum, Magic of Incarnum)
Lightning Reflexes (Drow, SC)
Martial Weapon Proficiency + Weapon Focus w/ light hammer or warhammer (Metal, SC)
Planning Domain: Extend Spell
Point Blank Shot (Elf, SC)
Portal Sensitive (Portal, FR Underdark)
Rapid Swimming (Seafolk, Stormwrack)
Scribe Scroll (Rune, SC)
Skill Focus: Appraise (Wealth domain, SC)
Skill Focus: Craft (Craft, SC)
Spell Focus: Enchantment (Domination, SC)
Vile Darkness Domain: Blind-Fight. Book of Vile Darkness.
Undeath Domain: Extra Turning. Libris Mortis.


Vile and Exalted

Any intelligent and evil creature can swear service to an elder evil if the creature knows of its existence. Doing so grants the creature one bonus feat, plus an extra bonus feat for every fi ve character levels or Hit Dice. These feats can only be selected from the feats on a chart in the Elder Evils supplement. By RAW, there is no down side to doing this. In fact, many of the Vile feats are actually quite potent. But the DM will probably impose something on the player for doing this, such as the inability to be resurrected (because the Elder Evil decides to assert ownership over your soul) and/or having to carry out certain tasks or sacrifices.

Similarly, any Exalted (really Good) character can take the Vow of Poverty feat (Book of Exalted Deeds) and get additional Bonus Exalted feats at first and every even level, plus some other modest abilities. But it comes at a very heavy toll - giving up all treasure forever AND the strict alignment strait jacket of being Exalted.

Also, Moderate and Severe Taint (measured in corruption and depravity) gives you a Bonus Feat. A character with severe corruption and severe depravity would receive a total of four bonus feats. If the character has her taint reduced to beneath the level where she gained the bonus feat, then she loses the feat. (Heroes of Horror, pg 67)

Person_Man
2011-07-07, 08:15 AM
Reserved. Post away!

Cieyrin
2011-07-07, 08:52 AM
Dwarf Fighter 1 substitution level gives Weapon Focus in all axes (at least Core axes).

Hellbred(Body) get Deviltouched feats.

Swearing to an Elder Evil grants bonus Vile feats.

Martial Rogue get feats instead of sneak attack.

Clerics can trade domains for Devotion feats. Cloistered Cleric especially.

Dwarf domain grants Great Fortitude. Elf domain grants Point Blank Shot.

Alternate monk fighting styles grant different bonus feats. (UA)

Alternate ranger fighting styles grant different bonus feats. (Dragon mag I can't remember ~_~)

That's all I can remember off-hand. Hope that helps a bit.

NecroRick
2011-07-07, 08:58 AM
Rod of Magical Precision
page 128 Complete Mage, 12,000gp
grants same effect as Precise Shot feat
plus 3/day ignore miss chance from concealment

Vladislav
2011-07-07, 09:19 AM
•Evasion (Ring of Evasion, 25k, DMG)
Evasion is not a feat. It's a class feature.


•Uncanny Dodge (Warning Weapon, +1, MoF)
So is this.

Also, Wizard 1 and Sorcerer 1 gain Alertness (thanks to familiar)

Cieyrin
2011-07-07, 09:42 AM
Evasion is not a feat. It's a class feature.


So is this.

Also, Wizard 1 and Sorcerer 1 gain Alertness (thanks to familiar)

They get a virtual Skill Focus/Toughness as well (though I wish they'd actually grant the feat, then I might actually use Arcane Toughness and the toad would actually see use in 3.5, unlike its 3.0 incarnation...).

subject42
2011-07-07, 09:57 AM
In Pathfinder, Rogues can exchange Rogue Talents for bonus feats using "Combat Trick" and "Finesse Rogue" talents. They grant a selectable combat feat and weapon finesse, respectively.

Darrin
2011-07-07, 09:57 AM
Races:

Azurin (Magic of Incarnum): human bonus feat
Silverbrow Human (Dragon Magic): human bonus feat
Asherati (Sandstorm): Heat Endurance
Badlands Dwarf (Sandstorm): Heat Endurance
Hadozee (Stormwrack): Dodge (missing on page 41, check page 152)
Spellscale (Races of the Dragon): various metamagic feats, usually for the day
Desert Half-Orc (SRD/UA): Run
Desert Orc (SRD/UA): Endurance
Frostblood Orc/Half-Orc (Dragon Magic): Endurance, which may allow you to get a bonus feat later if you pick up Endurance again from a class feature

Classes:

Barbarian 3, Ape Totem (SRD/UA): Power Attack
Barbarian 1/2/3, Bear Totem (SRD/UA): Toughness, Improved Grapple, Great Fortitude
Barbarian 1, Boar Totem (SRD/UA): Diehard when raging
Barbarian 1, Dragon Totem (SRD/UA): Blind-Fight
Barbarian 3, Eagle Totem (SRD/UA): Lightning Reflexes
Barbarian 2/5, Horse Totem (SRD/UA): Run, Endurance
Barbarian 1, Lion Totem (SRD/UA): Run
Barbarian 3/5, Serpent Totem (SRD/UA): Improved Grapple, Improved Initiative
Barbarian 2/5, Wolf Totem (SRD/UA): Improved Trip, Track

Simple Barbarian 2/6/11 (SRD/UA): Rapid Shot, Manyshot, Improved Precise Shot

Simple Druid (SRD/UA): Track

Simple Rogue (SRD/UA): bonus feats as a fighter

Battle Sorcerer (SRD/UA): martial weapon proficiency, light armor proficiency

Simple Wizard (SRD/UA): fighter bonus feats at levels 1/5/10/15/20

Conjurer (SRD/UA): Augment Summoning instead of Scribe Scroll

Diviner (SRD/UA): Alertness, Blind-Fight, Improved Initiative, Lightning Reflexes, and Skill Focus added to available bonus feats at 1/5/10/15/20.

Bard 3/6/9/12/15/18: trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast

Battle Dancer 1 (Dragon Compendium): Improved Unarmed Strike (monk version)

Items:

Improved Initiative (Dragonfly Medallion, 29760 GP, A&EG p. 131)
Improved Unarmed Strike (Ring of Might, 4000 GP, MoF p. 146)
Improved Unarmed Strike (Bracers of Striking, 1310 GP, MoF p. 155)

Domains:

Augment Summoning (Dragon Below, ECS)
Blind-Fight (Darkness, SC or Shadow, ECS)
Extra Turning (Undeath, SC)
Exotic Weapon Proficienty + Weapon Focus w/ Valenar double scimitar (Revered Ancestor, Faiths of Eberron)
Expert Swimmer (Seafolk, Stormwrack)
Extend Spell (Planning, SC)
Great Fortitute (Dwarf, SC)
Improved Initiative (Time, SC)
Incarnum Spellshaping (Incarnum, Magic of Incarnum)
Lightning Reflexes (Drow, SC)
Martial Weapon Proficiency + Weapon Focus w/ light hammer or warhammer (Metal, SC)
Point Blank Shot (Elf, SC)
Portal Sensitive (Portal, FR Underdark)
Rapid Swimming (Seafolk, Stormwrack)
Scribe Scroll (Rune, SC)
Skill Focus: Appraise (Wealth domain, SC)
Skill Focus: Craft (Craft, SC)
Spell Focus: Enchantment (Domination, SC)

Other:

Dragonborn of Bahumat (Races of the Dragon): Replace one of your existing feats with Dragon Tail, Dragon Wings, or Dragonwrought (kobold only)

CockroachTeaParty
2011-07-07, 10:04 AM
There's a whole bunch of cleric domains that grant feats... a few off the top of my head:

Elf Domain: Point Blank Shot
Planning Domain: Extend Spell
Dragon Below Domain: Augment Summoning
Vile Darkness Domain: Blind-Fight
Incarnum Domain: Incarnum Spellshaping

Cieyrin
2011-07-07, 10:08 AM
There's a whole bunch of cleric domains that grant feats... a few off the top of my head:

Elf Domain: Point Blank Shot
Planning Domain: Extend Spell
Dragon Below Domain: Augment Summoning
Vile Darkness Domain: Blind-Fight
Incarnum Domain: Incarnum Spellshaping

Undeath Domain: Extra Turning

Tibbaerrohwen
2011-07-07, 10:09 AM
You also have variant fighters from Dragon Magazine 310 (I think) that that alter the feats a fighter can take in exchange for class abilities.
Pugilist, for example, gives Improved Unarmed Strike and Endurance at 1st.

Martial Monk (I think from the same issue but no sure) allows you to take Fighter feats instead of feats from the required Monk list, and essentially gives you Monastic Training (fighter) [ie: allows free multui-classing with fighter], for a loss of 1 skill point per level.

Wouldn't the Paragon's also technically be PrC?

EDIT: Oh, yes, those silly S's. I would have preferred it be a "kill point" too.

dextercorvia
2011-07-07, 10:11 AM
Human Paragon 2(UA): Any

The UA Monk Fighting style variant expands the offerings.

Dragonsoul
2011-07-07, 10:15 AM
Half Elf Paragon 1 gives a feat- and lets you take Human Paragon too.

subject42
2011-07-07, 10:25 AM
for a loss of 1 kill point per level.

Is that a misspelling of "skill", or is that the most awesome variant rule I've ever seen?

Cieyrin
2011-07-07, 10:28 AM
Is that a misspelling of "skill", or is that the most awesome variant rule I've ever seen?

But you're losing kill points. That seems like a loss I never knew I had. :smallfrown:

Fitz10019
2011-07-07, 11:17 AM
I'll list some of the obvious (PHB):

Racial
Dwarves: conditional Exotic Weapon proficiency
Elves: Martial Weapon Proficiency: longsword, rapier, longbow, shortbow
Half-orcs: conditional Exotic Weapon proficiency

"Items"
Familiars grant Alertness to master when within arm's length
Repeating crossbows grant limited Quick Draw.

Tibbaerrohwen
2011-07-07, 11:28 AM
Is that a misspelling of "skill", or is that the most awesome variant rule I've ever seen?


But you're losing kill points. That seems like a loss I never knew I had. :smallfrown:

Oh, so it is spelled wrong. I was hoping for a variant that gave more kill points. Though, by transitive property, I suppose that would mean Changeling Rogue's have more kill points that anyone and that just seems so right.

Swordsage's give Weapon Focus, I think.

Cieyrin
2011-07-07, 12:57 PM
Half-orcs: conditional Exotic Weapon proficiency

Half-orcs don't have that? Y'mean gnomes?

Person_Man
2011-07-07, 01:15 PM
Thank you greatly for the many updates.

Does anyone know the references for these:


Swearing to an Elder Evil grants bonus Vile feats.
Clerics can trade domains for Devotion feats. Cloistered Cleric especially.
Dwarf domain grants Great Fortitude.
Pathfinder Rogue: At what levels do they get Talents/Feats?
Bard 3/6/9/12/15/18: trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast
Elf Domain: Point Blank Shot
Planning Domain: Extend Spell
Dragon Below Domain: Augment Summoning
Vile Darkness Domain: Blind-Fight
Undeath Domain: Extra Turning

FMArthur
2011-07-07, 01:17 PM
I think the first two are explained at the start of the Feats sections in Elder Evils and Complete Champion, respectively. Pretty sure the wording on the Elder Evils explanation of those bonus Vile feats precluded the use of it to gain Vile feats not detailed right there.

dextercorvia
2011-07-07, 01:18 PM
Swearing to an Elder Evil grants bonus Vile feats.
Clerics can trade domains for Devotion feats. Cloistered Cleric especially. -- CC, 53
Dwarf domain grants Great Fortitude. -- prob. SpC
Pathfinder Rogue: At what levels do they get Talents/Feats?
Bard 3/6/9/12/15/18: trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast -- ECS
Elf Domain: Point Blank Shot -- SpC
Planning Domain: Extend Spell -- SpC
Dragon Below Domain: Augment Summoning
Vile Darkness Domain: Blind-Fight -- SpC
Undeath Domain: Extra Turning -- SpC


Edit: The domain section in SpC is in the back with the spell lists. That is the most updated form of all of those domains, as far as I know.

Cieyrin
2011-07-07, 01:39 PM
Swearing to an Elder Evil grants bonus Vile feats. -It's the beginning of the feat section in Elder Evils. Easy to miss, I missed it when I went looking for it this morning.
Clerics can trade domains for Devotion feats. Cloistered Cleric especially. - Complete Champion, again the feat section. Cloistered Cleric is mentioned for getting Knowledge domain regardless of deity, which you can then trade, so you can have 3 devotions at level 1, which clerics get the specific exception for, as you're otherwise limited to 2 Devotions.
Dwarf domain grants Great Fortitude. - SpC
Pathfinder Rogue: At what levels do they get Talents/Feats? - PF Rogues start getting Talents at 2nd level and every 2 levels thereafter. You can only take a talent once but you can pick up Weapon Finesse, Weapon Focus, Improved Steal and then any combat feat and any feat, which the last one is an advanced talent (read: 3.5 Rogue Special Ability)
Bard 3/6/9/12/15/18: trade bardic music abilities for Haunting Melody, Music of Growth, Music of Making, Song of the Heart, or Soothe the Beast - Eberron Campaign Setting
Elf Domain: Point Blank Shot -SpC
Planning Domain: Extend Spell -SpC
Dragon Below Domain: Augment Summoning - Eberron Campaign Setting
Darkness Domain: Blind-Fight -BoVD. Possibly SpC
Undeath Domain: Extra Turning -LM. Possibly SpC


Answers are in bold

Metahuman1
2011-07-07, 01:49 PM
Isn't there also a system in place for getting feats form some locations as part of quest rewards?

herrhauptmann
2011-07-07, 02:19 PM
Isn't there also a system in place for getting feats form some locations as part of quest rewards?

You mean like getting Iron Will from the Otyugh Hole? Those are either PHB2 or DMG2 I think.


Alternate ranger fighting styles: Dragon Mag 326, pg 97
At levels of 2,6,11 you get the following feats for each style.
Bear Wrestling: Improved Unarmed strike, Improved Grapple, Stunning Fist
Mounted Combat: Ride-by attack, spirited charge, trample
Piscator: Exotic weapon:Net, Improved trip, Improved Crit
Strong Arm: Power attack, Improved Sunder, Great cleave
Throwing: Quick draw, Point blank shot, far shot

Person_Man
2011-07-07, 02:31 PM
Thanks again. I've made more updates, and will endevour to clean things up and to create a second sort list (by Feat Name instead of source) in the coming days/weeks.

Looking over this list, it stuck me how dirt cheap some feats are. Fighter 2/Martial Rogue 2/Psychic Warrior 2 gets 6 bonus feats plus Tower/Exotic Shield proficiency. Extra Turning for 1,000. Improved Unarmed Strike for 4,000. Ride by Attack for 9,000. Combat Reflexes for 12,000. Whirlwind Attack for a +1 enhancement. Proficiency with any weapon (including Exotic Weapons) with a 1st level Swift Action Spell. Any Fighter bonus feat with a 2nd level spell. I feel the sudden urge to re-do half the melee builds written...

FMArthur
2011-07-07, 02:36 PM
How could you forget the Samurai's lovely conditional TWF! :smallbiggrin:
Also, 'marshal' only has one L.

Darrin
2011-07-07, 02:38 PM
Races:
Kobold, Dragonborn of Bahumat: Replace one of your existing feats with Dragon Tail, Dragon Wings, or Dragonwrought. Races of the Dragon.


Note: Only Dragonwrought is Kobold-only. Dragon Tail or Dragon Wings can be taken by *any* Dragonborn of Bahumat.



Precise Shot: Rod of Magical Precision, 12,000gp. Complete Mage pg 128.


Doesn't grant the actual feat, and only applies to spells or SLAs. (Do we need to get really picky about actual/virtual feats, or should we note something like "same effect as {blah}, but not actually a bonus feat"?)

Ryu_Bonkosi
2011-07-07, 03:00 PM
Unearthed Arcana Pg. 77-78: Expert levels 1,2 and every fourth level; Warrior levels 1 and every even level; Spellcaster 1 and every fifth level.

Heartfire Fanner can grant a feat (one at first, two at third and finally three at fifth) that they have to someone else. Dragon Magazine #314 Pg. 24-25.

Don't some pacts in Tome of Magic grant feats, or are they effects that emulate feats. (Because I know one gives 'Whirlwind Attack' (or was it 'Spring Attack'?)).

I love your lists, glad I can be a part of it.

EDIT: Also Vow of Poverty (ha) can grant extra exalted feats at level one and every even level.

EDIT 2: Dragon Magazine #349 Pg. 92-93: Barbarian ACF City Brawler. Grants Improved Unarmed Strike and Two Weapon Fighting (but only for Unarmed fighting); Paladin ACF Hunter of Fiends Grants Track as a bonus feat.

Unapproachable East: Pg. 20, Aglarondan Griffonrider Level 1: Flyby Attack; Pg. 33, Shou Disciple: Level 2 and 4, Bonus feats from a set list.

The werewolf template grants Iron Will and feats depending on the animal. I am away from that particular book for now so I can't look it up now.

ILM
2011-07-07, 06:52 PM
Is it worth including a sub-list or other distinction for stuff that actually grant a feat (such as the Mobility armor enchantment) as opposed to stuff that grant the same effect as a feat (such as a 3rd Eye Penetrate)? The former can act as prerequisites whereas the latter can't, and more often than not when I look at such items it's in hopes of getting around the need to burn a feat slot on a useless prerequisite...

Akal Saris
2011-07-07, 07:15 PM
In Pathfinder, Half-Elves gain either Skill Focus or Exotic Weapon Proficiency as a bonus feat, if I recall.

Also, Quickdraw crystals from the MIC are 300g for the Quickdraw feat for your weapon. Quite handy!

Ryu_Bonkosi
2011-07-07, 07:45 PM
Eberron Dragonmarked: Pg. 102: Cyre Scout, level 2: Blind Fight, level 6: Endurance. (If you already posess these feats you get a boost to said feats); Pg. 105: Deneith Warden, level 1: Track or Urban Tracking; Pg. 131: Vadalis Beastkeeper, Bonus Feat levels: 3,6,9 from a set list.

Eberron Campaign Setting: Pg. 30: Artificer, Scribe Scroll at 1st level, Brew Potion at 2nd level, Craft Wondrous Item at 3rd level, Craft Magic Arms and Armor at 5th level, Craft Wand at 7th level, Craft Rod at 9th level, Craft Staff at 12th level, and Forge Ring at 14th level. Bonus Feat at 4th level
and every four levels from a set list; Pg. 74: Dragonmark Heir, level 1: Lesser Dragonmark, level 4: Greater Dragonmark; Pg. 76: Eldeen Ranger, level 3 (Wardens of the Wood Sect): Improved Critical (For ranged and thrown weapon of their choice); Pg. 79: Extreme Explorer, level 3 and 5 from a set list; Pg. 81: Heir of Siberys, level 1 (levels 2 and 3 if you forgo your spellcaster level increase) from a set list; Pg. 82: Master Inquisitor, level 2 and 4, from a set list; Pg. 84: Warforged Juggernaut, level 1: Powerful Charge, level 5: Greater Powerful Charge; Pg. 85: Weretouched Master, level 2 and 4, from a set list.

Magic of Eberron: Pg. 37: Daelkyr Half-Blood (Race), Symbiont Mastery; Pg. 42, Psionic Artificer, Imprint Stone at 1st level, Scribe Tattoo at 2nd level, Craft Universal Item at 3rd level, Craft Psionic Arms and Armor at 5th level, Craft Dorje at 7th level, Craft Cognizance Crystal at 9th level, Craft Psicrown at 12th level, and Craft Psionic Construct at 14th level. Bonus Feat at 4th level and every four levels from a set list; Pg. 64: Dragon Prophet, levels 4 and 8 from a set list, Aasterinian Constellation Power grant bonus feats from a set list; Pg. 82, Renegade Mastermaker, level 10, any Warforged feat.

So far what books have we looked through? Because I can hit up some that have yet to be done.

WinWin
2011-07-08, 04:55 AM
online?

Mirror Move (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20000901a), Bard 2 Wizard/Sorcerer 2

peacenlove
2011-07-08, 05:18 AM
For Pathfinder, there are the Wayfinders, special magic compasses that you can slot 1, 2 or 3 Ioun stones (depending on price).
When you slot them in, the Ioun stone has 75% percent to manifest an additional random ability, or a predetermined one from a table (DM chooses which method)
Amongst those random abilities there are feats such as Quicken Spell, Combat Expertise, Run, Improved unarmed strike, Blind-Fight, Weapon Focus, Brew Potion, Defensive Combat Training, Fleet. Also they can give the abilities of a rogue talent, which means a [Combat] feat amongst other choices.
If you are (Very) lucky, you can get 2 or 3 random abilities from a single Ioun Stone.
Source: Seekers of secrets.

Necroticplague
2011-07-08, 05:19 AM
You mention that the dragon below domain grants augment summoning twice on your list.

WinWin
2011-07-08, 05:49 AM
BoVD.

Race

Vashar; Bonus Vile feat

Prestige Classes

Mortal Hunter; Boost Spell-like Ability
Thrall of Demogorgon; Bonus feats or improved caster levels
Thrall of Orcus; Bonus feats or improved caster levels, Deformity Obese or Deformity Gaunt
Warrior of Darkness; feats reproduced by class features Black Magic Oil and Black Magic Elixir

Items

Elixir of Dark Speech; Dark Speech
Maggot Harvester; Dark Speech


Spells...I'll look later.

Kantolin
2011-07-08, 06:05 AM
I'd like to also point out that half-orcs don't get exotic weapon proficiency in the PHB, although I think they do in pathfinder. ^_^ So that should probably be corrected.

Tenebris
2011-07-08, 06:15 AM
IIRC, Faustian Pacts (specifically Pact Insidious) can grant you feats. Theoretically infinite number of them. For good characters VoP + Chaos Shuffle is also a valid technique.

Furthermore, many soulmelds grant feats, as well as some vestiges. Maybe someone will care to list them all :smallwink:

Ryu_Bonkosi
2011-07-08, 09:18 AM
Don't know how I missed it.

Eberron Campaign Setting: Pg. 38, Monk, extra bonus feat options.

herrhauptmann
2011-07-08, 10:10 AM
Don't think I saw these listed above so...

Swiftblade 1: Spring attack
Swiftblade 7: Bounding Assault

Necroticplague
2011-07-08, 10:18 AM
IIRC, Faustian Pacts (specifically Pact Insidious) can grant you feats. Theoretically infinite number of them. For good characters VoP + Chaos Shuffle is also a valid technique.

Furthermore, many soulmelds grant feats, as well as some vestiges. Maybe someone will care to list them all :smallwink:

Where do you find Faustian Pacts?

ShriekingDrake
2011-07-08, 11:08 AM
Some of the Bite of Spells give "Power Attack". Bite of the Weretiger and Werebear, I believe.

ArcanistSupreme
2011-07-08, 11:27 AM
This is awesome. You may have gotten a little mixed up here though:

Items
...

Run (Panther Mask (Gharyn's Monastic Array), 2,700, MIC) "provides you the benefits of the Track feat"
Track (Mask of the Tiger (Garb of the Hunting Cat), 4k, MIC) "grants you the benefits of the Run feat"

Dsurion
2011-07-08, 11:29 AM
I know this one seems incredibly obvious, but I didn't see anyone mention it:

Rogues can trade in special abilities for bonus feats.

Paul H
2011-07-08, 12:07 PM
Hi

Erm - anyone mention Pathfinder? This is a 3.5/PF thread.

Traits: Various, according to flavour. Each is effectively 'Half-Feat'

Core Rule Book

Elves: Wpn Profs
Gnome: Conditional Wpn profs
Half Elf: Skill Focus (your choice)
Half Orc: Wpn Profs & some conditional Wpn Profs
Halfling: Wpn Prof & some conditional Wpn profs

Fighter: Combat Bonus Feats (1st level &Even levels)
Monk: Unarmed Strike, bonus feat (lvls 2, 6, 10, 14 & 18)
Ranger: Combat style feat (lvls 2, 6, 10, 14 & 18), Endurance
Rogue: Various feats from Rogue Talents (even lvls)
Sorceror: Eschew Materials, various Bloodline feats
Wizard: Scribe Scroll, plus bonus Item Creation/Metamagic feats

I can go through Advanced Players Guide or Ultimate Magic too, if people want.

Thanks
Paul H

Necroticplague
2011-07-08, 12:12 PM
Similarly to worshiping an elder evil, I know that being witness to a great evil act (genocide of a race, death of a god of Good or powerful champion of Good, rebirth, creation, and resurrections of dark gods, stuff in that type of category) can give you a few vile feats for free. Witnessing an evil like the world has never seen (or visiting a place where such an event occurred) can give you either Dark Brand or Willing Deformity as bonus feats.

dextercorvia
2011-07-08, 12:31 PM
I didn't see if it was mentioned, but Moderate and Severe Taint give a bonus feat. (HoH, p67)

cZak
2011-07-08, 02:24 PM
Spell:
Bladestorm (SpellComp 30) Ranger3

... make one attack with each melee weapon you are currently wielding
against every foe within reach.

Effectively Whirlwind attack feat, but better.:smallsmile:

Cieyrin
2011-07-09, 12:30 PM
Warforged Fighter 2: Bonus Warforged feat (RoE)
Kalashtar Monk 2: Bonus Psionic feat (RoE)

darkdragoon
2011-12-05, 12:38 AM
Weapons:

Nimblestep (Lost Empires of Faerun)- Up the Walls

Pearl Trident (Stormwrack)- Aquatic Shot
Sword of the Glorious Pearl (Stormwrack)- Extra Turning

Rankbreaker Glaive (Arms and Equipment Guide)-Cleave

Quarterstaff of Battle (Magic of Faerun) disarm "...as if you have the Improved Disarm feat"

Staff of Mighty Sweeping (Magic of Faerun)- Improved Trip

Psyren
2011-12-05, 02:41 AM
Where do you find Faustian Pacts?

FC2 pg. 24 has the relevant rules. Bonus feats are a reward rating 4; there is no hard cap, but at Corrupt 10/Obeisant 10 devils have no incentive to keep giving you anything. In addition, the act they get you to perform often incurs more points (but never less) than the value of the reward they give you. (So you could end up duped into performing 10 points worth of evil acts for a single 4-point feat, depending on your contract.)

Rubik
2012-02-28, 05:05 PM
The Feat Leech (http://www.d20srd.org/srd/psionic/powers/featLeech.htm) power allows you to pull psionic/metapsionic/psionic item creation feats out of other characters, including your psicrystal, wild cohort, etc.

Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) doesn't exactly give you extra feats, but it does let you swap them out, and if you have Linked Power you can do so on the fly, strategically.

Thurbane
2012-02-29, 03:48 AM
Binder can get the benefit of several feats depending on the vestige(s) you bind (these are just the ones from ToM) -
Andras: Improved Critical (all weapons), Martial Weapon Proficiency (greatsword, lance, longsword, rapier)
Aym: Improved Sunder, Medium Armor Proficiency
Buer: Track
Eligor: Ride By Attack, Spirited Charge, Heavy Armor Proficiency
Haagenti: Shield Proficiency (all), Martial Weapon Proficiency (battle axe, hand axe, greataxe, throwing axe)
Leraje: Precise Shot, Martial Weapon Proficiency (longbow, shortbow)
Otiax: Combat Reflexes
Paimon: Weapon Finesse (certain weapons only), Whirlwind Attack, Martial Weapon Proficiency (rapier, short sword)
Ronove: Improved Unarmed Strike
Savnok: Heavy Armor Proficiency
Zagan: Improved Grapple

Lonely Tylenol
2012-02-29, 06:12 AM
The half-elf substitution level for fighter in... Races of Destiny?... Gives Blade Focus (which is Weapon Focus in rapiers and longswords).