Gan The Grey
2011-07-08, 02:58 AM
Tonight, during my regularly scheduled E6 3.5 DnD session, my players were investigating the hideout of a group of thugs who had, just earlier that day, unsuccessfully attempted to rob them. After breaking into the backdoor of this abandoned trade shop, the PCs both circumvented and then sprang two traps before making their way upstairs. Here they found a collection of crates and bags, each chock-full of ill-gotten goods.
During the search, one of my players came across a pile of clothes. Beneath the clothes lay a well-made buckler (+1 magical). The player noticed that the clothes were covered in dark stains, but was too focused on the buckler to examine closely. As he drew the clothes out of the crate, they sprang to life, attempted to entangle him in their folds!
Raggomuffyn(MMII) - basically, an animated pile of clothes or other items. They have the ability to envelope and dominate a target. When this happens, the target gains a hefty armor bonus, construct traits, and the Str, Dex, and Wis of the Raggomuffyn. They also share damage with the creature.
My players had dealt with one of these before, and rightly feared them. One of the PCs in the group and been dominated by a similar Raggomuffyn before, and the resulting battle had left his character with a broken back (custom wounds system). He nearly lost it right there.
The Raggomuffyn turned to the 3rd level druid and took control of him within two rounds, leaving the rogue and the ranger to face off against their heavily-buffed evil companion. Both the druid and the Raggomuffyn were at low HP by this time, but the joining had increased the druid's AC to nearly unreachable levels. One lucky hit would have done them in, but a series of bad roles cost them any chance at that.
The druid, still being controlled by the player, emotionlessly struck down the rogue. It was then that the ranger realized that he would be unable to take down the creature alone, and his companion would die without his help. Dodging past the druid's scimitar, the ranger scooped up the rogue and bolted downstairs. The druid followed close behind.
Luckily, the ranger's modified movement (even while carrying the rogue) proved to be too much for the druid to keep up with, and the rogue and ranger escaped. The druid was actually not upset with this turn of events, as he has a second character ready to go, and is very interested to see where this ends up. I told him the druid might pop up from time to time, and he would be controlling him when he did. He is eagerly looking forward to it.
Anyone else have any cool stories like this? Bad things happen and the players don't seem to mind, maybe they even enjoy it?
During the search, one of my players came across a pile of clothes. Beneath the clothes lay a well-made buckler (+1 magical). The player noticed that the clothes were covered in dark stains, but was too focused on the buckler to examine closely. As he drew the clothes out of the crate, they sprang to life, attempted to entangle him in their folds!
Raggomuffyn(MMII) - basically, an animated pile of clothes or other items. They have the ability to envelope and dominate a target. When this happens, the target gains a hefty armor bonus, construct traits, and the Str, Dex, and Wis of the Raggomuffyn. They also share damage with the creature.
My players had dealt with one of these before, and rightly feared them. One of the PCs in the group and been dominated by a similar Raggomuffyn before, and the resulting battle had left his character with a broken back (custom wounds system). He nearly lost it right there.
The Raggomuffyn turned to the 3rd level druid and took control of him within two rounds, leaving the rogue and the ranger to face off against their heavily-buffed evil companion. Both the druid and the Raggomuffyn were at low HP by this time, but the joining had increased the druid's AC to nearly unreachable levels. One lucky hit would have done them in, but a series of bad roles cost them any chance at that.
The druid, still being controlled by the player, emotionlessly struck down the rogue. It was then that the ranger realized that he would be unable to take down the creature alone, and his companion would die without his help. Dodging past the druid's scimitar, the ranger scooped up the rogue and bolted downstairs. The druid followed close behind.
Luckily, the ranger's modified movement (even while carrying the rogue) proved to be too much for the druid to keep up with, and the rogue and ranger escaped. The druid was actually not upset with this turn of events, as he has a second character ready to go, and is very interested to see where this ends up. I told him the druid might pop up from time to time, and he would be controlling him when he did. He is eagerly looking forward to it.
Anyone else have any cool stories like this? Bad things happen and the players don't seem to mind, maybe they even enjoy it?