Howler Dagger
2011-07-09, 12:01 AM
"Unending Chaos, unending power."
-Chaos Warrior Motto
The Chaos Warrior
Hit Die: d8
Alignment: Any Chaotic
Starting Gold/Age: As Barbariozn
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Chaos Command |1|1+1
2nd|
+1|
+1|
+0|
+3|Chaos Speed +5 ft.|2|1+1
3rd|
+2|
+1|
+1|
+3|Chaos Weapon +1|2|2+1|1+1
4th|
+3|
+2|
+1|
+4|Chaos Aura 1|2|2+1|2+1
5th|
+3|
+2|
+1|
+4|Chaos Touch 1/Day |3|2+1|2+1|1+1
6th|
+4|
+3|
+2|
+5|Improved Chaos Command|4|2+1|2+1|1+1
7th|
+5|
+3|
+2|
+5|Chaos Aura 2|5|2+1|2+1|1+1|1+1
8th|
+6/+1|
+4|
+2|
+6|Chaos Speed +10 ft.|5|3+1|2+1|1+1|1+1
9th|
+6/+1|
+4|
+3|
+6|Chaos Weapon +2|6|3+1|2+1|1+1|1+1|1+1
10th|
+7/+2|
+5|
+3|
+7|Damage reduction 1/Lawful|6|3+1|3+1|1+1|1+1|1+1
11th|
+8/+3|
+5|
+3|
+7|Chaos Touch 2/Day|6|3+1|3+1|2+1|1+1|1+1|1+1
12th|
+9/+4 |
+6|
+4|
+8|Chaos Aura 3|6|3+1|3+1|2+1|2+1|1+1|1+1
13th|
+9/+4|
+6|
+4|
+8|Damage Reduction 2/Lawful |6|3+1|3+1|2+1|2+1|1+1|1+1|1+1
14th|
+10/+5|
+7|
+4|
+9|Chaos Speed +15 ft.|6|4+1|3+1|2+1|2+1|1+1|1+1|1+1
15th|
+11/+6/+1|
+7|
+5|
+9|Chaos Weapon +3|6|4+1|3+1|3+1|2+1|1+1|1+1|1+1|1+1
16th|
+12/+7/+2|
+8|
+5|
+10|Greater Chaos Command|6|4+1|3+1|3+1|2+1|2+1|1+1|1+1|1+1
17th|
+12/+7/+2|
+8|
+5|
+10|Damage Reduction 3/Lawful |6|4+1|3+1|3+1|2+1|2+1|2+1|1+1|1+1|1+1
18th|
+13/+8/+3|
+9|
+6|
+11|Chaos Aura 4|6|4+1|3+1|3+1|2+1|2+1|2+1|2+1|1+1|1+1
19th|
+14/+9/+4|
+9|
+6|
+11|Chaotic Touch 3/Day|6|4+1|3+1|3+1|3+1|2+1|2+1|2+1|2+1|1+1
20th|
+15/+10/+5|
+10|
+6|
+12|Chaos Speed +25 ft.|6|4+1|3+1|3+1|3+1|2+1|2+1|2+1|2+1|2+1[/table]
Class Skills: Concentration (Con), Decipher Script (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int)Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Class Features:
Armor and Weapon Proficiency: The Chaos Warrior is proficient with all simple and martial weapons, and with light armor.
Spellcasting:
The Chaos Warrior is a divine spellcaster. Her spells are drawn from the Sorceror/Wizard list, but only of the transmutation school. She can prepare any spell from the list, but is only treated as knowing spells that she has currently prepared. In addition, she may prepare and cast spells from the Chaos Domain assuming she is high enough level to gain spells of that level(which is what the +1 on the table signifies). She is treated as having the Chaos Domain. when you cast spells from the transmutation school, they are treated as beeing divine spells.
She may cast spells while in light armor without the chance of failure. She may also cast spells with somatic components even if both hand are holding something without chance of failure. To cast or prepare spells, a Chaos Warrior must have a Constitution of 10+the spell's level. She cannot gain bonus spells from having a high constitution.. The save DCs for a spell cast by a Chaos Warrior is 10+ Constitution Modifier+ the spell's level
Chaos Command: At first level, you can, as a move action, move creatures with the chaos subtype feat equal to 5+Your Chaos Speed.(Ex. at level 2 you may move 1 creature 10ft., or 2 creatures 5 ft.). The creatures you move get a will save with a DC equal to 10+1/2 your chaos warrior level+your con. modifier.
Chaos Speed: Starting at level 2, you gain +5 ft. to your base movement speed. This increases to 10 at 8th level, 15 at 14th level, and 25 at 20th.
Chaos Aura: Starting at 4th leve, you have an unmistakable aura or Chaos. Any person casting detect alignment can instantly recognise that you are chaotic, even if you are immune to such abilities, and any lawful enemy within 5 ft. takes a -1 Morale Modifier to Attack Rolls and Grapple Checks made on you. At 7th level, the range increases to 10 ft., at 12th level, the penalty is -2 and applies to all skillchecks made within the aura, and at level 18 the range increases to 15 ft. and the penalty increases to -3.
Imporved/Greater Chaos Command: When you gain Improved Chaos Command, the amount you can move is equal to 2x(5+Chaos Speed), and when you gain Greater Chaos command, the amount you can move is equal to 3x(5+Chaos Speed). In addition, the DC for the save increases to 12+1/2 your Chaos warrior level+your con. modifier with Improved Chaos Command, and to 12+3/4 your Chaos warior level+Con. modifier with Greater Chaos Command
Damage Reduction You gain damage reduction when specified, countered by lawful weapons.
Chaos Weapon: Starting at 3rd level, you channel the power of chaos into your weapon, increasing your weapon's enhancement bonus by the number specified. If your weapon does not have an enhancement bonus, it is treated as being magical with the bonus specified as the enhancement bonus while in your possesion. The Bonus increases to +2 at 9th level, and +3 at 15th level.
Chaos Touch: Starting at 5th level, you may channel your power into a touch once a day. You may make a melee touch attack, and if you hit, deal 1d4 Constitution damage. You gain another use of it at 11th level and 19th level.
-Chaos Warrior Motto
The Chaos Warrior
Hit Die: d8
Alignment: Any Chaotic
Starting Gold/Age: As Barbariozn
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Chaos Command |1|1+1
2nd|
+1|
+1|
+0|
+3|Chaos Speed +5 ft.|2|1+1
3rd|
+2|
+1|
+1|
+3|Chaos Weapon +1|2|2+1|1+1
4th|
+3|
+2|
+1|
+4|Chaos Aura 1|2|2+1|2+1
5th|
+3|
+2|
+1|
+4|Chaos Touch 1/Day |3|2+1|2+1|1+1
6th|
+4|
+3|
+2|
+5|Improved Chaos Command|4|2+1|2+1|1+1
7th|
+5|
+3|
+2|
+5|Chaos Aura 2|5|2+1|2+1|1+1|1+1
8th|
+6/+1|
+4|
+2|
+6|Chaos Speed +10 ft.|5|3+1|2+1|1+1|1+1
9th|
+6/+1|
+4|
+3|
+6|Chaos Weapon +2|6|3+1|2+1|1+1|1+1|1+1
10th|
+7/+2|
+5|
+3|
+7|Damage reduction 1/Lawful|6|3+1|3+1|1+1|1+1|1+1
11th|
+8/+3|
+5|
+3|
+7|Chaos Touch 2/Day|6|3+1|3+1|2+1|1+1|1+1|1+1
12th|
+9/+4 |
+6|
+4|
+8|Chaos Aura 3|6|3+1|3+1|2+1|2+1|1+1|1+1
13th|
+9/+4|
+6|
+4|
+8|Damage Reduction 2/Lawful |6|3+1|3+1|2+1|2+1|1+1|1+1|1+1
14th|
+10/+5|
+7|
+4|
+9|Chaos Speed +15 ft.|6|4+1|3+1|2+1|2+1|1+1|1+1|1+1
15th|
+11/+6/+1|
+7|
+5|
+9|Chaos Weapon +3|6|4+1|3+1|3+1|2+1|1+1|1+1|1+1|1+1
16th|
+12/+7/+2|
+8|
+5|
+10|Greater Chaos Command|6|4+1|3+1|3+1|2+1|2+1|1+1|1+1|1+1
17th|
+12/+7/+2|
+8|
+5|
+10|Damage Reduction 3/Lawful |6|4+1|3+1|3+1|2+1|2+1|2+1|1+1|1+1|1+1
18th|
+13/+8/+3|
+9|
+6|
+11|Chaos Aura 4|6|4+1|3+1|3+1|2+1|2+1|2+1|2+1|1+1|1+1
19th|
+14/+9/+4|
+9|
+6|
+11|Chaotic Touch 3/Day|6|4+1|3+1|3+1|3+1|2+1|2+1|2+1|2+1|1+1
20th|
+15/+10/+5|
+10|
+6|
+12|Chaos Speed +25 ft.|6|4+1|3+1|3+1|3+1|2+1|2+1|2+1|2+1|2+1[/table]
Class Skills: Concentration (Con), Decipher Script (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int)Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Class Features:
Armor and Weapon Proficiency: The Chaos Warrior is proficient with all simple and martial weapons, and with light armor.
Spellcasting:
The Chaos Warrior is a divine spellcaster. Her spells are drawn from the Sorceror/Wizard list, but only of the transmutation school. She can prepare any spell from the list, but is only treated as knowing spells that she has currently prepared. In addition, she may prepare and cast spells from the Chaos Domain assuming she is high enough level to gain spells of that level(which is what the +1 on the table signifies). She is treated as having the Chaos Domain. when you cast spells from the transmutation school, they are treated as beeing divine spells.
She may cast spells while in light armor without the chance of failure. She may also cast spells with somatic components even if both hand are holding something without chance of failure. To cast or prepare spells, a Chaos Warrior must have a Constitution of 10+the spell's level. She cannot gain bonus spells from having a high constitution.. The save DCs for a spell cast by a Chaos Warrior is 10+ Constitution Modifier+ the spell's level
Chaos Command: At first level, you can, as a move action, move creatures with the chaos subtype feat equal to 5+Your Chaos Speed.(Ex. at level 2 you may move 1 creature 10ft., or 2 creatures 5 ft.). The creatures you move get a will save with a DC equal to 10+1/2 your chaos warrior level+your con. modifier.
Chaos Speed: Starting at level 2, you gain +5 ft. to your base movement speed. This increases to 10 at 8th level, 15 at 14th level, and 25 at 20th.
Chaos Aura: Starting at 4th leve, you have an unmistakable aura or Chaos. Any person casting detect alignment can instantly recognise that you are chaotic, even if you are immune to such abilities, and any lawful enemy within 5 ft. takes a -1 Morale Modifier to Attack Rolls and Grapple Checks made on you. At 7th level, the range increases to 10 ft., at 12th level, the penalty is -2 and applies to all skillchecks made within the aura, and at level 18 the range increases to 15 ft. and the penalty increases to -3.
Imporved/Greater Chaos Command: When you gain Improved Chaos Command, the amount you can move is equal to 2x(5+Chaos Speed), and when you gain Greater Chaos command, the amount you can move is equal to 3x(5+Chaos Speed). In addition, the DC for the save increases to 12+1/2 your Chaos warrior level+your con. modifier with Improved Chaos Command, and to 12+3/4 your Chaos warior level+Con. modifier with Greater Chaos Command
Damage Reduction You gain damage reduction when specified, countered by lawful weapons.
Chaos Weapon: Starting at 3rd level, you channel the power of chaos into your weapon, increasing your weapon's enhancement bonus by the number specified. If your weapon does not have an enhancement bonus, it is treated as being magical with the bonus specified as the enhancement bonus while in your possesion. The Bonus increases to +2 at 9th level, and +3 at 15th level.
Chaos Touch: Starting at 5th level, you may channel your power into a touch once a day. You may make a melee touch attack, and if you hit, deal 1d4 Constitution damage. You gain another use of it at 11th level and 19th level.