Lonely Tylenol
2011-07-09, 03:45 AM
Spellshatterer
In a world where magic rules and its users are kings and queens of their own domain, the single greatest act of defiance of the natural order, or perhaps even its greatest means of enforcement, is to render the very magic the world depends on obsolete. Whether they are the elite enforcers of oppressive empires or the biggest thorns in their sides, spellshatterers use their understanding of the magical energies of the world to unravel the very threads that bind them.
Spellshatterers can be found in all walks of life, and although the practice of a spellshatterer is highly chaotic (the act of dispelling magics into the ether is similar in nature to entropy), spellshatterers themselves do not necessarily tend toward chaos.
Due to the deep understanding of arcane and divine energies that is required to unbind these very energies, Wizards, with their inquisitive nature and constant struggle to advance their knowledge, make natural spellshatterers, though any class capable of dispelling can undertake the responsibilities of a spellshatterer. In fact, some sorcerers make natural prodigies at using their innate energies to cancel out those of another, and some clerics, particularly inquisitors, turn to spellshattering to answer the call of their deity.
Requirements
To qualify to become a spellshatterer, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 8 ranks.
Feats: Skill Focus (spellcraft).
Spellcasting: Must be able to cast Dispel Magic.
Spellshatterer - Hit Dice: D4
NAME OF CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Spontaneous Dispel, Dispelling Knowledge|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Powerful Dispel +2|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Improved Counterspell|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|
Selective Dispel|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Powerful Dispel +4|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|
Persistent Dispel|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Immediate Counterspell|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Powerful Dispel +6, Blanket Dispel|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|
Antimagic Inundation|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Mastery of Counterspelling, Absorbing Dispel|+1 level of existing spellcasting class [/table]
Class Skills
The spellshatterer's class skills (and the relevant ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill points at each level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Spellshatterers gain no proficiency with any weapon or armor.
Spontaneous Dispel: Beginning at 1st level, a spellshatterer can cast any spell with dispel in its name without preparing it beforehand. The spellshatterer can "lose" any prepared spell in order to cast any dispel spell of the same level or lower. This ability functions in all other ways like the Spontaneous Casting ability of the cleric.
Dispelling Knowledge: A spellshatterer adds the following spells to their list of spells known, at the level that they are able to cast spells at the appropriate level:
Level 1: Dispel Ward
Level 2: Dispelling Touch
Level 3: Tenacious Dispel
Level 4: Dispelling Screen
Level 5: Wall of Dispel Magic
Level 6: Dispel Magic, Greater
Level 7: Dispelling Screen, Greater
Level 8: Chain Dispel
Level 9: Reaving Dispel
If another spellcasting class the spellshatterer can cast from casts the spell at a lower level, the spell is learned from the lower spell level instead. The spells learned do not count against the maximum number of spells known for a spellcasting class with a fixed number of spells known.
Powerful Dispel: Beginning at 2nd level, a spellshatterer adds a +2 bonus to all caster level checks made to dispel or counterspell. This bonus increases to +4 at 5th level and +6 at 8th level.
Improved Counterspell: At 3rd level, a spellshatterer gains Improved Counterspell as a bonus feat.
Selective Dispel: At 4th level, a spellshatter can pick and choose which spells to dispel. When a spellshatterer selects a target of a targeted dispel or an area dispel, they can make a Spellcraft check (DC 20 + 3x the level of the spell) to identify each spell that is affecting the target, taken individually. When making caster level checks to dispel a spell effect on the target, the spellshatterer can decide whether or not to attempt to dispel a spell identified in this way; if they decide not to dispel a spell, they simply move to the next strongest spell. A spellshatterer cannot decide whether or not to attempt to dispel a spell that was not successfully identified beforehand with a Spellcraft check; the spell instead resolves as normal.
Persistent Dispel: Beginning at 6th level, whenever a dispel spell cast by a spellshatterer targets and successfully dispels a magical item, the item remains inert for 24 hours, as if the spell that dispelled it was under the effect of the persistent spell feat (Complete Arcane, p. 41).
Immediate Counterspell: Beginning at 7th level, a spellshatterer can initiate a counterspell as an immediate action. The spellshatterer can only do this once per round, unless another effect grants the spellshatterer more than one immediate action.
Blanket Dispel: Beginning at 8th level, whenever a spellshatterer casts an area dispel, the spell targets all magic spells and effects within the spell's range, and continues to do so even if another spell or effect on the target has already been dispelled. In other words, an area dispel doesn't discharge upon dispelling a single spell; instead, it discharges only after a dispel check has been made against every spell or effect within its range (unless the spellshatterer has decided not to dispel that effect; see Selective Dispel, above).
Antimagic Inundation: At 9th level, a spellshatterer gains immunity to antimagic field. The spellshatterer can cast spells normally while in an antimagic field, and ongoing effects from spells cast by the spellshatterer are not suppressed while in the antimagic field. As a result of this inundation, it is possible for a spellshatterer of this level to dispel an antimagic field.
Mastery of Counterspelling: At 10th level, when a spellshatterer counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled.
Absorbing Dispel: At 10th level, a spellshatterer gains the ability to absorb a spell's energies. If the spellshatterer decides not to counterspell a spell targeted at the spellshatterer (or if the counterspell attempt fails), they can instead make a caster level check at a -5 penalty to absorb the spell (this caster level check is not a dispel check, and does not gain the benefits of Powerful Dispel, above). If the spellshatterer succeeds, the spell is absorbed and the spellshatterer gains a number of spell levels equal to the level of the absorbed spell, as the spell absorption. You can use captured spell energy to cast any spell you know or have prepared, but spells so cast don't disappear from your list of prepared spells or count against the number of spells you can normally cast per day. If the caster check fails, the spell's effects resolve as normal, but the spellshatterer takes a -5 penalty to any save required for the check. This ability can be used any number of times per day, but each additional use after the first increases the caster level penalty, and the penalty to saves if the spellshatterer fails, by -2.
OK, this is all I've got for homebrew classes for now. Give me no quarter! Dispel any myths that this class is feasible, so I can try to conjure up a newer (and better) version.
In a world where magic rules and its users are kings and queens of their own domain, the single greatest act of defiance of the natural order, or perhaps even its greatest means of enforcement, is to render the very magic the world depends on obsolete. Whether they are the elite enforcers of oppressive empires or the biggest thorns in their sides, spellshatterers use their understanding of the magical energies of the world to unravel the very threads that bind them.
Spellshatterers can be found in all walks of life, and although the practice of a spellshatterer is highly chaotic (the act of dispelling magics into the ether is similar in nature to entropy), spellshatterers themselves do not necessarily tend toward chaos.
Due to the deep understanding of arcane and divine energies that is required to unbind these very energies, Wizards, with their inquisitive nature and constant struggle to advance their knowledge, make natural spellshatterers, though any class capable of dispelling can undertake the responsibilities of a spellshatterer. In fact, some sorcerers make natural prodigies at using their innate energies to cancel out those of another, and some clerics, particularly inquisitors, turn to spellshattering to answer the call of their deity.
Requirements
To qualify to become a spellshatterer, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 8 ranks.
Feats: Skill Focus (spellcraft).
Spellcasting: Must be able to cast Dispel Magic.
Spellshatterer - Hit Dice: D4
NAME OF CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Spontaneous Dispel, Dispelling Knowledge|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3|Powerful Dispel +2|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Improved Counterspell|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|
Selective Dispel|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Powerful Dispel +4|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|
Persistent Dispel|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Immediate Counterspell|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Powerful Dispel +6, Blanket Dispel|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|
Antimagic Inundation|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Mastery of Counterspelling, Absorbing Dispel|+1 level of existing spellcasting class [/table]
Class Skills
The spellshatterer's class skills (and the relevant ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill points at each level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Spellshatterers gain no proficiency with any weapon or armor.
Spontaneous Dispel: Beginning at 1st level, a spellshatterer can cast any spell with dispel in its name without preparing it beforehand. The spellshatterer can "lose" any prepared spell in order to cast any dispel spell of the same level or lower. This ability functions in all other ways like the Spontaneous Casting ability of the cleric.
Dispelling Knowledge: A spellshatterer adds the following spells to their list of spells known, at the level that they are able to cast spells at the appropriate level:
Level 1: Dispel Ward
Level 2: Dispelling Touch
Level 3: Tenacious Dispel
Level 4: Dispelling Screen
Level 5: Wall of Dispel Magic
Level 6: Dispel Magic, Greater
Level 7: Dispelling Screen, Greater
Level 8: Chain Dispel
Level 9: Reaving Dispel
If another spellcasting class the spellshatterer can cast from casts the spell at a lower level, the spell is learned from the lower spell level instead. The spells learned do not count against the maximum number of spells known for a spellcasting class with a fixed number of spells known.
Powerful Dispel: Beginning at 2nd level, a spellshatterer adds a +2 bonus to all caster level checks made to dispel or counterspell. This bonus increases to +4 at 5th level and +6 at 8th level.
Improved Counterspell: At 3rd level, a spellshatterer gains Improved Counterspell as a bonus feat.
Selective Dispel: At 4th level, a spellshatter can pick and choose which spells to dispel. When a spellshatterer selects a target of a targeted dispel or an area dispel, they can make a Spellcraft check (DC 20 + 3x the level of the spell) to identify each spell that is affecting the target, taken individually. When making caster level checks to dispel a spell effect on the target, the spellshatterer can decide whether or not to attempt to dispel a spell identified in this way; if they decide not to dispel a spell, they simply move to the next strongest spell. A spellshatterer cannot decide whether or not to attempt to dispel a spell that was not successfully identified beforehand with a Spellcraft check; the spell instead resolves as normal.
Persistent Dispel: Beginning at 6th level, whenever a dispel spell cast by a spellshatterer targets and successfully dispels a magical item, the item remains inert for 24 hours, as if the spell that dispelled it was under the effect of the persistent spell feat (Complete Arcane, p. 41).
Immediate Counterspell: Beginning at 7th level, a spellshatterer can initiate a counterspell as an immediate action. The spellshatterer can only do this once per round, unless another effect grants the spellshatterer more than one immediate action.
Blanket Dispel: Beginning at 8th level, whenever a spellshatterer casts an area dispel, the spell targets all magic spells and effects within the spell's range, and continues to do so even if another spell or effect on the target has already been dispelled. In other words, an area dispel doesn't discharge upon dispelling a single spell; instead, it discharges only after a dispel check has been made against every spell or effect within its range (unless the spellshatterer has decided not to dispel that effect; see Selective Dispel, above).
Antimagic Inundation: At 9th level, a spellshatterer gains immunity to antimagic field. The spellshatterer can cast spells normally while in an antimagic field, and ongoing effects from spells cast by the spellshatterer are not suppressed while in the antimagic field. As a result of this inundation, it is possible for a spellshatterer of this level to dispel an antimagic field.
Mastery of Counterspelling: At 10th level, when a spellshatterer counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled.
Absorbing Dispel: At 10th level, a spellshatterer gains the ability to absorb a spell's energies. If the spellshatterer decides not to counterspell a spell targeted at the spellshatterer (or if the counterspell attempt fails), they can instead make a caster level check at a -5 penalty to absorb the spell (this caster level check is not a dispel check, and does not gain the benefits of Powerful Dispel, above). If the spellshatterer succeeds, the spell is absorbed and the spellshatterer gains a number of spell levels equal to the level of the absorbed spell, as the spell absorption. You can use captured spell energy to cast any spell you know or have prepared, but spells so cast don't disappear from your list of prepared spells or count against the number of spells you can normally cast per day. If the caster check fails, the spell's effects resolve as normal, but the spellshatterer takes a -5 penalty to any save required for the check. This ability can be used any number of times per day, but each additional use after the first increases the caster level penalty, and the penalty to saves if the spellshatterer fails, by -2.
OK, this is all I've got for homebrew classes for now. Give me no quarter! Dispel any myths that this class is feasible, so I can try to conjure up a newer (and better) version.