DragonBaneDM
2011-07-09, 09:41 AM
Last night, the party's Shardmind Wizard said "Can I have a helper monkey that follows me around?". He's a bit younger, and it's their first adventure, so I felt no reason to say no.
So, my plan is to allow him to retrain Careful Summoner for the Arcane Familiar feat. This'll work well, since they're level 4 and he only has one summon in the first place. It's a premade adventure, so I don't want them to have to wait till they level for this.
Here's the thing though. My initial thought was "I'll just refluff the Book Imp or the Crafter Homunculus!", but none of the bonuses make sense.
So, I figure I can build this thing from scratch, but before hand I wanted your guys' input on it. Here's what I'm thinking:
Helper Monkey:
Speed 5, climb 5
Constant Benefits: +2 to Acrobatics and Nature checks (Ugh, kinda useless, right?)
Active Benefits: Savage Claws: Minor Action. Once per encounter, you can cause one enemy adjacent to your Helper Monkey to grant combat advantage until the end of it's next turn. While it is granting combat advantage, your Helper Monkey is in that creature's square.
My idea for the Active Benefit was "Monkey jumps on bad guy's back, distracting it." I realize the downside with this is you can hit your monkey with burst attacks, so any improvement would be chill.
So, my plan is to allow him to retrain Careful Summoner for the Arcane Familiar feat. This'll work well, since they're level 4 and he only has one summon in the first place. It's a premade adventure, so I don't want them to have to wait till they level for this.
Here's the thing though. My initial thought was "I'll just refluff the Book Imp or the Crafter Homunculus!", but none of the bonuses make sense.
So, I figure I can build this thing from scratch, but before hand I wanted your guys' input on it. Here's what I'm thinking:
Helper Monkey:
Speed 5, climb 5
Constant Benefits: +2 to Acrobatics and Nature checks (Ugh, kinda useless, right?)
Active Benefits: Savage Claws: Minor Action. Once per encounter, you can cause one enemy adjacent to your Helper Monkey to grant combat advantage until the end of it's next turn. While it is granting combat advantage, your Helper Monkey is in that creature's square.
My idea for the Active Benefit was "Monkey jumps on bad guy's back, distracting it." I realize the downside with this is you can hit your monkey with burst attacks, so any improvement would be chill.