rokurei
2011-07-10, 07:55 PM
Shadowy Critical
Your critical hits are more effective while you attack from the shadows.
Prerequisites: Dex 15+, shadowdancer level 5th
Benefit: Whenever you score a critical hit while both you and your target are within a dimly lit (or darker) area, you gain a +2 bonus to your attack roll to confirm the critical hit and the damage multiplier increases by 1 (for example,
from x2 to x3).
Rogue's Mark
When your attacks catch foes off guard, you place a magical mark upon them which makes your attacks more deadly.
Prerequisites: Ability to cast arcane mark, sneak attack +2d6
Benefit: When you successfully deal sneak attack damage to an opponent, that opponent becomes marked by your arcane mark for a number of rounds equal to the number of dice you possess in sneak attack. When you attack an opponent who has been marked in this way, your weapon bypasses any damage reduction that your opponent possesses and your critical threat multiplier increases by 1 (e.g., from x2 to x3). You may only mark each individual opponent in this manner once per day, and this use of arcane mark does count against the number of times you may cast the spell per day (if applicable).
Greater Rogue's Mark
Foes you mark with your magic suffer even more from the
wounds you inflict.
Prerequisites: Ability to cast arcane mark, sneak attack +4d6, Rogue’s Mark
Benefit: In addition to the benefits from Rogue’s Mark, your critical threat range increases by 1 for every 2 dice in sneak attack you possess when you attack foes you have marked (e.g., it increases from 19-20 to 16-20 with 6d6 sneak attack).This ability does not stack with other abilities which improve your critical threat range.
Thoughts? I can think of a few fun builds to make with them. These are published feats, not homebrew.
Your critical hits are more effective while you attack from the shadows.
Prerequisites: Dex 15+, shadowdancer level 5th
Benefit: Whenever you score a critical hit while both you and your target are within a dimly lit (or darker) area, you gain a +2 bonus to your attack roll to confirm the critical hit and the damage multiplier increases by 1 (for example,
from x2 to x3).
Rogue's Mark
When your attacks catch foes off guard, you place a magical mark upon them which makes your attacks more deadly.
Prerequisites: Ability to cast arcane mark, sneak attack +2d6
Benefit: When you successfully deal sneak attack damage to an opponent, that opponent becomes marked by your arcane mark for a number of rounds equal to the number of dice you possess in sneak attack. When you attack an opponent who has been marked in this way, your weapon bypasses any damage reduction that your opponent possesses and your critical threat multiplier increases by 1 (e.g., from x2 to x3). You may only mark each individual opponent in this manner once per day, and this use of arcane mark does count against the number of times you may cast the spell per day (if applicable).
Greater Rogue's Mark
Foes you mark with your magic suffer even more from the
wounds you inflict.
Prerequisites: Ability to cast arcane mark, sneak attack +4d6, Rogue’s Mark
Benefit: In addition to the benefits from Rogue’s Mark, your critical threat range increases by 1 for every 2 dice in sneak attack you possess when you attack foes you have marked (e.g., it increases from 19-20 to 16-20 with 6d6 sneak attack).This ability does not stack with other abilities which improve your critical threat range.
Thoughts? I can think of a few fun builds to make with them. These are published feats, not homebrew.