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Seth1221
2011-07-11, 11:10 AM
Like in the title. What are the best, most efficient ways for a 1st and 2nd level party to overcome those pesky, vision obscuring spells?

The party consists of psion, fighter/cleric, fighter and a dragonfire adept.

ClothedInVelvet
2011-07-11, 11:12 AM
Like in the title. What are the best, most efficient ways for a 1st and 2nd level party to overcome those pesky, vision obscuring spells?

The party consists of psion, fighter/cleric, fighter and a dragonfire adept.

You already said it. Dragonfire Adept. No attack rolls, simply breath into the mist.

Seth1221
2011-07-11, 11:15 AM
True but we also need a way to fight mist at a bigger distance.

Fouredged Sword
2011-07-11, 11:23 AM
Most mist spells are de3feated by wind. Anyone have UMD?

FMArthur
2011-07-11, 12:04 PM
AoE fire effects can actually eliminate mist generated by Obscuring Mist. I don't know if there are any 1st level spells or powers for that, though. Your Dragonfire Adept could do it, and there is a reserve feat in CM to make a 5ft radius fireburst at will if your cleric has a way to cast a 2nd level fire spell (like Improved Sigil: Krau on a first-level fire spell).

Darrin
2011-07-11, 12:09 PM
Like in the title. What are the best, most efficient ways for a 1st and 2nd level party to overcome those pesky, vision obscuring spells?


Torch Bug Paste (25 GP, Complete Scoundrel p. 120). Ranged touch attach/splash weapon, everything within 5' burst gets coated with a faerie fire effect. The mist/fog will still block LOS beyond 5', but within 5' your enemies don't get concealment while your allies still do.

Stormfire Ring (4000 GP, MIC p. 206). Faerie fire 5/day (ranged 5' radius burst, no attack/save), *and* up to 25d6 electricity damage (also no save).

A Revealing weapon (+1 enhancement, MIC p. 42) can generate a faerie fire effect, but only for 1 round after the hit.

A Message Arrow (400 GP, Ghostwalk Web Enhancement (http://www.wizards.com/default.asp?x=dnd/we/20030607a)) can find *anybody* within 100' in only 1 round. This ignores hiding, disguise, concealment, invisiblity, sequester, the Darkstalker feat, even mind blank (it's not a divination effect). Attach a Glyph Seal (1000 GP, MIC p. 161) with a faerie fire spell to "paint" your target.

Bottled Air (50 GP, Dungeonscape) can clear out a square of fog/mist/smoke, either as a standard action or thrown as a splash weapon (although I assume they mean this is a ranged touch attack to a target square rather than a 5' splash on an intersection point). You can give a bag full of these bottles to an Unseen Servant (http://www.giantitp.com/forums/showpost.php?p=8235936&postcount=8) and direct it to clear out squares occupied by your enemies.

Gust of wind or windwall can be used to clear out a line/path through the mist. Dispel fog (Shining South p. 46) can clear up to four 10' cubes per CL, but if it's magical fog you have to dispel it with a caster level check.

There's the Blindfold of True Darkness (9000 GP, MIC p. 75) for blindsight 30', or if you want to really go all-out, the Cloud Cloak (31500 GP, WotC Far Corners article (http://www.wizards.com/default.asp?x=dnd/fw/20050311a)) lets you see through all magical fog/mist.

Seth1221
2011-07-11, 12:43 PM
Thanks for they great ideas guys:)

peacenlove
2011-07-11, 04:41 PM
I don't know if anyone qualifies, but maybe Obtain familiar -> bat would help, since you are all low level. It has blindsense to 20 feet. Or the cleric could summon one with summon monster 1.

Burning hands is a 1st level area fire effect, and I think a domain gives it to the cleric as a domain spell.

Grease/color spray the misty area. Sure they might not be revealed but they are temporarily out of combat. Then you charge in and find them. You need UMD for that though.