Rukia
2011-07-11, 10:57 PM
Ok it seems my DM is finally going to allow me to try out swordsage but I'm trying to figure out the best path forward. Before I get straight into my questions I'll provide a little background of the group and my character stats since most people replying to these sorts of questions usually ask for it.
Background
Started my guy as a Rogue in the beginning since we only had PHB to start with and I didn't know about the swordsage. When I brought up swordsage my DM didn't relish the idea of bringing one into the game due to the other players being really new to the rules and was worried about them getting too confused, not to mention the DM himself was pretty new and didn't want the headache. I eventually took 2nd level Factotum as it fit my concept a lot better. Eventually I had gained enough experience to hit level 3 but before I could rest and level up my character died.
To make a long story short, our Gnome wizard decided it was a good idea to dance around on some sarcophagi in a tome. Unfortunately it woke up a couple of Wights who ended up killing my guy and the party cleric. The rest escaped with their lives but left our bodies in the tome to rot. Our group took a few weeks break due to us all being busy and I ended up bringing in a Dragonfire Adept when we started playing again. I'm really enjoying him for the most part and he's turning out to be a powerhouse, but it looks like I may have the option to bring my character back. The cleric who died rolled up a barbarian who was the in game brother to the cleric and has been wanting to recover his brother's corpse.
So last session we finally made it back to the tome to recover the bodies. We killed the vampire BBEG and then recovered the dead bodies. They had been put into the sarcophagi while we were gone, and thankfully we waited to open them till after we finished off the Vampire as they had begun turning into Wight's themselves and we'd have had to fight them. So now we have our old character's corpses and resurrection is an option. Time has passed and after the Dragonfire adept's breath mechanics (entangling exhalation) have been used the DM is open to allowing a tome of battle character. Not to mention my character has been trouncing on some encounters as is. He almost single handedly killed a pair of Ogre's that attacked us(my guy is level 2 btw) by entangling one for four rounds which he never escape from, and doing damage to both of them with his line attack so my DM is more open to me playing a character where I actually have to roll to be able to do this sort of stuff :smalltongue:.
Anyway since he's being brought back from the dead and had been tainted by the vampire we figured it wouldn't be that hard to justify changing his class to a swordsage(since he is kind of the same style fighter as a rogue, just a lot more supernaturally enhanced) when he gets resurrected which leads me to my questions...
Character info
So my guy is a Human and has these rolls to work with. He was also given combat reflexes as a free bonus feat by the DM to go along with my backstory.
Str 14
Dex 17
Con 15
Int 15
Wis 9
Cha 7
Point buy wasn't an option, we did 4d6b3 and no rerolls on 1's or anything else. For a Rogue this was the best spread I came up with though it's a bit unoptimized for a swordsage. However he is open to the kung-fu genius feat to allow my swordsage to use Int for all of his class features instead of Wis, so along with his good will save and diamond mind counters this should work out fine.
So based on the above information my questions boil down to this. What would be a better choice for my character in the area of damage output(this is what our groups needs)? Using two weapon fighting with a combination of assassin's stance, shadow blade and tiger claw maneuvers; or switching strength to 17, dex to 15 and focusing on a 2h weapon like a greatsword and using power attack and single strike maneuvers to do damage? Or a third option.. using a 2h weapon along with armor spikes to still use two weapon manuevers...
My thinking is this. Two weapon fighting is a bigger investment, but I'll get more out of the dex since I'll have shadow blade for damage to make up for the lower strength, it will add to my armor class and dex based skills since I'd be the primary scout and I'll get more mileage out of my combat reflexes. At level 4 I'll raise my dex to 18 and will continue boosting it with any items I can get my hands on which will increase my AC and Damage capability.
2h weapon and focusing on strength will cost less feats to pull off, and with armor spikes I could still utilize tiger claw and flashing sun to get multiple attacks when using assassin's stance.
Where it gets tricky is the two weapon fighting. Since I'll be using mostly maneuvers for damage output I'm starting to think the two weapon fighting feat isn't really worth taking anyways as I can rely on my maneuvers to give me the extra attacks (dancing mongoose, flashing sun, wolf fang strike, etc.). I'm not a math wizard, but I'm thinking that if I just carry two shadow hand weapons and utilize my maneuvers I can rely on shadow blade, my meager strength bonus and assassin's stance to put my damage on the same level as if I had went with a 2h weapon and armor spikes. As I said the bonus to dex will give me more ac, higher initiative and other bonuses that strength won't give me so even if damage is slightly less it may be worth it.
I figure that possibly I could take bloodclaw master for two levels and pick up two weapon fighting at level 9 if I really wanted. If I use daggers I'd get the full str damage with my off-hand weapon, negate the -2/-2 penalty and then my damage potential may eventually overtake the 2h weapon option due to using assassin's stance and shadow blade.
Optimization wise I figure I could take one level of Warblade at 1 to pick up wolf fang strike, sudden leap and moment of perfect mind with hunter's sense. Then take swordsage for 5 levels and pick up assassin's stance at level 6 along with craven for really boosting my damage capability. The warblade's recovery mechanic would allow me to spam those 3 maneuvers and they'd be useful for quite awhile, not to mention the boost to Fortitude and the 12hp to start out with. Then I can use my swordsage maneuvers to fill in all of the rest without having to constantly ready those 3 from the warblade.
So with all that said, is this a valid method or am I missing something? My group isn't optimized at all and we need some more DPS. We have no arcane caster and our melee guys aren't dealing out consistent damage. My plan is to make an efficient striker that has some battlefield mobility and tactical options to make up for that. I'm thinking that at low levels I could use combos like burning blade + wolf fang strike to boost damage output and eventually the higher level diamond mind strikes will still work well even without power attack.
Background
Started my guy as a Rogue in the beginning since we only had PHB to start with and I didn't know about the swordsage. When I brought up swordsage my DM didn't relish the idea of bringing one into the game due to the other players being really new to the rules and was worried about them getting too confused, not to mention the DM himself was pretty new and didn't want the headache. I eventually took 2nd level Factotum as it fit my concept a lot better. Eventually I had gained enough experience to hit level 3 but before I could rest and level up my character died.
To make a long story short, our Gnome wizard decided it was a good idea to dance around on some sarcophagi in a tome. Unfortunately it woke up a couple of Wights who ended up killing my guy and the party cleric. The rest escaped with their lives but left our bodies in the tome to rot. Our group took a few weeks break due to us all being busy and I ended up bringing in a Dragonfire Adept when we started playing again. I'm really enjoying him for the most part and he's turning out to be a powerhouse, but it looks like I may have the option to bring my character back. The cleric who died rolled up a barbarian who was the in game brother to the cleric and has been wanting to recover his brother's corpse.
So last session we finally made it back to the tome to recover the bodies. We killed the vampire BBEG and then recovered the dead bodies. They had been put into the sarcophagi while we were gone, and thankfully we waited to open them till after we finished off the Vampire as they had begun turning into Wight's themselves and we'd have had to fight them. So now we have our old character's corpses and resurrection is an option. Time has passed and after the Dragonfire adept's breath mechanics (entangling exhalation) have been used the DM is open to allowing a tome of battle character. Not to mention my character has been trouncing on some encounters as is. He almost single handedly killed a pair of Ogre's that attacked us(my guy is level 2 btw) by entangling one for four rounds which he never escape from, and doing damage to both of them with his line attack so my DM is more open to me playing a character where I actually have to roll to be able to do this sort of stuff :smalltongue:.
Anyway since he's being brought back from the dead and had been tainted by the vampire we figured it wouldn't be that hard to justify changing his class to a swordsage(since he is kind of the same style fighter as a rogue, just a lot more supernaturally enhanced) when he gets resurrected which leads me to my questions...
Character info
So my guy is a Human and has these rolls to work with. He was also given combat reflexes as a free bonus feat by the DM to go along with my backstory.
Str 14
Dex 17
Con 15
Int 15
Wis 9
Cha 7
Point buy wasn't an option, we did 4d6b3 and no rerolls on 1's or anything else. For a Rogue this was the best spread I came up with though it's a bit unoptimized for a swordsage. However he is open to the kung-fu genius feat to allow my swordsage to use Int for all of his class features instead of Wis, so along with his good will save and diamond mind counters this should work out fine.
So based on the above information my questions boil down to this. What would be a better choice for my character in the area of damage output(this is what our groups needs)? Using two weapon fighting with a combination of assassin's stance, shadow blade and tiger claw maneuvers; or switching strength to 17, dex to 15 and focusing on a 2h weapon like a greatsword and using power attack and single strike maneuvers to do damage? Or a third option.. using a 2h weapon along with armor spikes to still use two weapon manuevers...
My thinking is this. Two weapon fighting is a bigger investment, but I'll get more out of the dex since I'll have shadow blade for damage to make up for the lower strength, it will add to my armor class and dex based skills since I'd be the primary scout and I'll get more mileage out of my combat reflexes. At level 4 I'll raise my dex to 18 and will continue boosting it with any items I can get my hands on which will increase my AC and Damage capability.
2h weapon and focusing on strength will cost less feats to pull off, and with armor spikes I could still utilize tiger claw and flashing sun to get multiple attacks when using assassin's stance.
Where it gets tricky is the two weapon fighting. Since I'll be using mostly maneuvers for damage output I'm starting to think the two weapon fighting feat isn't really worth taking anyways as I can rely on my maneuvers to give me the extra attacks (dancing mongoose, flashing sun, wolf fang strike, etc.). I'm not a math wizard, but I'm thinking that if I just carry two shadow hand weapons and utilize my maneuvers I can rely on shadow blade, my meager strength bonus and assassin's stance to put my damage on the same level as if I had went with a 2h weapon and armor spikes. As I said the bonus to dex will give me more ac, higher initiative and other bonuses that strength won't give me so even if damage is slightly less it may be worth it.
I figure that possibly I could take bloodclaw master for two levels and pick up two weapon fighting at level 9 if I really wanted. If I use daggers I'd get the full str damage with my off-hand weapon, negate the -2/-2 penalty and then my damage potential may eventually overtake the 2h weapon option due to using assassin's stance and shadow blade.
Optimization wise I figure I could take one level of Warblade at 1 to pick up wolf fang strike, sudden leap and moment of perfect mind with hunter's sense. Then take swordsage for 5 levels and pick up assassin's stance at level 6 along with craven for really boosting my damage capability. The warblade's recovery mechanic would allow me to spam those 3 maneuvers and they'd be useful for quite awhile, not to mention the boost to Fortitude and the 12hp to start out with. Then I can use my swordsage maneuvers to fill in all of the rest without having to constantly ready those 3 from the warblade.
So with all that said, is this a valid method or am I missing something? My group isn't optimized at all and we need some more DPS. We have no arcane caster and our melee guys aren't dealing out consistent damage. My plan is to make an efficient striker that has some battlefield mobility and tactical options to make up for that. I'm thinking that at low levels I could use combos like burning blade + wolf fang strike to boost damage output and eventually the higher level diamond mind strikes will still work well even without power attack.