BladeofOblivion
2011-07-12, 04:15 AM
Hey guys! For those of you that know me, you'll know that it's been months since I actually did any meaningful homebrew. Since, as those of you who know me know, I quite like to transform the progeny of my impossibly chaotic whirlwind of a mind into playable things, I figured that this situation needs to be rectified. Before I actually get to the class, I think it's probably better to get the first bit of news out of the way first:
I am announcing a Campaign Setting that I am working on, until I finish, get bored, go mad, or die. This Campaign Setting, called AETHER unless I think of/someone suggests something better, uses five entirely new Base Classes while completely throwing dust upon the existing core classes and pretty much all supplementary classes. Despite this, it is still going to be completely compatible with the normal D20 System, so there's nothing mechanically stopping you from playing a vanilla wizard or fighter.
For the record, this is going to be one of those settings where you have only 5 classes to choose from at the start, but a decent array of PrC's later on.
It is also designed to work with the version of the Color Wheel alignment system designed by Lord_Gareth (http://www.giantitp.com/forums/showthread.php?t=174163). But that's neither here nor there.
Anyway, since I don't think any more is really necessary to spoil for this class to make sense, I present...
The Warrior
http://2.bp.blogspot.com/_yHZ5BNoBCgI/Syz4PGF7h1I/AAAAAAAAABA/u6RTtsy_70c/S1600-R/47717_the_white_knight_01.JPG
The Heart's Courage is the Soul's Guardian
A Warrior can be from just about anywhere, doing almost anything. A Warrior might be a Moonguard from Llewelyn, a Soldier from the Jiyū Isles, or even a mercenary wandering without a cause.
In essence, a Warrior is a man, woman, or other mortal that chooses to take up arms and armor, for whatever reason, using their courage and skill to overcome obstacles.
Adventures: Warriors adventure for many reasons, but the most common ones include honing their craft, defending their families, and serving their faith.
Characteristics: Warriors can use normal attacks, as well as using more complex talents for additional abilities.
Alignment: A Warrior may be of any Alignment or Color.
Religion: Warriors can be found following every religion and deity.
Background: A warrior may pick up the craft in many ways. Perhaps they picked up the family sword to defend their home. Perhaps they joined the City Guard. Perhaps they joined a mercenary band.
Races: Warriors can be of any race, and are common to all of them.
Other Classes: Warriors are well-recieved by most. After all, a wall of steel protecting you is quite nice.
Role: In AETHER, Warriors serve several purposes. They can act as a mobile wall, using talents and armor to draw and absorb the enemy's blows. They can use their talents to act as damage dealers, attempting to use massive blows or flurries of smaller blows to slaughter their enemies. Some even opt to control the battlefield entirely, using talents to manipulate and debilitate enemies.
GAME RULE INFORMATION
Warriors have the following game statistics:
Abilities: Warriors need to use either Strength or Dexterity to properly fight their foes, and they need Constitution to survive blows and to use their special talents to greater effect.
Alignment: Any.
Hit Die: 1d10
Starting Age: As Barbarian.
Starting Gold: As Fighter.
Class Skills
The Warrior's class skills (and the key ability for each skill) are Climb(Str), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Ride(Dex), Swim(Str), and Knowledge[All Skills](Int).
Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Talents Known|Max. Talent Level Known|Energy/Day
1st|
+1|
+2|
+0|
+0|Bonus Feat|1|1|0
2nd|
+2|
+3|
+0|
+0|-|1|1|1
3rd|
+3|
+3|
+1|
+1|-|2|2|3
4th|
+4|
+4|
+1|
+1|Bonus Feat|2|2|5
5th|
+5|
+4|
+1|
+1|-|3|2|7
6th|
+6/+1|
+5|
+2|
+2|-|3|2|11
7th|
+7/+2|
+5|
+2|
+2|-|4|3|15
8th|
+8/+3|
+6|
+2|
+2|Bonus Feat|4|3|19
9th|
+9/+4|
+6|
+3|
+3|-|5|3|23
10th|
+10/+5|
+7|
+3|
+3|-|5|3|27
11th|
+11/+6/+1|
+7|
+3|
+3|-|6|4|35
12th|
+12/+7/+2|
+8|
+4|
+4|Bonus Feat|6|4|43
13th|
+13/+8/+3|
+8|
+4|
+4|-|7|4|51
14th|
+14/+9/+4|
+9|
+4|
+4|-|7|4|59
15th|
+15/+10/+5|
+9|
+5|
+5|-|8|5|67
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Bonus Feat|8|5|79
17th|
+17/+12/+7/+2|
+10|
+5|
+5|-|9|5|91
18th|
+18/+13/+8/+3|
+11|
+6|
+6|-|9|5|103
19th|
+19/+14/+9/+4|
+11|
+6|
+6|-|10|6|115
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Bonus Feat|10|6|127[/table]
Class Features
All of the following are class features of the Warrior.
Weapon and Armor Proficiencies: A Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a Warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 4th level and every four warrior levels thereafter (8th, 12th, 16th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Warrior is not limited to the list of fighter bonus feats when choosing these feats.
Talented(Ex): The Warrior, as it gains experience, learns an array of special talents that allow it to perform feats much more advanced than merely swinging a sword at the enemy.
If the character's first level is Warrior, the character gains a number of bonus energy based on their constitution score and caster level. This number is equal to the character's Constitution Modifier x Caster Level x 0.5.
Talents Known:
A warrior begins play knowing one warrior talent of your choice. Each time he achieves a new odd level, he unlocks the knowledge of a new power.
Choose the talents known from the warrior talent trees. A warrior can use any talent he knows that has an Energy cost equal to or lower than his character level.
The total number of talents a warrior can use in a day is limited only by his daily energy pool.
A warrior simply knows his talents; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his energy.
The Difficulty Class for saving throws against warrior talents is 10 + the talent’s level + the warrior’s Constitution modifier.
Maximum Talent Level Known:
A warrior begins play with the ability to learn 1st-level talents. As he attains higher levels, he may gain the ability to master more complex talents.
To learn or use a talent, a warrior must have a Constitution score of at least 10 + the power’s level.
I am announcing a Campaign Setting that I am working on, until I finish, get bored, go mad, or die. This Campaign Setting, called AETHER unless I think of/someone suggests something better, uses five entirely new Base Classes while completely throwing dust upon the existing core classes and pretty much all supplementary classes. Despite this, it is still going to be completely compatible with the normal D20 System, so there's nothing mechanically stopping you from playing a vanilla wizard or fighter.
For the record, this is going to be one of those settings where you have only 5 classes to choose from at the start, but a decent array of PrC's later on.
It is also designed to work with the version of the Color Wheel alignment system designed by Lord_Gareth (http://www.giantitp.com/forums/showthread.php?t=174163). But that's neither here nor there.
Anyway, since I don't think any more is really necessary to spoil for this class to make sense, I present...
The Warrior
http://2.bp.blogspot.com/_yHZ5BNoBCgI/Syz4PGF7h1I/AAAAAAAAABA/u6RTtsy_70c/S1600-R/47717_the_white_knight_01.JPG
The Heart's Courage is the Soul's Guardian
A Warrior can be from just about anywhere, doing almost anything. A Warrior might be a Moonguard from Llewelyn, a Soldier from the Jiyū Isles, or even a mercenary wandering without a cause.
In essence, a Warrior is a man, woman, or other mortal that chooses to take up arms and armor, for whatever reason, using their courage and skill to overcome obstacles.
Adventures: Warriors adventure for many reasons, but the most common ones include honing their craft, defending their families, and serving their faith.
Characteristics: Warriors can use normal attacks, as well as using more complex talents for additional abilities.
Alignment: A Warrior may be of any Alignment or Color.
Religion: Warriors can be found following every religion and deity.
Background: A warrior may pick up the craft in many ways. Perhaps they picked up the family sword to defend their home. Perhaps they joined the City Guard. Perhaps they joined a mercenary band.
Races: Warriors can be of any race, and are common to all of them.
Other Classes: Warriors are well-recieved by most. After all, a wall of steel protecting you is quite nice.
Role: In AETHER, Warriors serve several purposes. They can act as a mobile wall, using talents and armor to draw and absorb the enemy's blows. They can use their talents to act as damage dealers, attempting to use massive blows or flurries of smaller blows to slaughter their enemies. Some even opt to control the battlefield entirely, using talents to manipulate and debilitate enemies.
GAME RULE INFORMATION
Warriors have the following game statistics:
Abilities: Warriors need to use either Strength or Dexterity to properly fight their foes, and they need Constitution to survive blows and to use their special talents to greater effect.
Alignment: Any.
Hit Die: 1d10
Starting Age: As Barbarian.
Starting Gold: As Fighter.
Class Skills
The Warrior's class skills (and the key ability for each skill) are Climb(Str), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Ride(Dex), Swim(Str), and Knowledge[All Skills](Int).
Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Talents Known|Max. Talent Level Known|Energy/Day
1st|
+1|
+2|
+0|
+0|Bonus Feat|1|1|0
2nd|
+2|
+3|
+0|
+0|-|1|1|1
3rd|
+3|
+3|
+1|
+1|-|2|2|3
4th|
+4|
+4|
+1|
+1|Bonus Feat|2|2|5
5th|
+5|
+4|
+1|
+1|-|3|2|7
6th|
+6/+1|
+5|
+2|
+2|-|3|2|11
7th|
+7/+2|
+5|
+2|
+2|-|4|3|15
8th|
+8/+3|
+6|
+2|
+2|Bonus Feat|4|3|19
9th|
+9/+4|
+6|
+3|
+3|-|5|3|23
10th|
+10/+5|
+7|
+3|
+3|-|5|3|27
11th|
+11/+6/+1|
+7|
+3|
+3|-|6|4|35
12th|
+12/+7/+2|
+8|
+4|
+4|Bonus Feat|6|4|43
13th|
+13/+8/+3|
+8|
+4|
+4|-|7|4|51
14th|
+14/+9/+4|
+9|
+4|
+4|-|7|4|59
15th|
+15/+10/+5|
+9|
+5|
+5|-|8|5|67
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Bonus Feat|8|5|79
17th|
+17/+12/+7/+2|
+10|
+5|
+5|-|9|5|91
18th|
+18/+13/+8/+3|
+11|
+6|
+6|-|9|5|103
19th|
+19/+14/+9/+4|
+11|
+6|
+6|-|10|6|115
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Bonus Feat|10|6|127[/table]
Class Features
All of the following are class features of the Warrior.
Weapon and Armor Proficiencies: A Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a Warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 4th level and every four warrior levels thereafter (8th, 12th, 16th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Warrior is not limited to the list of fighter bonus feats when choosing these feats.
Talented(Ex): The Warrior, as it gains experience, learns an array of special talents that allow it to perform feats much more advanced than merely swinging a sword at the enemy.
If the character's first level is Warrior, the character gains a number of bonus energy based on their constitution score and caster level. This number is equal to the character's Constitution Modifier x Caster Level x 0.5.
Talents Known:
A warrior begins play knowing one warrior talent of your choice. Each time he achieves a new odd level, he unlocks the knowledge of a new power.
Choose the talents known from the warrior talent trees. A warrior can use any talent he knows that has an Energy cost equal to or lower than his character level.
The total number of talents a warrior can use in a day is limited only by his daily energy pool.
A warrior simply knows his talents; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his energy.
The Difficulty Class for saving throws against warrior talents is 10 + the talent’s level + the warrior’s Constitution modifier.
Maximum Talent Level Known:
A warrior begins play with the ability to learn 1st-level talents. As he attains higher levels, he may gain the ability to master more complex talents.
To learn or use a talent, a warrior must have a Constitution score of at least 10 + the power’s level.