Welknair
2011-07-12, 02:06 PM
Due to recent praise of my Name Given (http://www.giantitp.com/forums/showthread.php?t=205048) bloodline, I've decided to make another. Though I've had requests for Angelic and Demonic bloodlines, I decided to make something else. Mostly because I'm having difficulty with those two. Not enough differentiating features and all that. So anyways, this one is focused around the Sublime Way. Behold.
Bladechild
http://th02.deviantart.net/fs35/PRE/i/2008/304/a/d/The_swordsman_by_thedarkestseason.jpg
Some people are born good with a sword. Some people are born really good with a sword. And then some pick up a sword and shoot fire out of it. Those last ones? Those are the Bladechildren. They are gifted with an innate understanding of the Sublime Way. They go to fight and Maneuvers just emerge from their movements. It's been speculated that the first Martial Adepts learned from the Bladechildren of their people. This is quite possible, though controversial.
Level
Minor
Intermediate
Major1 Martial Lore +22 Martial Lore +2 1st Discipline, Maneuver 1-13 Ability 1 +14 Martial Lore +2 1st Discipline, Maneuver 1-1 Stance 1st5 Martial Adept Affinity +26 Ability 1 +1 Maneuver 1-27 Discipline 1 Skill +28 1st Discipline, Maneuver 1-1 Stance 1st Stance 3rd9 Ability 2 +110 Martial Adept Affinity +2 2nd Discipline, Maneuver 1-3, 2-111 Martial Adept Affinity +412 Ability 1 +1 Maneuver 1-2 Sublime Saves +213 Discipline 2 Skill +214 Discipline 1 Skill +2 Maneuver 1-4, 2-215 Ability 3 +116 Stance 1st Stance 3rd Stance 5th17 Martial Adept Affinity +618 Ability 2 +1 3rd Discipline, Maneuver 1-5, 2-3, 3-119 Discipline 3 Skill +220 Martial Adept Affinity +2 2nd Discipline, Maneuver 1-3, 2-1 Sublime Supremacy
My! Look at that! Everyone gets a Stance at 16th level! Totally accidental.
Disciplines: The most prominent ability of the Bladechildren is their innate skill with the Sublime Way. As they advance, they gain access to new maneuvers, stances and disciplines. The Bladechild's disciplines must all be available to a single base class. So a Bladechild could have their disciplines be Shadowhand, Setting Sun and Desert wind, as they all are available to the Swordsage, but they could not have White Raven, Setting Sun and Iron Heart unless they found a class that access to all three. The notation used for Maneuver acquisition is "Maneuver (Which discipline) - (Level of maneuver)". Stances gained are of up to the level indicated and must be from the Bladechild's first discipline. The Bladechild initiates all maneuvers gained from this bloodline with an initiator level equal to 1/4, 1/2 or 1X their level, depending on bloodline strength. Each maneuver may be used once per encounter with no recovery method. The disciplines which they choose also influence which skills they gain a bonus to. Each discipline has a favored skill and it is this skill which they gain a bonus to. If the Bladechild has levels in a Martial Adept class, then the maneuvers from the two are kept separate from one another - the Bladechild maneuvers use the IL and (lack of a) recovery method detailed here.
Abilities 1-3 +1: The abilities to which the Bladechild gets a bonus to is dependent on whether they are a Smart or a Wise Bladechild. AKA whether their parent class uses Intelligence or Wisdom for special abilities. If they lack special abilities based on one of these scores then go with whichever one seems more suitable. Smart Bladechildren gain bonuses to Strength, Intelligence and Dexterity, in that order, whereas Wise Bladechildren gain bonuses to Dexterity, Wisdom and Strength, in that order.
Martial Adept Affinity: Martial Adepts readily recognize and respect the Bladechild. Whether they believe in the myth that the Bladechildren created the disciplines or not, Martial Adepts pay heed to the wisdom of these gifted individuals. The Bladechildren gain a bonus on all social interaction checks with Martial Adepts.
Sublime Saves +2: Maneuvers originated from the Bladechildren. They're in their blood. As such, they instinctively know how best to avoid their harmful effects. They gain a bonus on all saves against martial maneuvers.
Sublime Supremacy: Who would dare initiate against a Bladechild? The First of the Sword? The Creators of the Nine? Such attempts must meet only with failure. When a Bladechild of this level is threatening an enemy who is initiating a maneuver, they may attempt to cancel it. As an immediate action they may expend one maneuver of the same discipline and at least half the level of the oncoming maneuver in order to attempt such a cancel. This is followed by opposed Initiator Level checks. If the Bladechild wins, the opponent's maneuver is successfully negated. The Bladechild may alternatively attempt to cancel the maneuver from anywhere within the maneuver's area of effect for maneuvers such as Hatchling's Flame or Fan the Flames which effect a given area instead of a designated target.
Lineages: The different Discipline selection combinations are treated as Lineages. As such, a Mudblood or other character that can have more than one Bloodline may have more than one Bladechild Bloodline, as long as the two share no disciplines.
This bloodline is meant to be entirely compatible with with Age of Warriors and the large quantity of homebrew disciplines. Hence the wording about discipline access being phrased as it was. Gogo Major Falling Anvil Bladechild Bloodline.
I'm slightly concerned about the large number of maneuvers these individuals end up getting by the end of the progression. But then again, they are of a significantly lower level than those that an actual Martial Adept would have at that level and they lack a recovery method. ... So I think it's alright?
Bladechild
http://th02.deviantart.net/fs35/PRE/i/2008/304/a/d/The_swordsman_by_thedarkestseason.jpg
Some people are born good with a sword. Some people are born really good with a sword. And then some pick up a sword and shoot fire out of it. Those last ones? Those are the Bladechildren. They are gifted with an innate understanding of the Sublime Way. They go to fight and Maneuvers just emerge from their movements. It's been speculated that the first Martial Adepts learned from the Bladechildren of their people. This is quite possible, though controversial.
Level
Minor
Intermediate
Major1 Martial Lore +22 Martial Lore +2 1st Discipline, Maneuver 1-13 Ability 1 +14 Martial Lore +2 1st Discipline, Maneuver 1-1 Stance 1st5 Martial Adept Affinity +26 Ability 1 +1 Maneuver 1-27 Discipline 1 Skill +28 1st Discipline, Maneuver 1-1 Stance 1st Stance 3rd9 Ability 2 +110 Martial Adept Affinity +2 2nd Discipline, Maneuver 1-3, 2-111 Martial Adept Affinity +412 Ability 1 +1 Maneuver 1-2 Sublime Saves +213 Discipline 2 Skill +214 Discipline 1 Skill +2 Maneuver 1-4, 2-215 Ability 3 +116 Stance 1st Stance 3rd Stance 5th17 Martial Adept Affinity +618 Ability 2 +1 3rd Discipline, Maneuver 1-5, 2-3, 3-119 Discipline 3 Skill +220 Martial Adept Affinity +2 2nd Discipline, Maneuver 1-3, 2-1 Sublime Supremacy
My! Look at that! Everyone gets a Stance at 16th level! Totally accidental.
Disciplines: The most prominent ability of the Bladechildren is their innate skill with the Sublime Way. As they advance, they gain access to new maneuvers, stances and disciplines. The Bladechild's disciplines must all be available to a single base class. So a Bladechild could have their disciplines be Shadowhand, Setting Sun and Desert wind, as they all are available to the Swordsage, but they could not have White Raven, Setting Sun and Iron Heart unless they found a class that access to all three. The notation used for Maneuver acquisition is "Maneuver (Which discipline) - (Level of maneuver)". Stances gained are of up to the level indicated and must be from the Bladechild's first discipline. The Bladechild initiates all maneuvers gained from this bloodline with an initiator level equal to 1/4, 1/2 or 1X their level, depending on bloodline strength. Each maneuver may be used once per encounter with no recovery method. The disciplines which they choose also influence which skills they gain a bonus to. Each discipline has a favored skill and it is this skill which they gain a bonus to. If the Bladechild has levels in a Martial Adept class, then the maneuvers from the two are kept separate from one another - the Bladechild maneuvers use the IL and (lack of a) recovery method detailed here.
Abilities 1-3 +1: The abilities to which the Bladechild gets a bonus to is dependent on whether they are a Smart or a Wise Bladechild. AKA whether their parent class uses Intelligence or Wisdom for special abilities. If they lack special abilities based on one of these scores then go with whichever one seems more suitable. Smart Bladechildren gain bonuses to Strength, Intelligence and Dexterity, in that order, whereas Wise Bladechildren gain bonuses to Dexterity, Wisdom and Strength, in that order.
Martial Adept Affinity: Martial Adepts readily recognize and respect the Bladechild. Whether they believe in the myth that the Bladechildren created the disciplines or not, Martial Adepts pay heed to the wisdom of these gifted individuals. The Bladechildren gain a bonus on all social interaction checks with Martial Adepts.
Sublime Saves +2: Maneuvers originated from the Bladechildren. They're in their blood. As such, they instinctively know how best to avoid their harmful effects. They gain a bonus on all saves against martial maneuvers.
Sublime Supremacy: Who would dare initiate against a Bladechild? The First of the Sword? The Creators of the Nine? Such attempts must meet only with failure. When a Bladechild of this level is threatening an enemy who is initiating a maneuver, they may attempt to cancel it. As an immediate action they may expend one maneuver of the same discipline and at least half the level of the oncoming maneuver in order to attempt such a cancel. This is followed by opposed Initiator Level checks. If the Bladechild wins, the opponent's maneuver is successfully negated. The Bladechild may alternatively attempt to cancel the maneuver from anywhere within the maneuver's area of effect for maneuvers such as Hatchling's Flame or Fan the Flames which effect a given area instead of a designated target.
Lineages: The different Discipline selection combinations are treated as Lineages. As such, a Mudblood or other character that can have more than one Bloodline may have more than one Bladechild Bloodline, as long as the two share no disciplines.
This bloodline is meant to be entirely compatible with with Age of Warriors and the large quantity of homebrew disciplines. Hence the wording about discipline access being phrased as it was. Gogo Major Falling Anvil Bladechild Bloodline.
I'm slightly concerned about the large number of maneuvers these individuals end up getting by the end of the progression. But then again, they are of a significantly lower level than those that an actual Martial Adept would have at that level and they lack a recovery method. ... So I think it's alright?