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View Full Version : Cafu advice [game engine]



101jir
2011-07-12, 04:20 PM
I am totally new to videogame making, and know virtually nothing about scripting, although I have a slight amount of practice using HTTP coding. I tend to pick up computer stuff quickly, but if anyone can think of something that confuses a lot of total noobs to either game making in general or Cafu specifically, I would very much appreciate the help. I am in the process of downloading the program now, and will probably have a lot of questions soon. I am not quite sure what type of game I intend to make, but I do have an idea for a maze based game that involves both maze autoracing and maze battle (probably one for modern weapons and one for ancient weapons).

Ashtar
2011-07-13, 04:37 AM
Looking at Cafu (which I'd never heard about), I see you need the following requirements (http://www.cafu.de/wiki/cppdev:gettingstarted):

An Ide/Compiler: Use Microsoft Visual C++ 2008 express from http://www.microsoft.com/express/vc/
Python for running the compiler tool SCone: http://www.python.org/download/
SCone for compiling: http://www.scons.org/download.php

If you want to be able to do any changes to the engine, I sure hope that you know either C++ for the engine or Lua for the script and GUI programming.

Really, if you haven't done any programming before, taking on such a project with this would be equivalent to learning to swim by jumping into the middle of the pacific ocean with a 20 kg stone attached to your feet.

Game making takes a really special kind of dedication. Be aware that it's very time intensive and tough. I'd suggest maybe starting with programming really easy stuff like a pong game with SDL first. But some people work better by going in the deep end.