Rourke
2011-07-12, 08:31 PM
I just thought up a simple system while baby-sitting my younger siblings and cousins.
Inspired by recent Legends and Lore articles, this system only has the six basic abilities, assigned from highest to lowest. For example a "wizard" might have the following array:
Amazing: Intelligence
Very Good: Wisdom
Good: Dexterity
Average: Constitution
Bad: Charisma
Very Bad: Strength
"Wizard" is in quotations because in this system, there are no classes or races. These are just role-playing guides so the player can say "I hit the goblin with my magic," instead of "I stab the goblin with my dagger," and "I cloak myself in illusion," as opposed to "I hide in the ally." You can easily see which is the wizard and which is the rogue without powers.
Rolls are made depending on the ability the player, monster, or NPC is using, 1d12+2 (Amazing), 1d12+1 (Very Good), 1d12 (Good), 1d10 (Average), 1d8 (Bad), and 1d6 (Very Bad). HP is Constitution x2. Opposed rolls are used to see if an attack or other action works against an opponent. For example, a dagger attack would be Dex vs. Dex (Aim vs. Dodge), a push would be Str vs. Con (Push vs. Stabability), trying to hide would be Dex vs. Wis (Stealth vs. Perception), and trying to lie would be Cha vs. Wis (Bluff vs. Insight).
That's about it for now. Tomorrow I will try it and figure out how characters get better (leveling up, equipment, ect.).
Inspired by recent Legends and Lore articles, this system only has the six basic abilities, assigned from highest to lowest. For example a "wizard" might have the following array:
Amazing: Intelligence
Very Good: Wisdom
Good: Dexterity
Average: Constitution
Bad: Charisma
Very Bad: Strength
"Wizard" is in quotations because in this system, there are no classes or races. These are just role-playing guides so the player can say "I hit the goblin with my magic," instead of "I stab the goblin with my dagger," and "I cloak myself in illusion," as opposed to "I hide in the ally." You can easily see which is the wizard and which is the rogue without powers.
Rolls are made depending on the ability the player, monster, or NPC is using, 1d12+2 (Amazing), 1d12+1 (Very Good), 1d12 (Good), 1d10 (Average), 1d8 (Bad), and 1d6 (Very Bad). HP is Constitution x2. Opposed rolls are used to see if an attack or other action works against an opponent. For example, a dagger attack would be Dex vs. Dex (Aim vs. Dodge), a push would be Str vs. Con (Push vs. Stabability), trying to hide would be Dex vs. Wis (Stealth vs. Perception), and trying to lie would be Cha vs. Wis (Bluff vs. Insight).
That's about it for now. Tomorrow I will try it and figure out how characters get better (leveling up, equipment, ect.).