Welknair
2011-07-13, 02:07 PM
People like my bloodlines too much. So I decided to make one everyone would hate. (Minor inspiration from Sereg's Keeper of the Fourth Gate (http://www.giantitp.com/forums/showthread.php?p=7953207#post7953207))
DM's Worst Nightmare
http://26.media.tumblr.com/tumblr_lma4eiIA851qbjw62o1_500.png
There's the PC-Kin (http://www.giantitp.com/forums/showthread.php?p=11224011#post11224011), the descendents of the most dangerous people ever known, and then there's the DM's Worst Nightmares, the individuals that destroy the world, not by accident or for the "shinies" but for the glee of the destruction. All they want is to watch the creator of the world cry. No one knows what went wrong when the Nightmares were conceived, but there most have been something. Some great curse that would inevitably bring about the end of the world. Or at least the campaign.
And remember Nightmares, if the DM smites your character with lightning, rocks, or the like, runs away screaming, refuses to let you into their house any more, quits tabletop RPGs for all time, burns their books and/or is permanently scarred for life, you won.
Level
Minor
Intermediate
Major1 Bluff +22 Bluff +2 Detect Plot Direction3 Charisma +14 Bluff +2 Detect Plot Direction Slay Plot-Relevant NPC5 NPC Affinity +26 Charisma +1 Demand Loot7 Diplomacy +28 Detect Plot Direction Slay Plot-Relevant NPC Defy Railroading9 Intelligence +110 NPC Affinity +2 Improved Hating This Campaign11 NPC Affinity +412 Charisma +1 Demand Loot Metagaming13 Sleight of hand +214 Diplomacy +2 Demand to See Life's Manager15 Wisdom +116 Slay Plot-Relevant NPC Defy Railroading Irrefutable Logic17 NPC Affinity +618 Intelligence +1 Break game19 Intimidate +220 NPC Affinity +2 Improved Hating This Campaign Shatter Campaign
Detect Plot Direction: "Knowing's half the battle". If you know where the DM wants you to go, you know where to go to most anger them. You have an intuitive knowledge of what course of action would be most beneficial to the plot. E.G. If you're supposed to follow a particular hook that you got, say, a barmaid mentioning an orcish raiding party in the mountains, you are notified that that is the course of action you are supposed to take.
Slay Plot-Relevant NPC: Nothing angers the Creator more than killing off a major NPC. Thanks to this ability, they cannot come up with some lame excuse for how they don't die.
NPC Affinity: Diplomacy is great. So is Bluff. You can stop people from killing you, convince them you didn't rob them and then convince them to kill their friends. It also makes the DM furious. The Nightmare gains a bonus on all social interaction checks with NPCs.
Demand Loot: There's a reason there's WBL tables. To make sure you have all the resources you deserve. If you have less than the amount of total wealth indicated in the WBL table, obviously the DM is doing something wrong. Upon invoking this ability, you must come into an amount of wealth such that your total wealth will equal or exceed that listed within one in-game week.
Defy Railroading: Thanks to Detect Plot Direction, Nightmares have a wonderful chance of going off the tracks. The DM's natural reaction to try to put you back on said tracks. Often forcibly. Once you obtain this ability, you're will becomes that of adamantine. If you detect that you are being railroaded, this feature may be utilized to simply avoid it. "I can't go to the mountains because I'm in debt to the king and they'll send men after me if I leave? So what. I leave." You're actions are entirely your own and the DM no longer has the power to force you into any course that you are not willing to take. As an added bonus, you get a +2 on saves versus enchantment and various objects thrown by your DM.
Improved Hating This Campaign: Detect Plot Direction is great for fleeing a story altogether, but sometimes you want something a little more impactful. Worse than refusing to play along is playing along but doing so in the most annoying manner possible. Detect Plot Direction now additionally informs you what course of action would be most detrimental to the storyline.
Metagaming: The bane of all DMs everywhere. Is now a bloodline feature. All player knowledge is character knowledge.
Demand to See Life's Manager: The world is a messed up, hackneyed place with errors everywhere. EVERYWHERE. If you can make a good case for why something is wrong with the world, the DM must fix said incorrect aspect.
Irrefutable Logic: You always have a good case.
Break Game: I'd be disappointed if you hadn't already by now. But hey, let's make it official. Choose one of the following: Infinite standard actions each round, infinite speed, infinite melee damage, infinite spell damage, unlimited health, immunity to everything, ability to shapeshift into anything or a similar feature of your creation.
Shatter Campaign: You win.
You know, I think this one may be just a smidge too powerful.
DM's Worst Nightmare
http://26.media.tumblr.com/tumblr_lma4eiIA851qbjw62o1_500.png
There's the PC-Kin (http://www.giantitp.com/forums/showthread.php?p=11224011#post11224011), the descendents of the most dangerous people ever known, and then there's the DM's Worst Nightmares, the individuals that destroy the world, not by accident or for the "shinies" but for the glee of the destruction. All they want is to watch the creator of the world cry. No one knows what went wrong when the Nightmares were conceived, but there most have been something. Some great curse that would inevitably bring about the end of the world. Or at least the campaign.
And remember Nightmares, if the DM smites your character with lightning, rocks, or the like, runs away screaming, refuses to let you into their house any more, quits tabletop RPGs for all time, burns their books and/or is permanently scarred for life, you won.
Level
Minor
Intermediate
Major1 Bluff +22 Bluff +2 Detect Plot Direction3 Charisma +14 Bluff +2 Detect Plot Direction Slay Plot-Relevant NPC5 NPC Affinity +26 Charisma +1 Demand Loot7 Diplomacy +28 Detect Plot Direction Slay Plot-Relevant NPC Defy Railroading9 Intelligence +110 NPC Affinity +2 Improved Hating This Campaign11 NPC Affinity +412 Charisma +1 Demand Loot Metagaming13 Sleight of hand +214 Diplomacy +2 Demand to See Life's Manager15 Wisdom +116 Slay Plot-Relevant NPC Defy Railroading Irrefutable Logic17 NPC Affinity +618 Intelligence +1 Break game19 Intimidate +220 NPC Affinity +2 Improved Hating This Campaign Shatter Campaign
Detect Plot Direction: "Knowing's half the battle". If you know where the DM wants you to go, you know where to go to most anger them. You have an intuitive knowledge of what course of action would be most beneficial to the plot. E.G. If you're supposed to follow a particular hook that you got, say, a barmaid mentioning an orcish raiding party in the mountains, you are notified that that is the course of action you are supposed to take.
Slay Plot-Relevant NPC: Nothing angers the Creator more than killing off a major NPC. Thanks to this ability, they cannot come up with some lame excuse for how they don't die.
NPC Affinity: Diplomacy is great. So is Bluff. You can stop people from killing you, convince them you didn't rob them and then convince them to kill their friends. It also makes the DM furious. The Nightmare gains a bonus on all social interaction checks with NPCs.
Demand Loot: There's a reason there's WBL tables. To make sure you have all the resources you deserve. If you have less than the amount of total wealth indicated in the WBL table, obviously the DM is doing something wrong. Upon invoking this ability, you must come into an amount of wealth such that your total wealth will equal or exceed that listed within one in-game week.
Defy Railroading: Thanks to Detect Plot Direction, Nightmares have a wonderful chance of going off the tracks. The DM's natural reaction to try to put you back on said tracks. Often forcibly. Once you obtain this ability, you're will becomes that of adamantine. If you detect that you are being railroaded, this feature may be utilized to simply avoid it. "I can't go to the mountains because I'm in debt to the king and they'll send men after me if I leave? So what. I leave." You're actions are entirely your own and the DM no longer has the power to force you into any course that you are not willing to take. As an added bonus, you get a +2 on saves versus enchantment and various objects thrown by your DM.
Improved Hating This Campaign: Detect Plot Direction is great for fleeing a story altogether, but sometimes you want something a little more impactful. Worse than refusing to play along is playing along but doing so in the most annoying manner possible. Detect Plot Direction now additionally informs you what course of action would be most detrimental to the storyline.
Metagaming: The bane of all DMs everywhere. Is now a bloodline feature. All player knowledge is character knowledge.
Demand to See Life's Manager: The world is a messed up, hackneyed place with errors everywhere. EVERYWHERE. If you can make a good case for why something is wrong with the world, the DM must fix said incorrect aspect.
Irrefutable Logic: You always have a good case.
Break Game: I'd be disappointed if you hadn't already by now. But hey, let's make it official. Choose one of the following: Infinite standard actions each round, infinite speed, infinite melee damage, infinite spell damage, unlimited health, immunity to everything, ability to shapeshift into anything or a similar feature of your creation.
Shatter Campaign: You win.
You know, I think this one may be just a smidge too powerful.