big teej
2011-07-14, 10:38 AM
greetings playgrounders,
often, PCs must travel from Point A to Point B to reach their next adventure.
usually, this travel is interupted by 1 (and only 1) random encounter en route. as everyone wants to get to the main adventure and be done with it.
however.
occaisionally, the travel is PART of the slated adventure.
my question is this.
how do you run travlling encounters/adventures in such a manner that they are not simply a string of combat encounters?
favorite creatures and/or tactics?
for the record, I'd rather avoid a major detour/sidequest such as a bandit camp or something. but I digress.
more specific context can be provided if necessary
often, PCs must travel from Point A to Point B to reach their next adventure.
usually, this travel is interupted by 1 (and only 1) random encounter en route. as everyone wants to get to the main adventure and be done with it.
however.
occaisionally, the travel is PART of the slated adventure.
my question is this.
how do you run travlling encounters/adventures in such a manner that they are not simply a string of combat encounters?
favorite creatures and/or tactics?
for the record, I'd rather avoid a major detour/sidequest such as a bandit camp or something. but I digress.
more specific context can be provided if necessary