Hazzardevil
2011-07-15, 02:54 PM
For a warforged only game I want to take part in, I'm homebrewing a warforged charger monster class in hope that the DM will allow it, here it goes.
http://www.wizards.com/dnd/images/mmiii_gallery/83077.jpg
Warforged Charger
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|
1st|
+1|
+0|
+0|
+0|Forged For War, Ability Increase +2 Str, +1 Con
2nd|
+2|
+0|
+0|
+0|Improved Charging, Ability Increase +2 Str, +1 Con
[/table]
HD: d10
Class Skills
The Charger’s class skills (and the key ability for each skill) Craft (Int),Intimidate (Cha), Jump (Str)
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Forged for War:
The Warforged Charger is Large Sized with a movement speed of 30' movement and has all the characteristics of the construct type (with the living construct subtype):
• Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening, and Energy Drain.
• Does not Eat, Sleep, or Breath.
• Does not naturally heal.
• At 0 hp, is Disabled (as usual). From –1 to –9 hp, is Inert (i.e., Unconscious, but stable)
• Conjuration (healing) spells only heal ˝ hp.
• Can be ‘healed’ by a Craft check that takes 8 hours. The Warforged is repaired the check – 15 hp. It is possible to ‘Take 10’, but not ‘Take 20’. The following Craft skills can be used: armorsmithing, blacksmithing, gemcutting, & sculpting. A Warforged may repair itself. This check cannot be done untrained
A Warforged Charger also recieves Adamantine Body as a Bonus Feat.
Ability Score Increases: The Warforged Charger gains ability score bonuses as noted on the table above.
Imroved Charging:
At 2nd level a Warforged Charger gains Powerful Charge as s bonus feat.
At 7 HD you gain Headlong Rush as a bonus feat.
So, whats the thoughts? Too powerful? Not strong enough?
http://www.wizards.com/dnd/images/mmiii_gallery/83077.jpg
Warforged Charger
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|
1st|
+1|
+0|
+0|
+0|Forged For War, Ability Increase +2 Str, +1 Con
2nd|
+2|
+0|
+0|
+0|Improved Charging, Ability Increase +2 Str, +1 Con
[/table]
HD: d10
Class Skills
The Charger’s class skills (and the key ability for each skill) Craft (Int),Intimidate (Cha), Jump (Str)
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Forged for War:
The Warforged Charger is Large Sized with a movement speed of 30' movement and has all the characteristics of the construct type (with the living construct subtype):
• Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening, and Energy Drain.
• Does not Eat, Sleep, or Breath.
• Does not naturally heal.
• At 0 hp, is Disabled (as usual). From –1 to –9 hp, is Inert (i.e., Unconscious, but stable)
• Conjuration (healing) spells only heal ˝ hp.
• Can be ‘healed’ by a Craft check that takes 8 hours. The Warforged is repaired the check – 15 hp. It is possible to ‘Take 10’, but not ‘Take 20’. The following Craft skills can be used: armorsmithing, blacksmithing, gemcutting, & sculpting. A Warforged may repair itself. This check cannot be done untrained
A Warforged Charger also recieves Adamantine Body as a Bonus Feat.
Ability Score Increases: The Warforged Charger gains ability score bonuses as noted on the table above.
Imroved Charging:
At 2nd level a Warforged Charger gains Powerful Charge as s bonus feat.
At 7 HD you gain Headlong Rush as a bonus feat.
So, whats the thoughts? Too powerful? Not strong enough?