View Full Version : [dnd/pf] Making super heroes
randomhero00
2011-07-16, 02:03 PM
If played it be more of a roleplay game I'd think because super heroes/villains don't actually have many powers generally except for a few of the really powerful ones.
So for example: Warlock, only using eldritch blast: Scott/Cyclops
Ignore all fluff of the class. Since Cyclops is obviously not a warlock.
Groverfield
2011-07-18, 01:55 AM
I think there's better systems for this... personally I use Silver Age Sentinels (D20Modern/Tristat system mesh abomination) due to familiar ground.
Zonugal
2011-07-18, 02:18 AM
Generally each pop culture character has to be handled on a precise and proper method. An important thing a lot of people (myself included until recently) fail to acknowledge is conceptualizing how such a character would fit into DnD.
That is to say there are two approaches.
1. How would X be made in DnD?
2. How would X function in DnD?
The second approach is much better as it breaks the vacuum of any standard optimization and allows a much more true construction.
But regarding your example of Cyclops instead of looking at Warlock (which with its focus on blasting is nice) perhaps a build like Evoker 3/Master Specialist X/Spellwarp Sniper X (focus on rays and heavy application of the Ocular Spell feat) would work better?
Groverfield
2011-07-18, 02:21 AM
Also, I'd think that cyclops would have line attacks and cone (for the prolonged optic blast and a sweeping prolonged optic blast)
DefKab
2011-07-18, 08:26 AM
I'd suggest looking at Mutants and Masterminds, a d20 superhero system. It's not the best Superhero system, but the easiest analog to DnD.
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