Welknair
2011-07-16, 10:29 PM
Where there's a request, there's bloodline. This one is based off of the Ozodrin (http://www.giantitp.com/forums/showthread.php?t=153536) by Owthro. I say as I do in every homebrew-centered bloodline: I apologize if I horribly ruin the amazing work on which I base this. If I do, it was obviously not my intent.
Akodrin
http://fc08.deviantart.net/fs71/i/2010/178/5/a/My_arm_is_complete_again__by_Childish_Midna.png
The Ozodrin are individuals touched by the Far Realms and granted mind-bending powers. Their true form alone is possible to drive lesser beings mad. But what happens when the Far Realms choose not to thrust power upon an individual, but instead give them just a taste of what they have at their disposal? Just enough to leave them seeking more? These poor, tortured souls are the Akodrin. They're pretty weird too. One aspect of their blessing/curse is that they cannot become Ozodrin, no matter how doggedly they pursue that path. The way is barred for them.
Level
Minor
Intermediate
Major1 Intimidate +22 Intimidate +2 Temporary Manifestation, Form Points, Feature (Basic Eyes), 3 FP3 Charisma +14 Intimidate +2 Temporary Manifestation, Form Points, Feature (Basic Eyes), 3 FP Feature (Mouth), 6 FP5 Aberration Affinity +26 Charisma +1 Feature (Tentacles), 9 FP7 Spot +28 Temporary Manifestation, Form Points, Feature (Basic Eyes), 3 FP Feature (Mouth), 6 FP Boogey Man, 12 FP9 Strength +110 Aberration Affinity +2 Mobile Form, 15 FP11 Aberration Affinity +412 Charisma +1 Feature (Tentacles), 9 FP Feature (Limb), 18 FP13 Climb +214 Spot +2 Feature (Spike), 21 FP15 Constitution +116 Feature (Mouth), 6 FP Boogey Man, 12 FP Down-Right Terrifying, 24 FP17 Aberration Affinity +618 Strength +1 Feature (Fin), 27 FP19 Sense Motive +220 Aberration Affinity +2 Mobile Form, 15 FP Embrace of the Realms, 30 FP
Temporary Manifestation: Akodrin are given just a glimpse of the power of the Ozodrin. They gain a Manifested Form just as the Ozodrin, but they are incapable of holding it indefinitely. Instead they may only maintain this form for a number of rounds per day equal to their charisma modifier plus 1/4, 1/2 or 1X their level, depending on bloodline strength. These rounds need not be continuous. The Akodrin benefits from the same unsettling effect that the Ozodrin's Manifested form has, requiring enemies within line of sight to make Will Saves or become Shaken. The save DC is 10 + Charisma modifier + 1/8, 1/4 or 1/2 their level, depending on bloodline strength
Form Points: While in their Manifested Form the Akodrin has a number of Features. The number of Form Points that they may spend on their Features is the amount indicated plus an amount equal to their Charisma modifier and the number of Aberrant feats they have.
Feature: Akodrins gain access to the same Features that Ozodrins do. Only at a slightly... slower pace. Usual rules apply for the ability to change features and the like. Akodrins may choose to apply Augments to their Features just as an Ozodrin of 1/8, 1/4 or 1/2 their level, depending on bloodline strength.
Boogey Man: BOO! Nothing is quite as terrifying as a Manifested Form. Akodrins sadly don't have as much time to inspire the appropriate level of fear that Ozodrins do. So they master the art of scaring the bujeezus out of people really quickly. By expending a round of their Temporary Manifestation, they may use Scare as a spell-like ability. The save is Charisma based and the CL is 1/4, 1/2 or 1X the Akodrin's level, depending on bloodline strength. The HD limit is 1/4, 1/2 or 1X their level instead of the static 6.
Mobile Form: Akodrin don't gain access to some of the higher-level Features that Ozodrins do. So they make do with the few features that they do get. Namely they learn how to manifest their form in a specific manner to increase their land speed. While in their Manifested Form they may choose to expend additional rounds of their Manifestation to increase their land speed. For every round of use they spend, their land speed increases by 10 ft for one round. The maximum amount that can be added in this way is 50ft plus 10ft per point of Charisma modifier.
Down-Right Terrifying: What? They're scary! Even when they're not Manifested the Akodrin emanates an aura of fear, causing lesser individuals to turn and flee. A Frightful Presence, if you will. They gain a Frightful Presence with a DC of 10+Cha Mod+Level which extends out 30ft. They may activate or deactivate it as a move action. This Aura can be activated automatically when the Akodrin Manifests.
Embrace of the Realms: Okay, they got to level 20. You've got to give them a cookie or something. It's not easy being scary enough that people don't like you but not quite scary enough to focus on your scary-ness. The Akodrin's type changes to Aberration with the many of the usual benefits (Darkvision out to 60ft, immunity to effects that target Humanoids). In addition they may manifest at will a Lesser Form with a number of form points up to one half their normal allotment. The features included in this form must all be present in the Full Form. While in their Lesser Form they do not expend rounds of use for their Full Form and still benefit from the ability to scare the crud out of people, although the DC is reduced by 2. After gaining this ability the Akodrin still counts as a Humanoid for the purpose of qualifying for Aberrant feats.
I. CAN. MAKE. A BLOODLINE. FOR. ANYYYYYTHIIIIING!!! BWAHAHAHAHA-ACK-*Cough* *Cough*. *Clears throat*. Man, I ruined a perfectly good evil laugh. I need to work on that. You know, it's about standards.
Oh well. You guys know the drill. PEACHing is appreciated and encouraged. I generally attempt to fill any requests I get. It seems I even do ones for people's homebrew. I just remembered. If you want to play an entertaining and slightly crazy character, try a Mudblood of Intermediate Akodrin and Intermediate Chosen of the Far Realms. Big fun.
Akodrin
http://fc08.deviantart.net/fs71/i/2010/178/5/a/My_arm_is_complete_again__by_Childish_Midna.png
The Ozodrin are individuals touched by the Far Realms and granted mind-bending powers. Their true form alone is possible to drive lesser beings mad. But what happens when the Far Realms choose not to thrust power upon an individual, but instead give them just a taste of what they have at their disposal? Just enough to leave them seeking more? These poor, tortured souls are the Akodrin. They're pretty weird too. One aspect of their blessing/curse is that they cannot become Ozodrin, no matter how doggedly they pursue that path. The way is barred for them.
Level
Minor
Intermediate
Major1 Intimidate +22 Intimidate +2 Temporary Manifestation, Form Points, Feature (Basic Eyes), 3 FP3 Charisma +14 Intimidate +2 Temporary Manifestation, Form Points, Feature (Basic Eyes), 3 FP Feature (Mouth), 6 FP5 Aberration Affinity +26 Charisma +1 Feature (Tentacles), 9 FP7 Spot +28 Temporary Manifestation, Form Points, Feature (Basic Eyes), 3 FP Feature (Mouth), 6 FP Boogey Man, 12 FP9 Strength +110 Aberration Affinity +2 Mobile Form, 15 FP11 Aberration Affinity +412 Charisma +1 Feature (Tentacles), 9 FP Feature (Limb), 18 FP13 Climb +214 Spot +2 Feature (Spike), 21 FP15 Constitution +116 Feature (Mouth), 6 FP Boogey Man, 12 FP Down-Right Terrifying, 24 FP17 Aberration Affinity +618 Strength +1 Feature (Fin), 27 FP19 Sense Motive +220 Aberration Affinity +2 Mobile Form, 15 FP Embrace of the Realms, 30 FP
Temporary Manifestation: Akodrin are given just a glimpse of the power of the Ozodrin. They gain a Manifested Form just as the Ozodrin, but they are incapable of holding it indefinitely. Instead they may only maintain this form for a number of rounds per day equal to their charisma modifier plus 1/4, 1/2 or 1X their level, depending on bloodline strength. These rounds need not be continuous. The Akodrin benefits from the same unsettling effect that the Ozodrin's Manifested form has, requiring enemies within line of sight to make Will Saves or become Shaken. The save DC is 10 + Charisma modifier + 1/8, 1/4 or 1/2 their level, depending on bloodline strength
Form Points: While in their Manifested Form the Akodrin has a number of Features. The number of Form Points that they may spend on their Features is the amount indicated plus an amount equal to their Charisma modifier and the number of Aberrant feats they have.
Feature: Akodrins gain access to the same Features that Ozodrins do. Only at a slightly... slower pace. Usual rules apply for the ability to change features and the like. Akodrins may choose to apply Augments to their Features just as an Ozodrin of 1/8, 1/4 or 1/2 their level, depending on bloodline strength.
Boogey Man: BOO! Nothing is quite as terrifying as a Manifested Form. Akodrins sadly don't have as much time to inspire the appropriate level of fear that Ozodrins do. So they master the art of scaring the bujeezus out of people really quickly. By expending a round of their Temporary Manifestation, they may use Scare as a spell-like ability. The save is Charisma based and the CL is 1/4, 1/2 or 1X the Akodrin's level, depending on bloodline strength. The HD limit is 1/4, 1/2 or 1X their level instead of the static 6.
Mobile Form: Akodrin don't gain access to some of the higher-level Features that Ozodrins do. So they make do with the few features that they do get. Namely they learn how to manifest their form in a specific manner to increase their land speed. While in their Manifested Form they may choose to expend additional rounds of their Manifestation to increase their land speed. For every round of use they spend, their land speed increases by 10 ft for one round. The maximum amount that can be added in this way is 50ft plus 10ft per point of Charisma modifier.
Down-Right Terrifying: What? They're scary! Even when they're not Manifested the Akodrin emanates an aura of fear, causing lesser individuals to turn and flee. A Frightful Presence, if you will. They gain a Frightful Presence with a DC of 10+Cha Mod+Level which extends out 30ft. They may activate or deactivate it as a move action. This Aura can be activated automatically when the Akodrin Manifests.
Embrace of the Realms: Okay, they got to level 20. You've got to give them a cookie or something. It's not easy being scary enough that people don't like you but not quite scary enough to focus on your scary-ness. The Akodrin's type changes to Aberration with the many of the usual benefits (Darkvision out to 60ft, immunity to effects that target Humanoids). In addition they may manifest at will a Lesser Form with a number of form points up to one half their normal allotment. The features included in this form must all be present in the Full Form. While in their Lesser Form they do not expend rounds of use for their Full Form and still benefit from the ability to scare the crud out of people, although the DC is reduced by 2. After gaining this ability the Akodrin still counts as a Humanoid for the purpose of qualifying for Aberrant feats.
I. CAN. MAKE. A BLOODLINE. FOR. ANYYYYYTHIIIIING!!! BWAHAHAHAHA-ACK-*Cough* *Cough*. *Clears throat*. Man, I ruined a perfectly good evil laugh. I need to work on that. You know, it's about standards.
Oh well. You guys know the drill. PEACHing is appreciated and encouraged. I generally attempt to fill any requests I get. It seems I even do ones for people's homebrew. I just remembered. If you want to play an entertaining and slightly crazy character, try a Mudblood of Intermediate Akodrin and Intermediate Chosen of the Far Realms. Big fun.