Welknair
2011-07-17, 02:35 PM
Didn't you hear? I'm making bloodlines for EVERYTHING. This one is based off of Bhu's Cat Fans Unite (http://www.giantitp.com/forums/showthread.php?t=165573). Apologies if this makes you think any less of me.
Kitten-Friend
http://fc04.deviantart.net/fs44/f/2009/128/4/1/Cute_Cat_Girl_by_yandere_Yuno.jpg
Catburglers master the art of turning into a cat to fool and con people for personal gain. And then there are some people that are just born with the talent. No one knows how, or why. A couple of individuals make accusations that the Wizards are up to something, like with that nasty Owlbear incident. All of these claims are groundless, of course.
Level
Minor
Intermediate
Major1 Diplomacy +22 Diplomacy +2 Purr, Kitty Form3 Charisma +14 Diplomacy +2 Purr, Kitty Form Adorable5 Feline Affinity +26 Charisma +1 Kitty Magic7 Bluff +28 Purr, Kitty Form Adorable Enhanced Kitty Form9 Dexterity +110 Feline Affinity +2 Feline Characteristics11 Feline Affinity +412 Charisma +1 Kitty Magic Kitty Magic13 Jump +214 Bluff +2 Too Cute to Die15 Constitution +116 Adorable Enhanced Kitty Form Enhanced Kitty Form17 Feline Affinity +618 Dexterity +1 Kitty Magic19 Move Silently +220 Feline Affinity +2 Feline Characteristics You're a Kitty!
Purr: Kitten-Friends learn to speak the language of the felines just as Catburglers do. They gain the Purr ability, as per the Catburgler class feature of the same name.
Kitty Form: Kitten-Friends are born... weird. They have cat ears, eyes and a tail. Effectively they have the Katgrrl/Katboi Form without the rest of the benefits. They are however counted as being in Kitty Form for purpose of their Kitty Magic and other abilities. Additionally they may take the form of a tiny Cat for a number of minutes per day equal to 1/4, 1/2 or 1X their level, depending on bloodline strength.
Adorable: They're just plain adorable. They double their Charisma modifier for purposes of Diplomacy, Bluff, Gather Information, and Perform checks.
Feline Affinity: They're cat people. They gain a bonus on all social interaction checks with felines of all kinds and have a Wild Empathy that applies only to felines. They gain a bonus on this check equal to their Feline Affinity.
Kitty Magic: There's something magical about the way that cats (and their cousins, the Kitten-Friends) can enchant people to do whatever they want them to. I'm not kidding. It's magic. The Kitten-Friend gains access to a single Kitty Magic that they qualify for. They are treated as a Catburgler of
1/8, 1/4 or 1/2 their level, depending on bloodline strength.
Enhanced Kitty Form: Level up! The Kitten-Friend chooses an Enhanced Kitty Form that they qualify for. Just as with Kitty Magic they count as a Catburgler of 1/8, 1/4 or 1/2 their level for these qualifications.
Feline Characteristics: Over time the Kitten-Friend's feline side becomes more and more apparent. Their "normal" form now gains all the usual benefits of the Katgrrl/Katboi form.
Too Cute to Die: How can you kill something so darn lovable? Their cuteness gives them what seems to be a bonus to the amount of damage that they can take as enemies and the forces of nature unconsciously pull their blows. They base their HP off of their Charisma, not their Constitution as long as their Charisma is the higher of the two.
You're a Kitty!: The Kitten-Friend gains the ability to stun people with the sheer might of their adorable-ness. They gain the ability to cast Feeblemind once per day as a spell-like ability against a target that sees them. The save is Charisma based and the Caster Level is equal to the Kitten-Friend's level. The level of the spell is treated as 5 + the Kitten-Friend's Charisma modifier to a max of 9th for the purposes of determining DC, dispelling, overcoming Globes of Invulnerability and the like.
I'm not so sure about this one. Many of the Kitty Magics are quite powerful. I'm always cautious of At-Wills. But there wasn't much for me to do.
Oh well. That's the last one before I depart in an hour or so.
Kitten-Friend
http://fc04.deviantart.net/fs44/f/2009/128/4/1/Cute_Cat_Girl_by_yandere_Yuno.jpg
Catburglers master the art of turning into a cat to fool and con people for personal gain. And then there are some people that are just born with the talent. No one knows how, or why. A couple of individuals make accusations that the Wizards are up to something, like with that nasty Owlbear incident. All of these claims are groundless, of course.
Level
Minor
Intermediate
Major1 Diplomacy +22 Diplomacy +2 Purr, Kitty Form3 Charisma +14 Diplomacy +2 Purr, Kitty Form Adorable5 Feline Affinity +26 Charisma +1 Kitty Magic7 Bluff +28 Purr, Kitty Form Adorable Enhanced Kitty Form9 Dexterity +110 Feline Affinity +2 Feline Characteristics11 Feline Affinity +412 Charisma +1 Kitty Magic Kitty Magic13 Jump +214 Bluff +2 Too Cute to Die15 Constitution +116 Adorable Enhanced Kitty Form Enhanced Kitty Form17 Feline Affinity +618 Dexterity +1 Kitty Magic19 Move Silently +220 Feline Affinity +2 Feline Characteristics You're a Kitty!
Purr: Kitten-Friends learn to speak the language of the felines just as Catburglers do. They gain the Purr ability, as per the Catburgler class feature of the same name.
Kitty Form: Kitten-Friends are born... weird. They have cat ears, eyes and a tail. Effectively they have the Katgrrl/Katboi Form without the rest of the benefits. They are however counted as being in Kitty Form for purpose of their Kitty Magic and other abilities. Additionally they may take the form of a tiny Cat for a number of minutes per day equal to 1/4, 1/2 or 1X their level, depending on bloodline strength.
Adorable: They're just plain adorable. They double their Charisma modifier for purposes of Diplomacy, Bluff, Gather Information, and Perform checks.
Feline Affinity: They're cat people. They gain a bonus on all social interaction checks with felines of all kinds and have a Wild Empathy that applies only to felines. They gain a bonus on this check equal to their Feline Affinity.
Kitty Magic: There's something magical about the way that cats (and their cousins, the Kitten-Friends) can enchant people to do whatever they want them to. I'm not kidding. It's magic. The Kitten-Friend gains access to a single Kitty Magic that they qualify for. They are treated as a Catburgler of
1/8, 1/4 or 1/2 their level, depending on bloodline strength.
Enhanced Kitty Form: Level up! The Kitten-Friend chooses an Enhanced Kitty Form that they qualify for. Just as with Kitty Magic they count as a Catburgler of 1/8, 1/4 or 1/2 their level for these qualifications.
Feline Characteristics: Over time the Kitten-Friend's feline side becomes more and more apparent. Their "normal" form now gains all the usual benefits of the Katgrrl/Katboi form.
Too Cute to Die: How can you kill something so darn lovable? Their cuteness gives them what seems to be a bonus to the amount of damage that they can take as enemies and the forces of nature unconsciously pull their blows. They base their HP off of their Charisma, not their Constitution as long as their Charisma is the higher of the two.
You're a Kitty!: The Kitten-Friend gains the ability to stun people with the sheer might of their adorable-ness. They gain the ability to cast Feeblemind once per day as a spell-like ability against a target that sees them. The save is Charisma based and the Caster Level is equal to the Kitten-Friend's level. The level of the spell is treated as 5 + the Kitten-Friend's Charisma modifier to a max of 9th for the purposes of determining DC, dispelling, overcoming Globes of Invulnerability and the like.
I'm not so sure about this one. Many of the Kitty Magics are quite powerful. I'm always cautious of At-Wills. But there wasn't much for me to do.
Oh well. That's the last one before I depart in an hour or so.