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Kittenwolf
2011-07-17, 09:19 PM
So, I've always like shapeshifting classes, and after thinking "I wonder what tier the druid would be if we stripped Wild Shape from it, and I wonder what tier Wild Shape only would be", I came up with this. Please let me know what you think, I know this is very rough and needs a lot of refinement :)

PS: If someone can tell me how to make tables work properly, I can clean this up dramatically.



Shapeshifter

*Picture to be located*

What am I? Is that a trick question..

Many classes dabble in shapeshifting, Druids can become animals and elementals, mages use arcane power to turn themselves into many different shapes, but it takes far more dedication than either to master this powerful artform. A true shapeshifter can be anything, powerful melee combatant, scout, infiltrator, conman, or just about anything else he or she desires.

GAME RULE INFORMATION
Shapeshifters have the following game statistics.
Abilities: A Shapeshifter changes forms so often that their physical ability scores often take a back seat to their mental stats. A high Charisma is necessary for social builds, and a high Intelligence is useful for the Knowledge skills required to occupy a new form.
Alignment: Any
Hit Die: d10
Starting Age: As druid
Starting Gold: As druid

Class Skills
The Shapeshifter's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Knowledge (The Planes) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier

BaB: Full
Saves: Fort & Ref high, Will low
Abilities by Level:
Shapeshifting Note: While shifted into another race, you gain +10 to Disguise checks to mimic your assumed race.
When mimicing another race you lose any and all characteristics or abilities of your previous race, barring bonus feats.
If your new race has an ability useable a limited number of times per day, this is your total for that race. You cannot use the ability, change into a different race and then back again to gain new uses.
You require a certain amount of knowledge of a creature to be able to transform into it. Whenever you change race you must succeed at the same DC Knowledge check required to Identify the creature (ie, DC 15+HD). Alternatively if you spend an hour investigating an intact corpse of the creature (alive or dead) you may make an Int Check (DC = creature's HD). If you succeed you may freely shapeshift into this creature for one day per shapeshifter level. If you have a living creature to investigate, the DC= 10+HD (it's harder to figure out how to change into something if you can't see its insides).
You may not use Mimic Race and True Shapeshift at the same time, one overrides the other.

1) Mimic Race (Su): A shapeshifter may transform into any LA+0 race that lacks Racial HD. While shifted your own racial abilities with an Ex or Su tag are supressed, and you take on all of the new race's characteristics. (Note: I'm mostly just trying to not have this ability knock out feats etc). You may freely designate your new form's physical characteristics, within the norm of your new race.
This ability may be used at will as a standard action that provokes an attack of opportunity and lasts until the Shapeshifter assumes a new form.
2) Your Mimic Race feature improves. You may now assume any +1LA race with no Racial HD, or any +0LA race with one Racial HD. Additionally, when you mimic a race you may choose any one Racial Feat appropriate for your new race that you meet the pre-requisites for.
3) Your Mimic Race feature improves again. You may now assume any race whose LA and Racial HD add up to two.
4) True Shapeshift (Su): You learn how to truly transform your body. You may now shapeshift into any Humanoid with HD no higher than your Shapeshifter level.
While in the new form you retain your own mental stats, feats, saves, skills, base HP and class abilities.
You gain the following features of your new form: Physical ability scores, gross physical characteristics (size, weight, number of limbs, etc etc), Ex special attacks, Subtype, Immunities and resistances (without an Su tag). Once you can turn into other creature types, you also gain their creature type.
You do not gain any Ex, Su or Sp abilities of the new form.
You may use this ability a number of times per day equal to your class level without penalty. Additional uses cause you to become Fatigued, or Exhausted if you are Fatigued. You cannot use this ability if Exhausted.
5) Shapeshift Abilities: At lvl 5 and every three levels thereafter, you may choose one ability from the list below. All abilities work in all forms:

Physical Boost: You gain +4 to one Physical ability score, and +2 to two others. You may alter which stat is highest whenever you shapeshift.
Organ Shift: By moving your organs around, you gain 25% fortification. This may be taken up to three times
Improved Speed: Increase your base move speed by 50%. This does not stack with any magical movement mode or any spell/magical effect that increases speed.
Improved Armor: You gain a bonus to your Natural Armor equal to one quarter of your Shapeshifter level
Improved Stealth: You gain a racial bonus to your Hide & Move Silently skills equal to one half of your Shapeshifter level.
Improved Physique: You gain a racial bonus to your Balance, Jump and Tumble skills equal to one half of your Shapeshifter level.
Enhanced Sense: Choose one of the following senses. You have this ability in all forms. If your form already has this sense, increase the range by 50%. Low Light Vision. Darkvision. Scent. Blindsense. Tremorsense.

Minimum Level 10
Fast Healing: You gain fast healing equal to 1/4 your Shapeshifter level
Bodily Repair: Requires Fast Healing ability: As a standard action you can concentrate on repairing your damaged body, restoring a number of hit points equal to 2x your Shapeshifter level. This can be used at will
Improved HD: You add two to the maximum HD you can Shapeshift into (can be taken multiple times)


6) At level six, and every level thereafter you may choose a creature type from the below list. You may now transform into this creature type using your Shapeshift ability.


Animal
Monstrous humanoid
Giant
Lycanthrope
Fey

Minimal Level 10
Vermin
Aberration
Plant
Ooze
Magical Beast

Minimal Level 15
Elemental
Dragon
Outsider
Construct
Undead


7) You gain the Shapeshifter subtype. Additionally you may now shapeshift into Large creatures
8) Your body is now so accustomed to shapeshifting that you can attempt to hold onto your form when in an area that would normally supress Su effects, such as an Antimagic field. If you suceed at a will save (DC= Spell save DC, or DC20 for effects not cast by another individual) you may retain your shape for a number of minutes equal to your Shapeshifter level. You may not change shape inside such an area.
9) Using your Shapeshift and Mimic Race abilities is now a move action and does not provoke an attack of opportunity. You may now shift into Huge and Tiny forms
10) At level ten you gain all Ex special abilities and qualities of your new form.
11) You gain immunity to all Transmutation effects that you do not wish to accept
12) From level 12 you may now use your shapeshift ability at will
14) You may now shift into Diminutive and Gargantuan forms
15) Your mastery of Shapeshifting has now reached an ease that few others could ever achieve. Your Shapeshift and Mimic Race abilities are now Ex rather than Su. You no longer have a 'base race' and any effect trying to discern your true shape shows your current form as your true one. Any effect that would force you into your 'true form' instead prevents you from changing form for a number of rounds equal to the spell level of the effect.
16) Using your Shapeshift and Mimic Race abilities is now a swift action
18) You now gain all Supernatural abilities of any race you emulate
20) You have reached the pinnacle of your shapeshifting. Your Shapeshift and Mimic Race abilities can now be used once per round as a free action, and you gain all Spell Like Abilities of the new form.

Delegreg
2011-07-18, 08:12 AM
Hi,

To make a table, simply look up an appropriate table in the forum (one that has the same layout ie : number of columns), and hit the "quote" button. In the editing field, you will get the code for the table, copy-paste, and you only have to type your own text instead of the borrowed table's text.

PS : try to aim for a table already having the BAB and saves you need, this should save you some time.

Ciphertheevil recently made a thread about "how to build tables" with template tables, here you go (http://www.giantitp.com/forums/showthread.php?t=205677).

You might want to check out the "Contest" threads, they usually come with template entries and editing advice.

Also, there is a table generator you can use here (http://pifro.com/dnd/NEW/), spend some time with it and you'll get what you want.

Also see this thread (http://www.giantitp.com/forums/showthread.php?t=10313) about homebrewing in general, and very sound advice.


Hope that helps

PS : check the level 12 ability, you give shapechange at will, but it already is right from the start.

Realms of Chaos
2011-07-18, 06:18 PM
ummm... how does mimic race work when imitating humans? Do you gain a bonus feat and bonus skill points each time?

If you do, there's no real reason to become most other races as becoming human can get you whatever feat you need/make yourself fully trained in a skill on the fly. If you do not, becoming a human literally grants you nothing.

Kittenwolf
2011-07-18, 07:20 PM
ummm... how does mimic race work when imitating humans? Do you gain a bonus feat and bonus skill points each time?


I'd been thinking about how to deal with this one. I think something like "If you mimic a race with a bonus feat, choose a bonus feat. You retain the same feat every time you mimic this race" should keep the "You *are* your new race" theme, but prevent "new feat every time" abuse.



PS : check the level 12 ability, you give shapechange at will, but it already is right from the start.

Thanks for the advice :D Alas I may need to leave this guy on the backburner for the moment now that I've spotted the steampunk class contest :D

And whoops, you're right. The lvl 12 ability should be "Shapechange at will without penalty"