Tyndmyr
2011-07-18, 01:37 AM
Master of Transmutation
A Master of Transmutation sees the value in other varieties of spells, and may even learn a couple, but his real talent lies with manipulating form and substance into whatever he needs. A few MoTs extend the love of change into their personal lives, seeking out a constant change in environments, new sights, and new things to experience. The MoT is a valuable addition to the party, bringing with him a variety of useful buffs and abilities. While they disdain a straightforward application of brute force to slay enemies, the MoT often has a more creative way to attack at the ready.
Master of Transmutation
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+0|+2|Practiced Transmuter|5|3|—|—|—|—|—|—|—|—
2nd|+1|+3|+0|+3|-|6|4|—|—|—|—|—|—|—|—
3rd|+1|+3|+1|+3|Advanced Learning|6|5|—|—|—|—|—|—|—|—
4th|+2|+4|+1|+4|-|6|6|3|—|—|—|—|—|—|—
5th|+2|+4|+1|+4|-|6|6|4|—|—|—|—|—|—|—
6th|+3|+5|+2|+5|Eclectic Learning|6|6|5|3|—|—|—|—|—|—
7th|+3|+5|+2|+5|Durable Transmutation|6|6|6|4|—|—|—|—|—|—
8th|+4|+6|+2|+6|Advanced Learning|6|6|6|5|3|—|—|—|—|—
9th|+4|+6|+3|+6|-|6|6|6|6|4|—|—|—|—|—
10th|+5|+7|+3|+7|Bonus Feat|6|6|6|6|5|3|—|—|—|—
11th|+5|+7|+3|+7|Eclectic Learning|6|6|6|6|6|4|—|—|—|—
12th|+6/+1|+8|+4|+8|-|6|6|6|6|6|5|3|—|—|—
13th|+6/+1|+8|+4|+8|Countertransmute|6|6|6|6|6|6|4|—|—|—
14th|+7/+2|+9|+4|+9|Advanced Learning|6|6|6|6|6|6|5|3|—|—
15th|+7/+2|+9|+5|+9|-|6|6|6|6|6|6|6|4|—|—
16th|+8/+3|+10|+5|+10|Bonus Feat|6|6|6|6|6|6|6|5|3|—
17th|+8/+3|+10|+5|+10|Eclectic Learning|6|6|6|6|6|6|6|6|4|—
18th|+9/+4|+11|+6|+11|-|6|6|6|6|6|6|6|6|5|3
19th|+9/+4|+11|+6|+11|-|6|6|6|6|6|6|6|6|6|4
20th|+10/+5|+12|+6|+12|Advanced Learning|6|6|6|6|6|6|6|6|6|5
[/table]
Alignment: Any
HP Die: d6
Class Skills:
Concentration. Craft(any), Heal, Knowledge(any), Profession(any), Spellcraft, Use Magic Device.
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Abilities:
Weapons and Armor:
The MoT is not proficient with any armor, or shields. The MoT is proficient with simple weapons only.
Spellcasting:
The MoT gains spells from the MoT spell list. The MoT knows all spells on her list at all times. The MoT is an int-based caster.
Practiced Transmuter:
All transmutation spells are cast at +1 CL.
Advanced Learning:
At each level where Advanaced Learning is gained, the Master of Transmutation may select any one transmutation spell from the wizard/sorcerer spell list to add to his Spells Known. The level of this spell may not be higher than he can currently cast.
Eclectic Learning:
At each level where Eclectic Learning is gained, the Master of Transmutation may select any one arcane spell to add to his Spells Known. Unless it's a transmutation spell, increase the level of this spell by one. The final level of this spell may not be higher than he can currently cast.
Durable Transmutation:
At 7th Level, the duration of all transmutation spells cast by the Master of Transmutation are doubled. This stacks with metamagic that modifies spell durations as if it were a metamagic.
Bonus Feat:
At 10th level and again at 16th, the Master of Transmutation may select any metamagic or item creation feat as a bonus feat.
Countertransmute:
At 13th level, once per day, the Master of Transmutation may counter a spell of the transmutation school without readying an action or expending a spell. If this ability is targetted at a non-transmutation spell, it is expended without effect.
Master of Transmutation Spell List:
0 Level: Mage Hand, Mending, Message, Open/Close, Prestidigitation, Light, Detect Magic
1st Level: Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person, Floating Disc, Unseen Servant
2nd Level: Alter Self, Bear's Endurance, Bull's Strengh, Cat's Grace, Darkvision, Eagle's Splendor, Foxes' Cunning, Levitation, Owl's Wisdom, Rope Trick, Spider Climb
3rd Level: Blink, Fly, Gaseous Form, Haste, Keen Edge, Greater Magic Weapon, Secret Page, Shrink Item, Slow, Water Breathing
4th Level: Mass Enlarge Person, Minor Creation, Polymorph, Mass Reduce Person, Solid Fog, Stone Shape
5th Level: Animal Growth, Baleful Polymorph, Fabricate, Overland Flight, Passwall, Telekinesis, Transmute Rock to Mud, Transmute Mud to Rock, Transformation
6th Level: Control Water, Disintigrate, Flesh to Stone, Move Earth, Stone to Flesh, Contingency
7th Level: Control Weather, Ethereal Jaunt, Reverse Gravity, Statue, Simulacrum, Forcecage
8th Level: Iron Body, Polymorph Any Object, Temporal Stasis, Maze, Incendiary Cloud, Telekinetic Sphere
9th Level: Etherealness, Shapechange, Time Stop, Imprisonment, Freedom
Design Notes: A Master of Transmutation is designed around a similar concept as the warmage...a caster that is heavily themed around a particular school/flavor of magic, with a set list, and a few niche abilities. I would expect this class to end up somewhere between sorcerer and warmage in terms of potency. In play, I see the MoT fitting a buffer role quite well, with a variety of helpful options in it's spell list, though the MoT also has a number of out of combat options. Direct damage is basically not a thing.
A Master of Transmutation sees the value in other varieties of spells, and may even learn a couple, but his real talent lies with manipulating form and substance into whatever he needs. A few MoTs extend the love of change into their personal lives, seeking out a constant change in environments, new sights, and new things to experience. The MoT is a valuable addition to the party, bringing with him a variety of useful buffs and abilities. While they disdain a straightforward application of brute force to slay enemies, the MoT often has a more creative way to attack at the ready.
Master of Transmutation
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+0|+2|Practiced Transmuter|5|3|—|—|—|—|—|—|—|—
2nd|+1|+3|+0|+3|-|6|4|—|—|—|—|—|—|—|—
3rd|+1|+3|+1|+3|Advanced Learning|6|5|—|—|—|—|—|—|—|—
4th|+2|+4|+1|+4|-|6|6|3|—|—|—|—|—|—|—
5th|+2|+4|+1|+4|-|6|6|4|—|—|—|—|—|—|—
6th|+3|+5|+2|+5|Eclectic Learning|6|6|5|3|—|—|—|—|—|—
7th|+3|+5|+2|+5|Durable Transmutation|6|6|6|4|—|—|—|—|—|—
8th|+4|+6|+2|+6|Advanced Learning|6|6|6|5|3|—|—|—|—|—
9th|+4|+6|+3|+6|-|6|6|6|6|4|—|—|—|—|—
10th|+5|+7|+3|+7|Bonus Feat|6|6|6|6|5|3|—|—|—|—
11th|+5|+7|+3|+7|Eclectic Learning|6|6|6|6|6|4|—|—|—|—
12th|+6/+1|+8|+4|+8|-|6|6|6|6|6|5|3|—|—|—
13th|+6/+1|+8|+4|+8|Countertransmute|6|6|6|6|6|6|4|—|—|—
14th|+7/+2|+9|+4|+9|Advanced Learning|6|6|6|6|6|6|5|3|—|—
15th|+7/+2|+9|+5|+9|-|6|6|6|6|6|6|6|4|—|—
16th|+8/+3|+10|+5|+10|Bonus Feat|6|6|6|6|6|6|6|5|3|—
17th|+8/+3|+10|+5|+10|Eclectic Learning|6|6|6|6|6|6|6|6|4|—
18th|+9/+4|+11|+6|+11|-|6|6|6|6|6|6|6|6|5|3
19th|+9/+4|+11|+6|+11|-|6|6|6|6|6|6|6|6|6|4
20th|+10/+5|+12|+6|+12|Advanced Learning|6|6|6|6|6|6|6|6|6|5
[/table]
Alignment: Any
HP Die: d6
Class Skills:
Concentration. Craft(any), Heal, Knowledge(any), Profession(any), Spellcraft, Use Magic Device.
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Abilities:
Weapons and Armor:
The MoT is not proficient with any armor, or shields. The MoT is proficient with simple weapons only.
Spellcasting:
The MoT gains spells from the MoT spell list. The MoT knows all spells on her list at all times. The MoT is an int-based caster.
Practiced Transmuter:
All transmutation spells are cast at +1 CL.
Advanced Learning:
At each level where Advanaced Learning is gained, the Master of Transmutation may select any one transmutation spell from the wizard/sorcerer spell list to add to his Spells Known. The level of this spell may not be higher than he can currently cast.
Eclectic Learning:
At each level where Eclectic Learning is gained, the Master of Transmutation may select any one arcane spell to add to his Spells Known. Unless it's a transmutation spell, increase the level of this spell by one. The final level of this spell may not be higher than he can currently cast.
Durable Transmutation:
At 7th Level, the duration of all transmutation spells cast by the Master of Transmutation are doubled. This stacks with metamagic that modifies spell durations as if it were a metamagic.
Bonus Feat:
At 10th level and again at 16th, the Master of Transmutation may select any metamagic or item creation feat as a bonus feat.
Countertransmute:
At 13th level, once per day, the Master of Transmutation may counter a spell of the transmutation school without readying an action or expending a spell. If this ability is targetted at a non-transmutation spell, it is expended without effect.
Master of Transmutation Spell List:
0 Level: Mage Hand, Mending, Message, Open/Close, Prestidigitation, Light, Detect Magic
1st Level: Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person, Floating Disc, Unseen Servant
2nd Level: Alter Self, Bear's Endurance, Bull's Strengh, Cat's Grace, Darkvision, Eagle's Splendor, Foxes' Cunning, Levitation, Owl's Wisdom, Rope Trick, Spider Climb
3rd Level: Blink, Fly, Gaseous Form, Haste, Keen Edge, Greater Magic Weapon, Secret Page, Shrink Item, Slow, Water Breathing
4th Level: Mass Enlarge Person, Minor Creation, Polymorph, Mass Reduce Person, Solid Fog, Stone Shape
5th Level: Animal Growth, Baleful Polymorph, Fabricate, Overland Flight, Passwall, Telekinesis, Transmute Rock to Mud, Transmute Mud to Rock, Transformation
6th Level: Control Water, Disintigrate, Flesh to Stone, Move Earth, Stone to Flesh, Contingency
7th Level: Control Weather, Ethereal Jaunt, Reverse Gravity, Statue, Simulacrum, Forcecage
8th Level: Iron Body, Polymorph Any Object, Temporal Stasis, Maze, Incendiary Cloud, Telekinetic Sphere
9th Level: Etherealness, Shapechange, Time Stop, Imprisonment, Freedom
Design Notes: A Master of Transmutation is designed around a similar concept as the warmage...a caster that is heavily themed around a particular school/flavor of magic, with a set list, and a few niche abilities. I would expect this class to end up somewhere between sorcerer and warmage in terms of potency. In play, I see the MoT fitting a buffer role quite well, with a variety of helpful options in it's spell list, though the MoT also has a number of out of combat options. Direct damage is basically not a thing.